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Type |
Default |
Maximum |
Minimum |
Description
|
Resolution |
Your screen resolution |
Your screen max resolution |
640x480 (4:3) |
Current screen display size in pixels
|
Fullscreen |
Exclusive Fullscreen |
Windowed |
Exclusive Fullscreen |
Display in fullscreen mode
|
VSync |
Disabled |
20Hz |
Disabled |
Locks the display refresh to a frequency
|
Max FPS |
Max |
Max |
20 |
Set the max frames per second the game will render
|
Gamma |
0.50 |
1.00 |
0.00 |
Colour curve the enhance or reduce the visual colour range
|
Brightness |
0.50. |
1.00 |
0.00 |
Overall brightness of the environment
|
Type |
Default |
Maximum |
Minimum |
Description
|
Quality Preset |
High |
Ultra Custom |
Ultra Low |
Changes multiple settings to achieve a overall quality level
|
Draw Distance |
High |
Ultra |
Ultra Low |
Max distance certain renders will switch and disable
|
Ambient Occlusion |
High |
Ultra |
Off |
Quality and cost of ambient occlusion, near-surface shadowing
|
Fog Quality |
High |
High |
Off |
Quality and cost of volumetric fog effects
|
Anisotropic Textures |
On |
On |
Off |
Texture quality for surfaces that are parallel to the camera
|
Shadow Quality |
High |
Ultra |
Ultra Low |
Quality and cost of primary shadows
|
Clouds |
High |
High |
Low |
Quality and cost of cloud rendering
|
Grass |
High |
High |
Low |
Quality and cost of grass
|
Water |
High |
High |
Low |
Quality and cost of water surfaces
|
Parallax Distance |
Low |
High |
Low |
Distance of surface effect to simulate displacement
|
Terrain Anisotropic Textures |
High |
High |
Off |
Terrain texture quality for surfaces that are parallel to camera
|
Billboard Quality |
High |
High |
Low |
Count and cost of object billboards
|
Texture Resolution |
Full |
Ultra |
Low |
Max texture resolution reduce memory requirement
|
Type |
Default |
Maximum |
Minimum |
Description
|
Anti Aliasing |
TAA |
TAA |
Off |
Visual filter to reduce pixel aliasing around edges of object
|
Dynamic Resolution |
Off |
DLSS |
Off |
Render lower resolution with advanced up-scaling to reduce GPU cost while keeping overall quality
|
Dynamic Resolution Target |
Off |
120 |
20 |
Target frames per second to drive the scale of dynamic resolution
|
FSR 3.0 |
Off |
Quality |
Ultra performance |
Fidelityfx™ super resolution
|
DLSS |
Off |
Quality |
Ultra performance |
Nvidia trained dynamic resolution
|
Bloom |
On |
On |
Off |
Visual effect which allows bright light to brighten surrounding areas
|
Screen Space Reflection |
On |
On |
Off |
Fast approximation of reflection using a screen effect
|
Motion Blur |
On |
On |
Off |
Visual effect to help enhance the sense of motion
|
Micro Shadowing |
On |
On |
Off |
Enhanced shadowing feature on surface
|
Contact Shadows |
On |
On |
Off |
Extra shadows where objects are in contact with other objects
|
Chromatic Aberration |
On |
On |
Off |
Visual effect to distort colours around the borders of the screen
|
Type |
Default |
Maximum |
Minimum |
Description
|
Film Grain |
Off |
On |
Off |
Visual effect to add subtle grain noise
|
Style |
Default |
Found footage |
Default |
Environmental colour filters based on unique themes
|
Type |
Default |
Maximum |
Minimum |
Description
|
FOV |
70 |
95 |
60 |
Camera field of view to adjust the overall view width
|
Type |
Default |
Maximum |
Minimum |
Description
|
Language |
English |
Turkish |
Japanese |
Text localization language
|
Subtitles |
On |
On |
Off |
Enable subtitles
|
All GUI |
On |
On |
Off |
All UI elements
|
Tutorials |
On |
On |
Off |
Tutorial UI elements
|
Vitals HUD |
On |
On |
Off |
HUD / Vitals UI elements
|
Minimap HUD |
On |
On |
Off |
On screen map
|
Building Icons |
On |
On |
Off |
Building UI and icons
|
Projectile Reticle |
On |
On |
Off |
Enable projectile arc and target UI
|
Player Name Tags |
On |
On |
Off |
Enable player names and markers in the world UI
|
Type |
Default |
Maximum |
Minimum |
Description
|
Tree Regrowth |
On |
On |
Off |
Enable automatic tree regrowth, triggered when sleeping
|
Structure Damage |
On |
On |
Off |
Allow buildings to be damaged
|
Big Head Mode |
Off |
On |
Off |
Increases head sizes
|
Skip Construction Animations |
Off |
Never |
Always |
Construction animations will be skipped to allow for faster construction, unlocked with creative
|
Type |
Default |
Maximum |
Minimum |
Description
|
Invert Y |
Off |
On |
Off |
Flips the vertical look input for the camera
|
Mouse X Sensitivity |
0.45 |
1.00 |
0.00 |
Mouse horizontal movement speed
|
Mouse Y Sensitivity |
0.45 |
1.00 |
0.00 |
Mouse vertical movement speed
|
Gamepad X Sensitivity |
0.45 |
1.00 |
0.00 |
Gamepad horizontal movement speed
|
Gamepad Y Sensitivity |
0.45 |
1.00 |
0.00 |
Gamepad vertical movement speed
|
Aiming X Sensitivity |
0.40 |
1.00 |
0.00 |
Adjust ranged weapon aiming sensitivity on the X axis
|
Aiming Y Sensitivity |
0.40 |
1.00 |
0.00 |
Adjust ranged weapon aiming sensitivity one the Y axis
|
Gamepad Deadzone |
0.20 |
1.00 |
0.00 |
Minimum distance before gamepad registered input
|
Inventory Speed Sensitivity |
0.60 |
1.00 |
0.00 |
Controls the pan, tilit, and pivot speed of the inventory camera
|
Crouch Toggle |
Off |
On |
Off |
Stays crouched until activated again
|
Sprint Toggle |
Off |
On |
Off |
Stays sprinting until activated again
|
Gamepad Rumble |
On |
On |
Off |
Gamepad rumble feature to enhance the feeling of impacts
|
Action |
|
Forward |
W
|
Backward |
S
|
Right |
D
|
Left |
A
|
Crouch |
L Ctrl
|
Drop |
G
|
Inventory |
I
|
Jump |
Spacebar
|
Lighter |
L
|
Reload |
R
|
Run |
L Shift
|
Take |
E
|
Dismantle |
C
|
Utility |
N/A
|
GPS Tracker |
M
|
Walkie Talkie |
T
|
Push to talk |
V
|
Book |
B
|
Rotate Right |
R
|
Rotate Left |
Q
|
Primary Action |
|
Secondary Action |
|
Interact |
|
Alternate Interact |
|
Place Element |
|
Toggle Place Mode |
|
Batch Place |
L Shift
|
Tertiary Action |
|
Sleep |
Z
|
Save |
E
|
Skip |
S
|
Cancel Structure |
X
|
Toggle Book Mode |
X
|
Place |
X
|
Hotkey 1 |
1
|
Hotkey 2 |
2
|
Hotkey 3 |
3
|
Hotkey 4 |
4
|
Hotkey 5 |
5
|
Hotkey 6 |
6
|
Hotkey 7 |
7
|
Hotkey 8 |
8
|
Hotkey 9 |
9
|
Hotkey 0 |
0
|
Throttle |
W
|
Reverse |
S
|
Turn Right |
D
|
Turn Left |
A
|
Boost |
L Shift
|
Hand Brake |
Spacebar
|
Radio (Vehicle) |
|
Next Track (Vehicle) |
|
Toggle Mode |
X
|
Type |
Default |
Maximum |
Minimum |
Description
|
Profiles |
Default |
Night Time |
Default |
Adjust audio equalizer to match environment
|
Voice Count |
128 |
128 |
32
|
Type |
Default |
Maximum |
Minimum |
Description
|
Master Volume |
1.00 |
1.00 |
0.00 |
Max volume
|
SFX Volume |
1.00 |
1.00 |
0.00 |
Max sound effects volume
|
Music Volume |
1.00 |
1.00 |
0.00 |
Max music volume
|
Type |
Default |
Maximum |
Minimum |
Description
|
Voice Volume |
1.00 |
1.00 |
0.00 |
Walkie talkie volume for multiplayer voice communication
|
Proximity Voice Chat |
Always On |
Always On |
Push to talk |
Voice proximity chat enables when pressing a button
|
This page contains elements of gameplay such as mechanics and other assorted pages relevant to the game: