Patch 12

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Patch 12 was a patch released on September 29th 2023rd. (Was delayed by 1 day, intended on being released Sep' 28th).

Dev Notes[edit | edit source]

Hey everyone,

This patch adds a new cave that contains a pick axe. The pick axe can be used to mine the Solafite mineral found in caves. This material can be used with one of the new buildable structures we’ve added.

We also added the second ??? item, implemented some more A.I. improvements including allowing cannibals to call out for help, and added more reactions and emotes to Virginia and Kelvin. Along with this there are a bunch of other fixes and improvements for the full list check below.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Features[edit | edit source]

  • Added pickaxe
  • You can now mine the Solafite mineral found in caves
  • Added new cave
  • Added second ??? item
  • Added 2 new findable book items allowing you to build two new structures
  • New upgrade system for weapons
  • New hanging cross, gore props and cave roots added to cave A and cave F
  • Added hanging skeletons to some trees in world
  • Added Ranged aiming sensitivity option
  • Cannibal leaders or village guards once alerted to player can now call for quick backup from others in area
  • Implemented more Kelvin emotes : Nod, Thumbs up, Confused, Shake Head, Hit Head, No, Happy, Sad (If player quickly nods at Kelvin he will nod back)
  • Implemented more Virginia emote actions : Laugh, Nod, Shake Head, Happy, Confused, No, Sad

Improvements[edit | edit source]

  • Animal heads now can be hit with golf putter
  • Virginia will now laugh if she sees an animal hit a spring trap or a full health Kelvin get hit with a small rock
  • Kelvin will now react to animal heads
  • Improved look of volumetric light from sun and work lights
  • You can now carry up to 3 Turtle Shells
  • Spawn location for skinned animal heads will now be at head of the body
  • Burning player, torch, molotov and spreading fire now react to sprinklers
  • Improved sprinkler performance in bunkers
  • Sprinklers will clean blood off player and held weapons
  • Improved positioning of free wires extremities when placing on beams and pillars
  • Electric wires can now be placed on three quarter high pillars
  • Moved ramps placement arrow up slightly so that it is easier to see when targeting from the bottom of the ramp
  • Player no longer slides when standing on ramps
  • Placing planks on ramps is now easier to target when standing close to it
  • Physics collider cleanup and optimization on a few Items
  • Various environment fixes
  • Food Bunker tree base collisions synced in multiplayer so AI interact with them
  • Lighting transition improved in food bunker water
  • Improvements to driftwood physics
  • Some optimizations to characters and AI update
  • Kelvin Finish Structure order will no longer stop after one structure, will now finish everything he can before completing order

Balance[edit | edit source]

  • Creepies are more resistant to bullets and have slightly increased general health
  • Puffies when high health won't get dismembered
  • Add a 2 second hit react cooldown to lower stun lock on Puffies
  • Fingers and Twins now have more aggressive behavior
  • Reduced max late-game outside creepy count by 20%
  • Reduce the likelihood of creepies taking over populated villages
  • Spear melee stab damage reduced 15->10

Fixes[edit | edit source]

  • Fixed Frank sometimes trying to do revenge attack on himself after lighting himself on fire
  • Player can no longer be killed during any cutscenes
  • Fixed missing spittle in bunker entertainment
  • Fixed small rock not spawning when digging
  • Fixed some issues with Sluggy sound in cave C
  • Fixed light bulb getting visually culled too early
  • Fixed supported screw structure getting destroyed when adding a strut to a beam
  • Fixed sharpening a defensive wall log playing audio of player swinging his weapon
  • Fixed corner ramp beam on ground placement able to place against off grid structures which would typically create degenerate corner ramps
  • Fixed placing strut underneath leveled beam unlinking the forward support in some case
  • Fixed placing strut underneath leveled beam inverting the beam visually sometimes
  • Fixed pressing shift while placing stick or rock path leaving player in a broken state
  • Fixed lifting beams causing the renderer rotation to pop after lifting it
  • Fixed case where beams supporting a concave corner ramp beam would block placement of floors on the wrong side of the beam
  • Fixed case where placing a strut under a leaning beam wasn't possible
  • Fixed issue when placing walls over floors that would break floor linking with its support beam
  • Fixed own shadow leaking slightly on wall and pillar logs
  • Fixed issues with grass and leaves from the fake ground covering up some items in the inventory
  • ??? pieces will no longer respawn if the player already collected them
  • Added missing equip UI to wire in inventory
  • Fixed bug where other players would stash items when networked player triggered Puffton cutscene
  • Fixed missing knife in tree crash cutscene
  • Fix for molotov smoke alpha clipping
  • Fixed Armsy sometimes not setting off traps
  • Fixed Greg's carried effigy type not matching on clients
  • Fixed floating spittle sometimes appearing on destroyed huts
  • Fixed bullets fired from ultra close range sometimes going through the enemy
  • Fixed issue with player block and parry where hits got through during animation transitions
  • Fixed player held severed head scare not working properly when done by clients

Audio[edit | edit source]

  • Updated fire events for built fires and standing fires
  • Retimed skinning animals sounds
  • Tuned audio on burning stick and molotov events
  • Added new physics interaction sfx object for small batteries
  • Changed a sluggy event to be 3d
  • Changed distance settings on sluggy emerges event
  • Turned down vista sting a little
  • Added some sounds for skeletons and falling rocks


Updates
PC Full Game
Small Patch 3 - Hotfix 4Small Patch 3 - Hotfix 3Small Patch 3 - Hotfix 2Small Patch 3 - Hotfix 1Full Game - Small Patch 3Full Game - Small Patch 2
Full Game - Small Patch 1Full Game releaseFull Game - Hotfix 1Full Game - Hotfix 2Full Game - Hotfix 3Full Game - Hotfix 4Full Game - Hotfix 5
Full Game - Hotfix 6Full Game - Small Patch 1
PC Early Access
Hotfix 1Hotfix 2Hotfix 3Patch 01Patch 01 - Hotfix 1Patch 01 - Hotfix 2Patch 02Patch 02 - Hotfix 1Patch 03Patch 04Patch 04 - Hotfix 1
Patch 05Patch 05 - Hotfix 1Patch 05 - Hotfix 2Patch 06Patch 06 - Hotfix 1Patch 06 - Hotfix 2Patch 07Patch 07 - Hotfix 1Patch 07 - Hotfix 2
Patch 08Patch 08 - Hotfix 1Patch 08 - Hotfix 2Patch 08 - Hotfix 3Patch 08 - Hotfix 4Patch 08 - Hotfix 5Patch 09Patch 10Patch 10 - Hotfix 1
Patch 10 - Hotfix 2Patch 11Patch 11 - Hotfix 1Patch 12Patch 12 - Hotfix 1Patch 12 - Hotfix 2Patch 13Patch 13 - Hotfix 1Patch 13 - Hotfix 2
Patch 14Patch 14 - Hotfix 1Patch 14 - Hotfix 2Patch 15Patch 15 - Hotfix 1Patch 15 - Hotfix 2Patch 15 - Hotfix 3Patch 15 - Hotfix 4
Patch 15 - Hotfix 5Patch 15 - Hotfix 6
UpdatesUnimplemented contentPatchnotes FormattedGame News
The current version is Small Patch 3 - Hotfix 4 which was released on March 13th, 2024
Game is going for 1.0 release in no time on February 22nd, 2024.