Bunkers are a primary point of interest in Sons of the Forest. Exploring them is key to progress the story. Exploration also yields loot, outfits, weapons, utility items, and lore snippets. Bunkers are initially invisible on the GPS map, they can however be revealed if the corresponding GPS Laptop is discovered and activated. Entrances to some of them are buried and requires the Shovel to expose the entrance hatch.
The Food and Dining Bunker, accessible through a cave leading to a hatch marked "Food and Dining," is situated in the north-western region of the island. Initially serving as a key facility for food storage and hydroponic farming, the bunker also includes extensive freezer areas and dining amenities for the Holosprings community.
Upon entering the bunker, you will find yourself in a food storage room stocked with various supplies like energy bars, cereal, and meat bites. This room also contains crossbow bolts and an email providing some lore about the location. Progress deeper into the bunker is blocked by a door that requires the Maintenance. Once this door is unlocked, it leads into the hydroponics area, which is filled with valuable supplies but also home to hostile creatures such as fingers and baby mutants.
The hydroponics section is notable for its numerous crossbow bolts and a crossbow, particularly found in the room where the baby mutants reside. Navigating through this area, you'll encounter a flooded section requiring you to swim around obstacles. In this area, you can find the VIP Keycard and a laptop with GPS coordinates for another bunker.
The dining hall, which you can access using the VIP, hosts a challenging battle against the mutated Mr & Mrs Puffton. These enemies are tough and require strong weapons to defeat. After the battle, you can explore the dining hall to find additional items and Virginia's dress, which can be gifted to her.
The final stretch of the bunker involves a straightforward cave tunnel populated by more enemies. It is often best to run past these foes to save ammunition as you head towards the exit, thus completing your exploration of the Food and Dining Bunker.
The Entertainment Bunker is situated near the river basin where the forest helicopter crash occurs. Access to the bunker is gained through a cave that collapses into a utility tunnel. To advance beyond the initial utility section, players must use the Maintenance.
Upon entering, you'll find yourself in a utility tunnel that leads to a maintenance room equipped with a 3D Printer, providing a good opportunity to save your progress using the available sleeping bag. Beyond the maintenance room, the bunker requires the Maintenance to unlock further sections.
Once through the locked door, you'll enter a large gym area, followed by a spa section featuring sensory deprivation tanks and other recreational facilities. These areas are inhabited by various mutants, so proceed with caution.
In the next section, you'll come across a pool area characterized by its tall windows and high ceilings. Here, the Guest is required to unlock specific doors. This keycard can be found in the nightclub section of the bunker, on a table surrounded by corpses. The Guest not only allows access to additional areas within the Entertainment Bunker but also unlocks doors in other significant locations on the island.
Exploring further, you'll find various loot items, including energy drinks, track suit for your companion, and tools like the chainsaw. The bunker layout progresses from the gym and spa areas through dining and living spaces, eventually leading to an atrium with pools and a nightclub.
The Residential Bunker is located on the eastern side of the island, near the largest lake. This bunker is one of the more challenging locations due to its mutant-infested corridors and complex layout. The entrance is through a cave that leads to one of the bunker's utility tunnels, requiring the Guest for access.
Upon entering the bunker, you will find several floors filled with narrow corridors and multiple rooms. The first notable area includes a security room where you can activate a red laptop to reveal the GPS location of the bunker. As you descend, you will encounter a variety of mutants, including puffies, twins, baby mutants, and multiple fingers.
Exploring the Residential Bunker thoroughly will not only equip you with powerful items but also reveal crucial plot points and the backstory of the island and its inhabitants. Make sure to prepare adequately with weapons and supplies before venturing into this dangerous area.
The final bunker. Entrance is by the beach on the other side of the mountain. Access requires opening the door through the control panel room in Residential bunker. It leads to the Hell Cave.
The digsite lies next to a bend of the river that empties out in the ocean next to the beach crash site. It lies quite a ways upstream when following the river up from the beach.
The digsite is down from the airstrip with the crashed light aircraft. A cannibal camp is set up right over it and accessing the digsite may require clearing out the campsite. Entrance to this bunker is situated inside one of the cannibals Villages.
We also added an extra guest keycard to the morgue of bunker residential in case anyone is stuck in there with a save game before our most recent changes
Added Holosprings introduction video to screening room of bunker entertainment
New helicopter flyover moment added (leaving bunker residential)
Name card pickups in the food bunker no longer sound like coins when dropped
Entertainment bunkers curved stairs collisions updated to be smoother to walk on
Moved cave rocks, in entertainment bunker epic view room, out of work scheduler and setup prefabs with LODS, fixes them vanishing on low view distance settings
↑ 2.002.012.022.032.042.052.062.072.082.092.102.11The enemy count is only applicable for the first 7 in-game days. The number of enemies and types encountered will become increasingly harder as time progresses.