Patchnotes Formatted
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This section contains all the patch notes for Sons of the Forest. They have been formatted so they can be copy and pasted into their relevant pages. This allows sections to be updated much easier without having to format each line. It also allows you find any changes to anything in the game using the find function on browser.
All Patch Notes:
Link to the update page | |
---|---|
Update | Notes |
Patch 16 - Hotfix 2 | |
Patch 16 - Hotfix 2
|
Fixed issue where Structures built at centerpoint of raft could prevent raft from moving correctly |
Patch 16 - Hotfix 1 | |
Patch 16 - Hotfix 1
|
Fixed issue that could occur with overlapping structures being linked incorrectly causing them to be missing on clients or impossible to dismantle |
Patch 16 | |
Patch 16
|
3 new raft structures |
Patch 16
|
New mooring structure |
Patch 16
|
Added knightV and glider holder structures |
Patch 16
|
Added drawn defensive wall structures |
Patch 16
|
Added Steam Game Recording support |
Patch 16
|
Secret player findable outfit added |
Patch 16
|
Crossbow, compound bow, crafted bow, shotgun and slingshot aiming improved |
Patch 16
|
Improved arrow path to match trajectory when shooting bows |
Patch 16
|
Skip place animation option now applies when adding logs to ghost structures |
Patch 16
|
Added ability to revive players when dying while swimming in multiplayer |
Patch 16
|
Player will enter the water death state if they died out of water and then fell into water |
Patch 16
|
Kelvin now has a faster swim animation which he will use most of the time |
Patch 16
|
Kelvin and Virginia can now pull themselves up out of water at edges with collision within reach |
Patch 16
|
When swimming Kelvin will now swim towards the player he is following |
Patch 16
|
Kelvin now has blood and wetness support on all his outfits instead of just the default |
Patch 16
|
Built structures will now only register a single hit for scatter shots (eg. buckshots) |
Patch 16
|
Golf cart batteries can now be added to shelves |
Patch 16
|
Extended world bounds to allow for more area to use rafts |
Patch 16
|
Increased network audio events location accuracy |
Patch 16
|
Motion blur overall quality improved |
Patch 16
|
Improved look of ghost structures when intersecting with camera |
Patch 16
|
Optimized drying racks and fire physics rigs to be more performant |
Patch 16
|
Some collider optimization for Firewood, Bone Chair, Bone Chandelier, Stick Chair, Bone Storage, Firewood Storage, Log Storage, Rock Storage, Stick Storage, Hunting Shelter, Leg Lamp, Mannequin, Planter, Rain Catcher, Repel Shrine, Arrow Storage, Weapon Racks |
Patch 16
|
Optimized physics colliders for items when added to Log storage, stone storage and firewood storage |
Patch 16
|
Grab bag UI prompt layout improved |
Patch 16
|
Improved ranged weapon calculations to make sure impacts are detected when starting inside a collider |
Patch 16
|
Throwing a dead body into water will now create splash and ripple particles |
Patch 16
|
Shooting tree vines with bows and guns will now break the vines |
Patch 16
|
Fixed fire effect sometimes appearing in air when lighting a dead body on fire |
Patch 16
|
Fixed bug in rebinding menu when in Portuguese language |
Patch 16
|
Fixed ocean water displacement calculation when not in waves |
Patch 16
|
Fixed collecting a rabbit from hutch or cage as multiplayer client not working when already holding a live rabbit |
Patch 16
|
Fixed a bug with tactical axe where the neutral attack poses had the spine rotated upwards too far causing jerky transitions back to idle |
Patch 16
|
Fixed look of Silver burweed when on fire |
Patch 16
|
The player will no longer be cold or freeze in hell cave |
Patch 16
|
Unified rock collider setup across rock pickup variations |
Patch 16
|
Fixed audio on flares not following transforms when thrown |
Patch 16
|
Fixed some errors on ocean when quitting to title |
Patch 16
|
Fixed a rare case of memory corruption that could lead to possible crashes |
Patch 16
|
Fixed projectile path when using laser sight equipped weapons |
Patch 16
|
Fixed fps affected accuracy on tactical bow |
Patch 16
|
Fixed enemies visibility on clients when host is in Timmy hallway cutscene |
Patch 16
|
Fixed Puffy rendering not disabling as intended in cutscenes or in MP when far away from local player |
Patch 16
|
Fixed issue where a muddy could enter bad state during jump/climb if the tree is damaged |
Patch 16
|
Fixed throwing dead female cannibal sometimes getting glitchy ragdoll leg position/movement |
Patch 16
|
Fixed the left and right hand animations getting out of sync when getting hit while reloading after putting away a left hand item beforehand |
Patch 16
|
Increased texture resolution of keycards |
Patch 16
|
Moved bunker volume translation higher to fix fog transition in utility bunkers |
Patch 16
|
Fixed dead workers eyes outside food bunker |
Patch 16
|
Fixed missing tutorial when Pufftons cutscene ends |
Patch 16
|
Made sure sleep icon updates when sleep is blocked |
Patch 16
|
Optimized fire effect on network players |
Patch 16
|
Fixed one coffin not being fully buried |
Patch 16
|
Fixed right hand item effects being stopped on network players when stashing left hand item |
Patch 16
|
Fixed eggs laid by sea turtles having duplicate mesh causing z-fighting |
Patch 16
|
Fixed angry & scared player expressions not working properly on some player variations in MP |
Patch 16
|
Fixed lit flares thrown on ground showing up when opening inventory |
Patch 16
|
When picking up held only items, the right hand item now waits for the unequip animation to play before going away |
Patch 16
|
Fixed issue with held logs showing up too early the first time a log is picked up |
Patch 16
|
Fixed issue with lighter arc loop sound getting stuck on when stashing the lighter and not playing after the first equip |
Patch 16
|
Fixed MP player hits with burning weapons not lighting other players on fire |
Patch 16
|
Fixed on fire FX on other players stopping too quickly |
Patch 16
|
Fixed some cases of demon boss getting stuck on trees and rocks outside |
Patch 16
|
Fixed chainsaw secondary attack hold sometimes interrupting when not hitting anything |
Patch 16
|
Fixed fall animation playing until the chat box is closed if the chatbox was opened while the player was falling |
Patch 16
|
Fixed being able to turn defensive wall supporting other structures into gates |
Patch 16
|
Fixed lean-to and platform pillars casting shadows while in ghost state |
Patch 16
|
Optimized structure placement line CPU cost |
Patch 16
|
Fixed bug with consuming in inventory getting player stuck in some cases |
Patch 16
|
Fixed a bug with structure culling grid to resolve some cases of structures being hidden |
Patch 16
|
Added position and rotation sync when first instancing built structures on client to remove transform popping or lerps |
Patch 16
|
Fixed area emitter sounds cutting off and fading up again when player moves from inside to outside of the area ( eg. by ocean shore ) |
Patch 16
|
Fixed a bug with client hits to built structures not being registered properly on server |
Patch 16
|
Reduced the mass of driftwood |
Patch 16
|
Logs no longer make splash impact sounds early when thrown to fix cases where it would splash when just above water |
Patch 16
|
Added height restriction between defensive wall logs to prevent weird shaped gates |
Patch 16
|
Fixed missing terrain displacement on fallen log E and fallen log F |
Patch 16
|
Fixed some grunge decals that were poking through wall in food bunker |
Patch 16
|
Improved multiplayer transform syncing |
Patch 16
|
Fixed chat box not showing up sometimes |
Patch 16
|
Added sanity checks to sleep and jump time events to make sure they don’t trigger while loading in |
Patch 16
|
Fixed loading games sometimes having different camera rotation |
Patch 16
|
Fixed log sled popping on for clients |
Patch 16
|
Fixed numerous cases of built structures placed on freeform structures not saving their link |
Patch 16
|
Fixed some low res splash particles on waterfalls |
Patch 16
|
Fixed thrown firewood not sliding into place on firewood storage structure |
Patch 16
|
Fixed rare case where vail actors could burn for infinite time |
Patch 16
|
Fixed ocean having visible grid cracks under certain conditions |
Patch 16
|
Reduced Kelvin ragdoll clipping and pop when dying from injured state |
Patch 16
|
Improved book prompt GUI to be less prone to movement changes |
Patch 16
|
Added smoothing to player interaction prompts to make them less prone to movement changes |
Patch 16
|
Fixed not checking for presence of ground at each end of numerous structures when placing them |
Patch 16
|
Fixed issue where gore chair and couch ghosts were not able to be placed at the same location they were previously placed and cancelled |
Patch 16
|
Fixed being able to add more ingredients to fire as a client even though all cooking slots are already in use |
Patch 16
|
Fixed scrolling snow textures on moving objects |
Patch 16
|
Fixed dedicated server ocean collision not being detected on clients |
Patch 16
|
Fixed sitting player not standing up when their seat is destroyed |
Patch 16
|
Fixed cooking pot disappearing when fire is destroyed in multiplayer games |
Patch 16
|
Fixed other players not seeing the variation of held severed head or limb in multiplayer games |
Patch 16
|
Fixed the visual variation of severed head or limbs not changing in inventory |
Patch 16
|
Fixed placed rock sounding like it's hitting metal for clients in multiplayer games |
Patch 16
|
Fixed player being able to move slightly when in the pause screen in multiplayer games |
Patch 16
|
Added extra checks in cave entrance manager to prevent errors |
Patch 16
|
Chairs, benches, and couches on edges of structures now must be placed with enough room in front for the player to stand up on |
Patch 16
|
Fixed some errors caused by clients using instant build command |
Patch 16
|
Fixed issue where player could get into bad state falling off structures into water while interacting with fires |
Patch 16
|
Blocked interacting with fires while swimming |
Patch 16
|
Fixed an issue with objects not floating in big streams in some cases |
Patch 16
|
Fixed place and cancel icons not matching their position on the active physics device |
Patch 16
|
Fixed being able to place floating deer rugs |
Patch 16
|
Fixed shelter ghost having collision before logs were added to it |
Patch 16
|
Fixed gold plated floors sometimes reverting to normal when off screen |
Patch 16
|
Fixed dead bodies killed by fire not retaining burn visuals when carried |
Patch 16
|
Fixed big heads sometimes still showing or growing and shrinking randomly after turning big head mode off |
Patch 16
|
Fixed jerky movement on rope climb icon when player was moving |
Patch 16
|
Fixed rifle bullet being briefly visible next to camera after firing and stopping aim |
Patch 16
|
Fixed hidden enemies able to push the falling items on final single player death screen |
Patch 16
|
Fixed buoyancy wrong or missing on severed limbs directly cut from body |
Patch 16
|
Fixed clients sometimes not hearing the crafting complete sound when building screw structures |
Patch 16
|
Fixed terrain height query utility being invalid on the first frame of the game |
Patch 16
|
Fixed spine weight issues and animation popping when equipping and unequipping the grab bag |
Patch 16
|
Fixed broken collision on the crashed plane in the snowy mountains |
Patch 16
|
LED lighting button click sound now emits from the correct location |
Patch 16
|
Player no longer gets their solafite back when the repel shrine consumes it |
Patch 16
|
Fixed cooking pot stand sometimes being visible even when there is no pot on the fire |
Patch 16
|
Fixed snow remover sizes on leaf trap preview placement |
Patch 16
|
Fixed repel artifact getting out of sync for clients when ore is manually removed from the artifact causing it to deactivate |
Patch 16
|
Fixed dead stump B lod0 mesh being offset from lod1 and lod2 |
Patch 16
|
Fixed shooting ranged weapons while moving causing trajectory issues |
Patch 16
|
Fixed leaf step particles on player sometimes showing up in snow or when jumping |
Patch 16
|
Fixed bug where players camera could be rotated incorrectly when seated |
Patch 16
|
Fixed hover item audio sometimes repeating when the player hovers over an item in inventory |
Patch 16
|
Fixed lighter icons overlapping the ignite item UI |
Patch 16
|
Fixed a case where a helicopter could continue circling a camp indefinitely |
Patch 16
|
Removed a duplicate overlapping knightV at a cannibal camp |
Patch 16
|
Fixed puffy texture continuing to animate after dying |
Patch 16
|
Fixed kill box triggering multiple times on some pickups resulting in items sometimes being removed from inventory |
Patch 16
|
Fixed fireplace, deck rail, fence and fence post structure types not linking with supported screw structures |
Patch 16
|
Fixed network players doing certain placement animations causing incorrect sound to be played by other placement actions ( eg. remote player lift beam or tarp, then break stick to place fire will play lift beam sound ) |
Patch 16
|
Fixed wire snap point being hard to target at some angles around solar panels |
Patch 16
|
Fixed powered structures failing to toggle on/off in certain context |
Patch 16
|
Fixed French localization for "brain bite" |
Patch 16
|
Fixed held newspapers having strange blur artifacts in some lighting conditions |
Patch 16
|
Fixed freeform destruction not propagated by screw structures to subsequently supported structures (ie: wires between powered structures) |
Patch 16
|
Fixed player stuck in bad state if lighting fire is canceled right away when Skip Construction Animations is on |
Patch 16
|
Fixed player stuck in bad state if rifle is unequipped at same time the flashlight is being equipped |
Patch 16
|
Fixed an issue with fires not drying items on drying racks |
Patch 16
|
Fixed ropegun showing impact point on objects that do not actually impact |
Patch 16
|
Fixed cannibals jaws sometimes looking incorrect during death animation |
Patch 16
|
Lake nav cut mesh improvements to fix small islands where ai could get stuck |
Patch 16
|
Fixed a case where killer whale could appear stuck in place for clients |
Patch 16
|
Fixed Dedicated Server not saving when game is set to creative mode |
Patch 16
|
Fixed missing beeping audio on GPS near missing Team B member locations |
Patch 16
|
Fixed effigy sticks spawning in gold when breaking |
Patch 16
|
Fixed icon popping which could occur when quickly switching between storage structures |
Patch 16
|
Wall planter anchor is now centered to match placement detection so that it links up with the object supporting it properly |
Small Patch 3 - Hotfix 4 | |
Small Patch 3 - Hotfix 4
|
Modified custom settings for health and stamina regeneration: there are now two options to control the base regeneration rate and regeneration rate when cold |
Small Patch 3 - Hotfix 4
|
Fix for clients cutscenes not syncing NPC states correctly |
Small Patch 3 - Hotfix 4
|
Fix for clients losing input control if host shuts down during end cutscene |
Small Patch 3 - Hotfix 4
|
Fix for t-posed puffy on golf course |
Small Patch 3 - Hotfix 4
|
Fix for the revolver getting into a bad state if the reload is interrupted by the player being knocked down |
Small Patch 3 - Hotfix 4
|
Optimized ambient dust in air particle effect |
Small Patch 3 - Hotfix 4
|
Optimized some environment effects |
Small Patch 3 - Hotfix 4
|
Optimized some fire effects |
Small Patch 3 - Hotfix 3 | |
Small Patch 3 - Hotfix 3
|
Fixed chainsaw revved audio stuck on for other clients after ground attack |
Small Patch 3 - Hotfix 3
|
Fixed priest outfit showing low resolution texture in inventory and grab-bag |
Small Patch 3 - Hotfix 3
|
Fix for bushes and plants sometimes not saving their state when saving on host |
Small Patch 3 - Hotfix 3
|
Fix for the log sleds main storage interactions turning back on for all item types when the player leaves the sleds LOD range and then moves back within range |
Small Patch 3 - Hotfix 3
|
Fixed issue for clients with items cooking directly on the fire still making sizzling sounds after the fire had gone out |
Small Patch 3 - Hotfix 3
|
Fixed picking up and replacing spear trap putting it into a bad state that won't fire automatically |
Small Patch 3 - Hotfix 3
|
Fixed cut and place plank animation hanging while building some structures if next build input is timed a certain way |
Small Patch 3 - Hotfix 3
|
Fixed prompt mode for cut actions applying IK to left hand if an item is equipped |
Small Patch 3 - Hotfix 3
|
Fixed player equipping stick when lifting corners of tarps with ‘skip animations’ option is enabled |
Small Patch 3 - Hotfix 3
|
Fix for black screen and errors that can be triggered when pausing in water |
Small Patch 3 - Hotfix 3
|
Fix for underwater rendering missing or flickering in some parts of streams |
Small Patch 3 - Hotfix 3
|
Fixed player stashing and reequipping left handed items when placing a stick post or tarp or cutting logs or planks |
Small Patch 3 - Hotfix 3
|
Fixed held ranged weapon firing when propping tarps if ‘skip animations’ option is enabled |
Small Patch 3 - Hotfix 3
|
Fix for stumps cleared by Kelvin not breaking for MP clients when host is far away |
Small Patch 3 - Hotfix 3
|
Fix for case where stumps remained if broken by another player in MP when player is far away |
Small Patch 3 - Hotfix 3
|
Fixed a transition issue with climbing down ropes right after running |
Small Patch 3 - Hotfix 3
|
Fixed guitar animation playing for too long during one of the riffs |
Small Patch 3 - Hotfix 3
|
Fixed placing standing stick IK and polish |
Small Patch 3 - Hotfix 3
|
Moose will now transition smoothly to death animation when killed while sitting down |
Small Patch 3 - Hotfix 3
|
Fix for stars looking stretched in one corner of the map |
Small Patch 3 - Hotfix 2 | |
Small Patch 3 - Hotfix 2
|
Fixed issue where log sled could get into a bad state when holding stones |
Small Patch 3 - Hotfix 1 | |
Small Patch 3 - Hotfix 1
|
Fixed a case where player could get stuck for a few seconds when placing floor planks in a structure |
Small Patch 3 - Hotfix 1
|
Fixed an issue where cutting windows with axe would briefly cause player to transition into idle animation |
Small Patch 3 | |
Small Patch 3
|
Rabbits can now be electrocuted with the stun gun |
Small Patch 3
|
Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose |
Small Patch 3
|
Rope bridges will now generate nav mesh links allowing A.I. to path across them |
Small Patch 3
|
Optimized nav mesh refresh speed |
Small Patch 3
|
Kelvin now has a careful jump with a new animation when moving slower |
Small Patch 3
|
Split Logs animation sped up after splitting log |
Small Patch 3
|
Fix for stars not rendering at night |
Small Patch 3
|
AI characters can now eat dropped meat pickups |
Small Patch 3
|
Cannibals can now navigate inside of the old fisherman’s huts |
Small Patch 3
|
Fixed final boss missing snow trail in winter |
Small Patch 3
|
Blocked opening the screw book if the glider is equipped |
Small Patch 3
|
Skunk texture resolution adjusted to be consistent with other small animals |
Small Patch 3
|
Fixed some cases of Kelvin snapping through walls to sit by fire |
Small Patch 3
|
Printer Laptop now properly cycles the blueprints forward and backwards |
Small Patch 3
|
Fixed some cases of Kelvin navigating to the level above a player in player built structures |
Small Patch 3
|
Fixed issue where AI avoidance could set a path point on a different level of a player built structure |
Small Patch 3
|
Snow mound blockers added outside of CaveB entrance |
Small Patch 3
|
Fixed some cases where structure nav mesh generation failed |
Small Patch 3
|
Fixed some cases of nav mesh on ramps not connecting on uneven slopes |
Small Patch 3
|
Fix for destroyed ramps and corner ramps leaving some remnants in nav graph |
Small Patch 3
|
Fix for player getting into a temporary locked state when trying to equip clothing immediately after equipping a piece of armor |
Small Patch 3
|
Fix for blendshapes on priest outfit when wearing armor |
Small Patch 3
|
Fix for player not putting away their grab bag if they are knocked down at the exact time that they open the grab bag |
Small Patch 3
|
Fix for collision errors when throwing ingredients into a cooking pot |
Small Patch 3
|
Fix for not getting cooking ingredients back in the correct perishable state when removing them from the pot |
Small Patch 3
|
Fixed issues with the cooking recipe UI not always showing recipes correctly |
Small Patch 3
|
Gore chair and powered cross are now properly linked with any supporting furniture so they will be affected if the supporting structure is destroyed |
Small Patch 3
|
Fix for shotgun shooting off target in some cases when aiming |
Small Patch 3
|
Fix for flares not reactivating correctly on dying soldiers |
Small Patch 3
|
Fix for other players not playing audio events when holding a rabbit |
Small Patch 3
|
Rabbits now fully support big head mode |
Small Patch 3
|
Fixed rabbits dropped from hutch being the wrong color variation |
Small Patch 3
|
Fix for the player getting their weapon stuck in their hand while driving the golf cart through deep water |
Small Patch 3
|
Fix for collisions on lake docks |
Small Patch 3
|
Fix for Blueberry Bush LOD1 mesh being offset |
Small Patch 3
|
Fix for some gaps in residential bunker doorways |
Small Patch 3
|
Fix for tree regrowth sometimes getting desynced |
Small Patch 3
|
Fix for falling while on KnightV not limiting speed |
Small Patch 3
|
Fix for rope on rope gun not attaching to end correctly |
Small Patch 3
|
Fix for golf cart audio sometimes not clearing |
Small Patch 3
|
Fix for player not being able to un-crouch near certain colliders |
Small Patch 3
|
Number of players waiting to sleep is now properly displayed in dedicated servers |
Small Patch 3
|
Fix for not being able to dismount printed sled when not moving |
Small Patch 3
|
Clicking “No” when asked to confirm overwrite save will not close the menu anymore |
Small Patch 3
|
Fix Virginia’s equipped shotgun and pistol sometimes floating in air for multiplayer clients |
Small Patch 3
|
Fix for cases where AI characters could not be visible |
Small Patch 3
|
Fix for Raccoons sometimes stealing food through walls, and not playing eating animation |
Small Patch 3
|
Fixed an issue that could cause multiple seagulls or ducks to land at the same point |
Small Patch 3
|
Fix for multiple seagulls spawning from the same location by docks |
Small Patch 3
|
Fixed red cannibals scared animation being distorted |
Small Patch 3
|
Fix for held rabbits flipping upside-down during player knockdown |
Small Patch 3
|
Fix for twisting leg during demon and boss demon idles |
Small Patch 3
|
Fix for twins locomotion animation which caused improper blending and out of sync animations |
Small Patch 3
|
Fix for sleeve intersection during player wake up animation after drowning |
Small Patch 3
|
First look animation for dining room table cards has been shortened |
Small Patch 3
|
Fixed issue with some log types falling off ziplines at the wrong location |
Small Patch 3
|
Kelvin's help up prompt will no longer show up in the inventory view if the player opens their inventory on top of him |
Small Patch 3
|
Fixed rabbit escaping the kill action if the kill action was triggered at the same time as the drop action |
Small Patch 3
|
Fix for the player getting into a bad state if the tutorial book is stashed and immediately re-toggled |
Small Patch 3
|
Fix for seeing other players with arrows in the slingshot |
Small Patch 3
|
Fixed explosive arrows exploding when fake dropped |
Small Patch 3
|
Animal heads will no longer easily fall through terrain |
Small Patch 3
|
Logs and stones will no longer pop into place for clients when thrown into holder |
Small Patch 3
|
Fix for frozen lakes showing splashes when throwing stones and logs onto them |
Small Patch 3
|
Fixed log sled auto-add feature disabling when host wasn't near |
Small Patch 3
|
Fix for generic dug graves lod distance issues |
Small Patch 3
|
Fixed locked gold-plated doors not blocking AI from trying to navigate through them |
Small Patch 3
|
3/4 height structure floors will no longer be considered valid for pathing |
Small Patch 3
|
Corner ramp structures will cut area from nav mesh |
Small Patch 3
|
Some environment fixes for a few open edges on cliffs, and some floating grass |
Small Patch 3
|
Some stream LOD ranges adjusted so lower resolution LODs don't intersect waterfall |
Small Patch 3
|
Smoke for muzzle flash particles won't float above weapons anymore |
Small Patch 3
|
Added a missing nav bridge where there is a path across stream so cannibals can cross |
Small Patch 3
|
Falling snow fx will no longer be emitted when breaking tree stumps in winter |
Small Patch 3
|
Fixed a few cases of cannibal actions able to snap through collision |
Small Patch 3
|
Fixed some cases of enemies trying to attack player behind a wall |
Small Patch 3
|
Fixed some cases of demon boss position popping when moving into collision |
Small Patch 3
|
Control rebinding menu will now use ps4/ps5 gamepads icons instead of xbox |
Small Patch 3
|
Fixed tree structure ghosts being destructible |
Small Patch 3
|
Fix for held weapons firing when raising a tarps corner with a stick |
Small Patch 3
|
Fixed Binoculars not aligning correctly with player’s head when aiming up and down in third person |
Small Patch 3
|
Fixed context where dismantling some screw structures didn’t work correctly |
Small Patch 3
|
Fixed some cases of cut and place plank animation hanging |
Small Patch 3
|
Fixed destroyed lookout tower leaving the bottom rope and some beams floating |
Small Patch 3
|
Fixed cost of auto foundations for multiplayer clients when late joining a game |
Small Patch 3
|
Fixed messed up corner ramp when remote players add a corner ramp to a leaning beam while another player is completing a strut on the same beam |
Small Patch 3
|
Fixed lifting a leaned beam as another player is placing a ramp on it breaking ramp configuration |
Small Patch 3
|
Fixed some cases where lifting a beam with a strut concurrently with another player placing a corner beam wouldn't be cancelled properly |
Small Patch 3
|
Fixed other players not animating correctly when they lift beam with a strut |
Small Patch 3
|
Fixed tarp floors overlapping if placed by multiple network players at the same time |
Small Patch 3
|
Fixed tarp wall/floor overlapping a log wall/floor if both are added at the same time |
Small Patch 3
|
Fixed auto foundations snapped to other structures not determining correct ingredient cost |
Small Patch 3
|
Fixed repairing defensive wall gate not properly returning vertical logs to their initial position |
Small Patch 3
|
Fixed jittering look of held screw structures made of logs |
Small Patch 3
|
Fixed logs lod visibility when moving furniture |
Small Patch 3
|
Fixed being able to duplicate logs using manual tree construction |
Small Patch 3
|
Fixed fires fuel amount getting reset to max after loading a save |
Small Patch 3
|
Fixed fires not retaining their burnt visual after loading a save or when joining a game as multiplayer client |
Small Patch 3
|
Fixed missing collision on incomplete auto foundations |
Small Patch 3
|
Fixed settle animations not playing most of the time when building |
Small Patch 3
|
Fixed gaps in underwater rendering near some waterfalls |
Small Patch 3
|
Fixed active fingers spittle objects not cleaned up on actor disable |
Small Patch 3
|
Fix for the fire audio never stopping when shooting a fire arrow or throwing a molotov into water |
Small Patch 3
|
Fix for lake water buoyancy being disabled when host enters a cave |
Small Patch 3
|
Fixed local construction audio events doubling up for clients when a network player is nearby |
Small Patch 3
|
CaveC water volumes will now be enabled when client is inside cave and host is outside |
Small Patch 3
|
CaveD gold environment assets will now have collision enabled for AI when client is in cave and host is outside of the cave |
Small Patch 3
|
Fixed wrong renderer sometimes getting switched to built when building snapped platforms |
Small Patch 3
|
New sound for small plastic items physics interactions added to energy bar |
Small Patch 2 | |
Small Patch 2
|
Added Skunks |
Small Patch 2
|
Added new rabbit breeding and holding structures |
Small Patch 2
|
Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up. |
Small Patch 2
|
Scarecrow will now prevent eagles and seagulls from grabbing food or landing nearby |
Small Patch 2
|
Improved some animations |
Small Patch 2
|
Speared fish visuals are now synced on characters in multiplayer |
Small Patch 2
|
Creepy attack parties will now be sent towards the plating structure instead of player |
Small Patch 2
|
Improved bird awareness to prevent multiple landing in same location |
Small Patch 2
|
Fixed issue with crafting menu obscuring crafting mat after crafting |
Small Patch 2
|
Fixed rabbits not being saved on load if caught in trap |
Small Patch 2
|
Improved cannibal culling ranges when viewed with binoculars |
Small Patch 2
|
Cannibal spears will now match culling range of cannibals |
Small Patch 2
|
Fixed small trap not being plateable unless triggered |
Small Patch 2
|
Fixed some missing static world colliders |
Small Patch 2
|
Fixed rare instances that could cause multiplayer disconnects with traps |
Small Patch 2
|
Fixed issue causing player to get into bad state with grab-bag, lighter and campfire interaction |
Small Patch 2
|
Fixed canned food placement on shelves |
Small Patch 2
|
Improved deer and moose dynamic avoidance |
Small Patch 2
|
Fix for grave digging not rendering correctly in some locations |
Small Patch 2
|
Fixed issue with severed limbs not syncing their perishable states correctly when on a drying rack or being cooked on a campfire. |
Small Patch 2
|
Fixed thrown severed limb orientation changing after first impact |
Small Patch 2
|
Fixed issue with storage sometimes losing items when full |
Small Patch 2
|
Fixed duping issue when adding items to storage |
Small Patch 2
|
Fixed issue with UI being stuck on in some cases when dismantling |
Small Patch 2
|
Fixed rare case of client being kicked when consuming items |
Small Patch 2
|
Fixed some instances that would push the player through collision when being knocked down |
Small Patch 2
|
Fixed issue with shotgun ammo cycling not working as expected |
Small Patch 2
|
Fixed collision on some cellar entrances |
Small Patch 2
|
Fixed bug with demon boss cutscene becoming broken when teleporting |
Small Patch 2
|
Fixed multiplayer arrows losing upgrade type when dropped by Kelvin |
Small Patch 2
|
Fixes for Heavy Cannibal sitting interaction, and reaction when taking damage while sitting |
Small Patch 2
|
Fixed cannibal look out tower visuals disabling too soon |
Small Patch 2
|
Fixed instances where characters could sometimes spawn in view of players |
Small Patch 2
|
Fixed orientation issues after relocating some SCREW structures such as wall torch |
Small Patch 2
|
Fixed issue causing player to get into a bad state when interacting while being revived |
Small Patch 1 | |
Small Patch 1
|
Added ability for Kelvin to get into golf carts |
Small Patch 1
|
Added seat occupied indicators for golf carts |
Small Patch 1
|
Added new Armor type |
Small Patch 1
|
Auto foundation now allows snapping at various heights instead of only the highest |
Small Patch 1
|
Arrows and spears are now easier to collect after thrown or shot |
Small Patch 1
|
Gps tracker will now correctly align to player direction (i.e. when using the glider) |
Small Patch 1
|
Players can now carry 16 bones |
Small Patch 1
|
Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals |
Small Patch 1
|
Raccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of water |
Small Patch 1
|
Balanced fire torch |
Small Patch 1
|
Improved performance of effects when plater is active |
Small Patch 1
|
Fixed case where golf cart particles could cause visual distortion |
Small Patch 1
|
Fix for knife equip when waking up under water |
Small Patch 1
|
Fixed some keyboard keys displaying name incorrectly in some languages |
Small Patch 1
|
Blocked mounting knight V while healing from downed state in multiplayer |
Small Patch 1
|
Fixed Knight V tire decal disappearing when dismounted |
Small Patch 1
|
Fixed a bug when trying to sled in ice caves |
Small Patch 1
|
Fixed canvas scaling for save game menu on dead screen |
Small Patch 1
|
Fix for HUD coming back when pressing esc after quitting |
Small Patch 1
|
Fixed a case of auto foundation placement being blocked when it shouldn't |
Small Patch 1
|
Fixed various beams linking and dismantling issues |
Small Patch 1
|
Fixed case where eagle could visually pop on landing |
Small Patch 1
|
Add splash sound on killer whale jump |
Small Patch 1
|
Increased cooldown on bat scare inside caves |
Small Patch 1
|
Fix decapitated carried cannibals not hiding their facial deformations |
Small Patch 1
|
Improved chopper rotation for clients in multiplayer games |
Small Patch 1
|
Improved moose path following issues and interruption issues |
Small Patch 1
|
Fixed issue were projectiles like spears could hit and be blocked by player hands |
Small Patch 1
|
Kelvin will now drop carried items when forced into sleep state when player sleeps |
Small Patch 1
|
Fixed shark missing some audio events |
Small Patch 1
|
Fixed seagull missing transition from "eat" to “fly” |
Small Patch 1
|
Fixed seagull sometimes falling through collision after landing |
Small Patch 1
|
Add raccoon ragdoll audio for thump on ground falling out of tree dead |
Small Patch 1
|
Fixed wooden crate position popping on break |
Small Patch 1
|
Fixed boat engine missing audio for impact/slide |
Small Patch 1
|
Wall will need 4 door cuts instead of 3 to be considered passable by ai actors |
Small Patch 1
|
Fix cannibals often looking away at other cannibals when taunting a bound player |
Small Patch 1
|
Fix case where Virginia or Kelvin could be stuck in place swimming after jumping into water |
Small Patch 1
|
Fix case where Kelvin could be stranded if he somehow got very far off the NavMesh |
Small Patch 1
|
Fix for zipline blocker at Bunker Residential and Bunker Entertainment exits |
Small Patch 1
|
Fix for some holes in Cave C collision meshes |
Small Patch 1
|
Removed a few trees in rocks above Cave B entrance |
Full Game - Hotfix 6 | |
Full Game - Hotfix 6
|
Reduced volume of bat audio |
Full Game - Hotfix 6
|
Fix for locked inputs after quitting to main menu in golf cart |
Full Game - Hotfix 6
|
Re-enabled AddCharacter, AddPrefab and Goto commands |
Full Game - Hotfix 6
|
Fixes for some contexts where defensive walls and locked structures still allowed enemies to path inside while player sleeps |
Full Game - Hotfix 5 | |
Full Game - Hotfix 5
|
Fixed a visual issue that would cause screen artifacts near the landed helicopter. |
Full Game - Hotfix 4 | |
Full Game - Hotfix 4
|
Fixed some new achievements not triggering correctly |
Full Game - Hotfix 4
|
Fixed some additional issues with head trophies visuals not matching for late joining clients |
Full Game - Hotfix 4
|
Fixed a bug with dismantling apex elements when it should be prevented |
Full Game - Hotfix 4
|
Fixed a bug that could cause some radios to duplicate |
Full Game - Hotfix 4
|
Fixed some objects getting snow while indoors |
Full Game - Hotfix 3 | |
Full Game - Hotfix 3
|
Fixed issue with rope interaction breaking after using a short rope. |
Full Game - Hotfix 3
|
Fixed bug with binding for new actions not working after update. |
Full Game - Hotfix 3
|
Added some additional credits |
Full Game - Hotfix 3
|
Fixed defensive wall sometimes snapping to wrong object when placing on locations with overlapping cliff and terrain |
Full Game - Hotfix 3
|
Fixed Ancient Armour pickup not working if you have already collected a specific Artifact piece |
Full Game - Hotfix 2 | |
Full Game - Hotfix 2
|
Fixed an issue where some GPU’s could get stuck on loading a new or saved game. |
Full Game - Hotfix 1 | |
Full Game - Hotfix 1
|
Fixed issue where you could get into a broken state pick up a log while entering water with specific timing |
Full Game - Hotfix 1
|
Fixed Artifact UI counts not being show in inventory |
Full Game - Hotfix 1
|
Fixed weather occlusion system not working for multiplayer clients after completing a ghost construction |
Full Game - Hotfix 1
|
Fixed oysters in the ocean spoiling before being picked up |
Full Game - Hotfix 1
|
Added failsafe to potentially prevent freeze during loading screen |
Full Game - Hotfix 1
|
Fix for ammo boxes duplicating on shelves |
Full Game - Hotfix 1
|
Fix for Timmy t-pose for client if they loaded in to game during boss fight |
Full Game - Hotfix 1
|
Fixed radio effect staying on if push to talk was held |
Full Game release | |
Full Game release
|
New title scene and end credits details, visuals and music |
Full Game release
|
Added new choice alternate ending |
Full Game release
|
Added 5 new cutscenes |
Full Game release
|
Revised and added new voice acting and details to dining room, gold room, get down son and Jianyu intro cutscenes |
Full Game release
|
Added new voice acting to Sahara confidential found footage |
Full Game release
|
Added proximity voice chat with filters for in caves & underwater along with adding additional filtering to the walkie talkie |
Full Game release
|
Added creative mode, with a new alternate creative inventory, and ability to skip build animations (unlocks when players complete the game story) |
Full Game release
|
Added Raccoons and gave ability for squirrels and raccoons to climb trees |
Full Game release
|
Added 2 new mutants; Legsy and Holey |
Full Game release
|
Added new stronger puffy variation ‘Spotty’ |
Full Game release
|
Added higher tier gold armor level for cannibals |
Full Game release
|
Added new sickness system tied to drinking unclean water or eating bad food. Drinking clean water or eating meds will cure sickness |
Full Game release
|
Many new story item pickups added and most story item pickups re-worked, along with new in world decorative notes and magazines |
Full Game release
|
Renamed glider to Foldable glider and it can now be hot-keyed and stashed to inventory |
Full Game release
|
Golf Carts now come equipped with radio decks and a GPS screen |
Full Game release
|
Added new world details, more paths, partially dug tunnels by excavators, new Jianyu camps, 14 new mini caves and cellars and many other environment tweaks and updates |
Full Game release
|
Revised hell cave door opening, will now require additional steps to open |
Full Game release
|
Added NPC Timmy to hell cave |
Full Game release
|
Added 2 final artifact pieces and final artifact can now be crafted |
Full Game release
|
You can now (Spoiler) or create a (Spoiler) with the combined artifact |
Full Game release
|
Jianyu helicopters will now take off and leave from bases around map, and may occasionally hover over player structures to check on them |
Full Game release
|
Added dying tactical soldiers with red flares that can be seen from a distance to help direct players towards locations |
Full Game release
|
Added new findable dead Tactical and Worker dudes with GPS locators that appear when nearby, helping direct players towards interesting locations |
Full Game release
|
Added campfire smoke plumes to cannibal villages that can be seen from a distance and will go out if there are no cannibals there to tend to the fire |
Full Game release
|
Added various details to the snowy mountains; outdoor Solafite areas that attract lightning, snowmobile versions of carts, and small radar dishes |
Full Game release
|
Added new cave (unlocks after end game sequence) |
Full Game release
|
Added a new Arrow Storage structure and a new explosive storage structure |
Full Game release
|
Added new nice chair and nice couch buildable structures |
Full Game release
|
Added 2 new platform prefab structures and ability to snap them to built structures |
Full Game release
|
Added new auto foundation system for some prefab structures ( including small cabin, lean-to and lookout tower, and platforms) |
Full Game release
|
Added 3 new trap structures |
Full Game release
|
Added option to extend camp fire with logs to turn it into a bonfire |
Full Game release
|
Added a range and valid target readout to the rope gun |
Full Game release
|
Added 4 new findable blueprint structures, including a glider launcher, and 3 mystery structures |
Full Game release
|
Added strikeout to the message window UI for tutorials or ingredient counts that have been completed |
Full Game release
|
Added additional achievements |
Full Game release
|
Added seed items for Twinberries and Snowberries and a new Jam Recipe |
Full Game release
|
Added new soft opening video to bunker food |
Full Game release
|
Added new rotten textures for rotten meat, oysters & fish |
Full Game release
|
Added PVP damage setting, and made it available in the multiplayer admin menu |
Full Game release
|
Added AMD Fidelity FX™ Super Resolution 3 (FSR3) support |
Full Game release
|
Added a new weather occlusion system for buildings to provide much more accurate weather visuals & Reworked interior space warmth system to be more accurate |
Full Game release
|
Player can now carry up to 4 stones at once and can now place multiple stones at once, as many as currently held |
Full Game release
|
Reworked stone wall so that upper rows require only 4 stones instead of 5 |
Full Game release
|
Hell cave lava, lighting, effects, details and audio re-worked and improved |
Full Game release
|
After player sleeps Kelvin will be found also sleeping somewhere nearby |
Full Game release
|
Virginia & Kelvin will now wear outfits you’ve given them in cutscenes |
Full Game release
|
GPS screen now more accurately reflects the world, showing cliffs, paths and clearings |
Full Game release
|
Moved many items and pickups to better locations |
Full Game release
|
Added support for weather occlusion to structure tarps |
Full Game release
|
Added new system to ensure multiplayer clients see completed ghost structures transition smoothly to the built version regardless of networking conditions |
Full Game release
|
Slightly increased size of the tarp sleep trigger so its easier for all players to sleep |
Full Game release
|
Grounded beams fake pillars now remove snow around them |
Full Game release
|
Powered cross and leg lamp now have a fixed snap point for the wire |
Full Game release
|
Placing a new stone floor will now orient it to place in front of where player is aiming instead of the default calculated position which might be outside viewport |
Full Game release
|
Improved some placement UI to better reflect position of the snap point |
Full Game release
|
Placing stone beam on ground now displays more accurately where the stone will be placed |
Full Game release
|
Added snow remover to snow golf cart plow |
Full Game release
|
Added sound effect when relocating structures |
Full Game release
|
Flyswatter and Bone-maker traps can now be moved after placed |
Full Game release
|
Furniture supported by other furniture is now linked, preventing the dismantling of the supporting one, destruction is also applied to the supported furniture |
Full Game release
|
Players can now trade bones |
Full Game release
|
Bunker Luxury entrance reworked and set dressing improved |
Full Game release
|
All bunkers relit, and additional details added in some of them |
Full Game release
|
Stone beams and floors now use a more subtle place animation |
Full Game release
|
Mushrooms, Twinberries and Snowberries can now be grown in planters |
Full Game release
|
Large female cannibals have new full-body taunts and short yell animations |
Full Game release
|
Added boots to players pajamas |
Full Game release
|
Oyster greeble layout improved |
Full Game release
|
Improved some areas in Cave D where players were getting stuck |
Full Game release
|
Added a tutorial message for zooming the tracker. |
Full Game release
|
Improved placement of tree structures |
Full Game release
|
Added more golf carts to golf course |
Full Game release
|
Golf carts and Hang Gliders now appear on the GPS screen when nearby |
Full Game release
|
Eagles now sometimes land on logs and dead trees |
Full Game release
|
Added some additional animal zones around map |
Full Game release
|
Improved fall detection to avoid triggering fall animation when walking over small ledges |
Full Game release
|
Stripped crunch from all textures smaller than 1024 to improve performance |
Full Game release
|
Virginia Beckon locations now save and added many more locations for her to take you to |
Full Game release
|
Any consumable, including drinking dirty water straight from a body of water, will now play the bad food eaten audio event on the player |
Full Game release
|
Added Loading screen hints for sickness and toggling creative inventory mode |
Full Game release
|
Enabled count readouts on all items on shelves that are not 1 to 1 visuals |
Full Game release
|
Improved case where muddies would run to water or food and back to trees before finishing eating or drinking |
Full Game release
|
Flashlight and shotgun no longer respawn upon loading if you already have them in inventory |
Full Game release
|
Solar panels cannot be placed anymore in occluded areas (underground cellars) |
Full Game release
|
Reduced shader variant counts & added shader warm up in loading to remove first time shader compile hitches |
Full Game release
|
The GPS Tracker will now remember the current zoom level when re-equipping it |
Full Game release
|
Blueprint structures that are being relocated will now retain their previous facing direction |
Full Game release
|
Updated strength hint in loading screen to include damage |
Full Game release
|
When a structure is dismantled, it can now spawn bundles of items |
Full Game release
|
Changed it so that the last tabs on the blueprint book stay open longer if the mouse is moved off them |
Full Game release
|
Added LODS to armor racks and armor on shelves |
Full Game release
|
Improved the debug free camera system which now uses the main camera, so assets around it load properly, and now works with gamepad (’Freecamera on’ through the debug menu) |
Full Game release
|
All held items will now play a stash audio event when they are unequipped. |
Full Game release
|
All held items will now play their mouse over audio event when the item is equipped. |
Full Game release
|
Optimized all colliders in inventory and sped up how long it takes for items to appear when inventory is opened |
Full Game release
|
Added an area light to the screen of the held GPS tracker to give it some glow |
Full Game release
|
Cloth in inventory now has a stack of five that will fill up |
Full Game release
|
Doubled the speed of the item hover animations in the inventory |
Full Game release
|
Items can now be batch added and removed from the mat in inventory by holding the button down |
Full Game release
|
Reduced the out of breath sound when the player has reached their minimum vitality when all their stats are reduced |
Full Game release
|
Improved the interaction and animation of throwing items from the grab bag |
Full Game release
|
Button can now be held to continue throwing items from the grab bag |
Full Game release
|
You can now hold the button down to keep eating berries in inventory |
Full Game release
|
Added watch pile on the crafting mat |
Full Game release
|
Removed small river rocks from lake greebles to reduce asset intersections |
Full Game release
|
Improved nav mesh for hell cave |
Full Game release
|
Placing walls under leaning beams on ground is now possible if they are level |
Full Game release
|
Updated lean-to blueprint, using walls instead of apexes for the surrounding pieces and added one sided apexes to fill gaps on the sides |
Full Game release
|
Lowered CPU cost of having lots of idle structures |
Full Game release
|
Now only the structure being actively placed turns red when placement is invalid |
Full Game release
|
Log plank and variants now throw with the same orientation as logs |
Full Game release
|
Improved look of solafite |
Full Game release
|
Added Timmy drawings and Jianyu notes as world details |
Full Game release
|
Reworked and improved many temp art assets |
Full Game release
|
Added toss stone animation when adding stone to structures |
Full Game release
|
Added extra snow sled to help direct players from snow crash to the first ice cave |
Full Game release
|
Removed extra locator on GPS for cave F |
Full Game release
|
Improved look of skin on creepy Virginia and Armsy |
Full Game release
|
Fixed some objects in world being dynamic that should be static |
Full Game release
|
Increased headlights brightness on Golf Carts |
Full Game release
|
Added ‘search parties frequency’ and ‘building resistance’ settings to custom game menu |
Full Game release
|
Added pause menu icon over players in multiplayer ( appears as a cog over their name ) |
Full Game release
|
Improved creepy Virginia ragdoll |
Full Game release
|
Cave entrance bat flocks can happen at any time of day now |
Full Game release
|
Improved Ai interactions around village objects |
Full Game release
|
Added burning sound and light when an actor is on fire |
Full Game release
|
Required Ingredients UI will now no longer show an available count higher than the required count |
Full Game release
|
Added a tutorial for when the player has been killed and needs to pick up their backpack |
Full Game release
|
Tab for the currently active page is now kept active instead of only when hovered over |
Full Game release
|
Both held books now have a close UI prompt at the bottom |
Full Game release
|
Updated the UI text and added localization for when a battery or air tank is used to recharge the equipped item |
Full Game release
|
Some items can now be added to storage more than one at a time |
Full Game release
|
Removed the page numbers from the top of the page in the blueprint book since the tabs now stay open for the current page |
Full Game release
|
Added a flashing Exclamation mark and bright red light to discoverable laptops |
Full Game release
|
Added a loading screen hint for drying racks placed by fire drying things faster |
Full Game release
|
Gold Armor renamed to Ancient Armor |
Full Game release
|
Added Drink and Dump Out UI for the flask and cooking pot |
Full Game release
|
Fire arrows and Torches will now ignite bodies when the arrow impacts or the torch performs its downward thrust attack |
Full Game release
|
Updated Cooking buff UI notifications to include the cooking pot icon |
Full Game release
|
Ziplines will now have visual harnesses when attaching stones or logs to the zipline |
Full Game release
|
Added a cooking pot stand for when the pot is placed on a fire to avoid it visually floating |
Full Game release
|
Required Items UI for structures is now hidden when the player is in caves or bunkers |
Full Game release
|
Added a pulsing light beacon to the dropped inventory bag to make it easier to find in the dark |
Full Game release
|
Added close UI when holding a story page item |
Full Game release
|
Lakes will now visibly freeze when players are nearby |
Full Game release
|
Various memory and CPU optimizations |
Full Game release
|
New dead Puffy poses added to the world |
Full Game release
|
Other players names are now hidden when riding in the golf cart |
Full Game release
|
Increased host not responding delay from 5 to 6.5 seconds |
Full Game release
|
Texture streaming budget will now update when changing texture resolution options |
Full Game release
|
Optimizations to streaming system to improve movement around the world and remove risk of leaving things active when moving fast |
Full Game release
|
Renamed Kelvin ‘take item’ order to ‘take clothing’ |
Full Game release
|
Reworked game save code to be more robust in case of error during the serialization process |
Full Game release
|
All blueprint pickup items are now called blueprint instead of the recipe name to avoid spoilers |
Full Game release
|
Added audio event notification on game saved |
Full Game release
|
Updated default bindings for golf cart, will now use RT and LT by default |
Full Game release
|
When giving items to other players using the grab bag, the UI on the item will now say GIVE instead of USE |
Full Game release
|
The mini-map view is now zoomed out a bit |
Full Game release
|
Improved flashlight on the hanging tactical |
Full Game release
|
Updated the inventory visuals for the Ancient Armor |
Full Game release
|
Story Objectives are now displayed in red |
Full Game release
|
Added a tutorial to build storage the first time the player fails to pickup an item due to full inventory |
Full Game release
|
Improved billboard texture memory usage |
Full Game release
|
Action cameras are no longer fake dropped. If the player collects the camera and already owns the video clip, they are notified with a UI notification |
Full Game release
|
Added UI notification to display how many people are waiting to sleep in multiplayer to let others know its time to sleep |
Full Game release
|
Added UI to inform the player how to change the icon on held GPS locators |
Full Game release
|
Added bones and skulls to some of the clay pots when broken |
Full Game release
|
All blueprint structures should now properly clear grass and bushes |
Full Game release
|
Campfire and standing fires now use new fire burning audio events |
Full Game release
|
If the bow does not have an arrow loaded but the player does have an available arrow type available in inventory, it will be automatically loaded into the bow |
Full Game release
|
Storage will now drop certain items in bundles when the structure is destroyed |
Full Game release
|
Only one person can interact with a campfire at a time |
Full Game release
|
Structure dismantling is now X instead of C to prevent clashing with adding items to storage |
Full Game release
|
You can now drink water when holding a spear |
Full Game release
|
You can now add twin and snow berries to shelves |
Full Game release
|
Improved some spittle layout in caves |
Full Game release
|
Added a UI notification for when the player is interrupted sleeping from enemies nearby |
Full Game release
|
Dead tactical soldiers now wear balaclavas and have bloody clothing |
Full Game release
|
Mountain fog layout improved |
Full Game release
|
Torch smoke trails improved |
Full Game release
|
Added terrain anisotropic graphic setting |
Full Game release
|
Player now has idle and moving animations when holding artifact pieces |
Full Game release
|
Player can now look down further before the spear switches grip |
Full Game release
|
Rebreather mouthpiece is now moved offscreen when leaving the water |
Full Game release
|
Eating berries while in inventory is much faster |
Full Game release
|
Heavy cannibals can now wear winter clothes |
Full Game release
|
Glowing Puffies now have more unique looking materials |
Full Game release
|
Fix some issues with cannibal facial deformations not matching on carried bodies and not darkening when burned |
Full Game release
|
Added more variations to the enemy search party events |
Full Game release
|
Improved texture loading speed of items in inventory |
Full Game release
|
Added Holosprings logo to screens in bunkers |
Full Game release
|
Improved look of walkie talkie |
Full Game release
|
Re-worked look of bunker icons on GPS to be distinct |
Full Game release
|
Smaller cave icons on GPS |
Full Game release
|
Added UI to show player current strength level |
Full Game release
|
A.I. Can now better navigate around player built furniture and small structures |
Full Game release
|
Improved AI navigation in player bases |
Full Game release
|
Added AI pathing to rope bridges |
Full Game release
|
Improved blood and wetness of creepy Virginia and on babies |
Full Game release
|
Improved physics of bushes when cut |
Full Game release
|
Dead stumps react better when cut |
Full Game release
|
More saturated coin visuals to be able to see them better in inventory |
Full Game release
|
Kelvin can now walk over logs ( also fixes pushing them through terrain ) |
Full Game release
|
Inventory now gets the correct fake ground applied every time the inventory is opened |
Full Game release
|
All items in the inventory now have hover animations |
Full Game release
|
Setup LODS for preset tarp elements |
Full Game release
|
Optimized construction database to reduce amount of CPU usage and lower amount of data to send over network in multiplayer games |
Full Game release
|
Setup combined LOD system and added 4th LOD to optimize rendering cost of stone floors |
Full Game release
|
Improved look of defensive wall LODs |
Full Game release
|
Made rendering of the Construction UI more consistent visually |
Full Game release
|
Broke up tiling on frozen lakes |
Full Game release
|
Added shoreline wetness to the cliffs |
Full Game release
|
Rainbows will now show up after it rains |
Full Game release
|
Babies are now single hit kill from any weapon in normal mode |
Full Game release
|
If a player sleeps in unprotected location, they can now sometimes be interrupted by enemy search party |
Full Game release
|
'Containers don't refill on load' set to True by default in Normal games. Can be set in a Custom game. |
Full Game release
|
Players max strength level has been increased from 50 to 100 |
Full Game release
|
Each level in strength now increases melee and tree chop damage by 1% |
Full Game release
|
Adjusted Hang Glider 'down force' when pitched up to make it easier to gain altitude |
Full Game release
|
No printer resin by default in printers, instead you need to find and add it |
Full Game release
|
Players name tag will now be hidden when crouching in multiplayer games |
Full Game release
|
Large cannibals running now drains more energy |
Full Game release
|
Sea turtles now respawn at rate of 1 per day (4x faster) |
Full Game release
|
Added 10 more sea turtle zones |
Full Game release
|
Explosions will now cause break damage to all armor pieces hit |
Full Game release
|
Added more golf carts to golf course and around map and made more connecting paths to drive them on |
Full Game release
|
Adjusted the rates at which the players skin temperature changes and the rate at which the player gets wet and dries off |
Full Game release
|
The player will now get soaked from snow much slower than when in rain |
Full Game release
|
Indoor temperature is now clamped within a range so that indoor temperature is not always the same as outside |
Full Game release
|
Fire sources are hotter now so the player will dry off faster |
Full Game release
|
Adjusted the amount of rest the player gets indoors and outdoors and how comfort modifies it |
Full Game release
|
Energy Bar Fullness increased from 15 to 30 |
Full Game release
|
Some item counts in inventory have been reduced to match their visuals in the inventory and to encourage using storage |
Full Game release
|
Cat food and Oysters can now rot |
Full Game release
|
Increased the raw fullness of some of the perishables |
Full Game release
|
Adjusted spawn logic of cannibals in villages so stronger types won’t spawn at villages close to player start points at start of game. Fewer Elise spawns, and added a few Franks in villages |
Full Game release
|
Igor, Henry, and Elise can no longer appear in early game search parties |
Full Game release
|
Igor, Henry, and Elise can now appear in nomad families starting day 8 |
Full Game release
|
Rotten items can no longer be used in cooking |
Full Game release
|
Dried perishables will no longer go rotten |
Full Game release
|
Cooked foods now take twice as long to rot compared to raw |
Full Game release
|
Air tanks now drain 25% faster |
Full Game release
|
Stone Storage and sled now carry 28 stones instead of 27 |
Full Game release
|
Updated eggnog recipe to use 4 eggs |
Full Game release
|
The taser stick now only has 3 charges per battery |
Full Game release
|
The player downed time before respawning has been greatly reduced. Also sped up the skull animation to give more sense of urgency |
Full Game release
|
Buckshot count reduced from 15 to 8, and cone spread reduced from 25 to 20 |
Full Game release
|
Slug ammo will cause now cause shotgun hit reacts on enemies even if armored |
Full Game release
|
Fence electric wire now sustains damage when electrocuting something (can fire 6 times before being destroyed currently) |
Full Game release
|
You can now carry 20 Solafite |
Full Game release
|
Fat cannibal Health increased from 140 to 170 |
Full Game release
|
Heavy cannibals now can wear armor |
Full Game release
|
Increased chance of spawning head armor and body armor pieces on enemies |
Full Game release
|
Tweaked all enemy armor values |
Full Game release
|
Cannibal head damage multiplier from sharp melee reduced from 2x to 1.5x |
Full Game release
|
Demon attack increased damage by 25% and increased Coop game health up to 30% |
Full Game release
|
Adjusted the enemy spawns in some caves and bunkers |
Full Game release
|
Regular male cannibals run & walk 20% faster and are 5% larger on average |
Full Game release
|
Puffy attacks have increased speed |
Full Game release
|
Creepy plating attack changed from 1 to 2 waves (each wave slightly smaller) It will also now include the new creepy mutant types |
Full Game release
|
Balanced enemy structure damage and fixed some creepies, demons and large female cannibals being unable to damage structures |
Full Game release
|
Set structure distortion at 70% of structures max HP and partial collapse at 20% |
Full Game release
|
Stick spikes and electric fences are now more fragile |
Full Game release
|
Improved audio for open areas like fields and on mountain |
Full Game release
|
Increased volume of bats |
Full Game release
|
Added updated music for Jianyu intro |
Full Game release
|
Added music to get to chopper cutscene |
Full Game release
|
Added new Hell cave audio and reverb snapshot |
Full Game release
|
Updated and retimed the music on opening crash cutscenes |
Full Game release
|
Added 'stone' pickup audio and mouse over when in inventory |
Full Game release
|
Removed ducking of music on settings menu |
Full Game release
|
Added Player getting a little sick sounds |
Full Game release
|
Tuned open air audio and default ambience |
Full Game release
|
Made mutants in caves footsteps louder, made cave wind louder |
Full Game release
|
Tuned mutant epoxy footstep distances |
Full Game release
|
Tuned Demon Boss distance vocal events |
Full Game release
|
Fixed old weapon hits lasting as events longer than their audio |
Full Game release
|
Added bunker announcement events to underwater group and tuned rebreather sounds |
Full Game release
|
Added better audio for Big Boss intro |
Full Game release
|
Made ambush event 2D |
Full Game release
|
Added events for moving structures and changed reverb on in cave objects |
Full Game release
|
Reduced steam hiss sound |
Full Game release
|
Tuned Golf Cart audio |
Full Game release
|
Tuned squirrel foot sound distances |
Patch 15 - Hotfix 6 | |
Patch 15 - Hotfix 6
|
Fixed weapons not getting bloody or if already bloody not getting cleaned off in rain/water |
Patch 15 - Hotfix 6
|
Fixed missing forest fluff particle visuals |
Patch 15 - Hotfix 5 | |
Patch 15 - Hotfix 5
|
Rolled back unity to version in last weeks patch 15 release to fix various issues (should also fix mods not working) |
Patch 15 - Hotfix 5
|
Fixed light visuals breaking when too many are placed |
Patch 15 - Hotfix 5
|
Fixed various issues with enemy armor not behaving as expected or cannibals not wearing armor when they should be |
Patch 15 - Hotfix 4 | |
Patch 15 - Hotfix 4
|
Fixed some tree types not correctly switching to current season |
Patch 15 - Hotfix 3 | |
Patch 15 - Hotfix 3
|
Updated unity version |
Patch 15 - Hotfix 3
|
Rebalanced Hydration, fullness, and Health values for consumable items for regular and hard survival |
Patch 15 - Hotfix 3
|
Increased Armor health for all armor types |
Patch 15 - Hotfix 3
|
Adjusted some Cooking recipes and values |
Patch 15 - Hotfix 3
|
Fixed issues with Seasonal assets sometimes reverting to incorrect materials |
Patch 15 - Hotfix 3
|
Fixed some cooking recipes not applying their buffs correctly |
Patch 15 - Hotfix 3
|
Fixed Cooked Ramen noodle recipe loading incorrectly in save games |
Patch 15 - Hotfix 3
|
Fixed blurry particles on Fire Arrows and Lava Splash effect |
Patch 15 - Hotfix 3
|
Fixed some items appearing pink on crafting mat in certain cases |
Patch 15 - Hotfix 2 | |
Patch 15 - Hotfix 2
|
Fixed Virginia not correctly targeting enemies |
Patch 15 - Hotfix 2
|
Lowered volume of bird audio |
Patch 15 - Hotfix 2
|
Fixed issue with lakes not always freezing on load in winter |
Patch 15 - Hotfix 2
|
Fixed story pages listing incorrect number available |
Patch 15 - Hotfix 1 | |
Patch 15 - Hotfix 1
|
Fixed log sled contents not activating in some cases in multiplayer games |
Patch 15 - Hotfix 1
|
Fixed errors when holding decayed head in multiplayer |
Patch 15 - Hotfix 1
|
Fixed resolution on wave splashes |
Patch 15 | |
Patch 15
|
Added new Kelvin abilities and animations for: maintain base, sharpen walls and repair structures |
Patch 15
|
New female cannibal type ‘Elise’ |
Patch 15
|
Added free standing and wall weapon holders |
Patch 15
|
Added firewood holder |
Patch 15
|
Three new hanging gore types added to trees around world |
Patch 15
|
More cannibal villages, bridges, paths and ponds added to world |
Patch 15
|
More details/props and gore added to cannibal villages and more new points of interest added to map |
Patch 15
|
Added new low lying fog effect |
Patch 15
|
Added new decorative papers around camp sites and some new story pickup items |
Patch 15
|
Renamed Color Grading setting to Style and added a new style ‘Found Footage’ |
Patch 15
|
Added FSR 2.0 and added an ultra performance setting for DLSS |
Patch 15
|
New dead worker and tactical body poses added |
Patch 15
|
Added new findable blueprint to world |
Patch 15
|
New findable outfit added to world |
Patch 15
|
Cannibals will now eat dead deer |
Patch 15
|
Added more animal zones for increased coverage of the island |
Patch 15
|
Torches, birdhouses, trophy heads and weapon holders can now be attached directly to trees |
Patch 15
|
Set slope walk limit lower for the player on terrain so you can no longer walk directly up steep mountains |
Patch 15
|
Gore clock now always places vertically |
Patch 15
|
Increased distance of fog hemispheres so they don’t pop off |
Patch 15
|
Improved look of cooking pot outro animation |
Patch 15
|
Sped up connecting to multiplayer servers |
Patch 15
|
Pause menu is now blocked while in dead camera mode |
Patch 15
|
Improved wooden crate albedo value |
Patch 15
|
Optimized reflection probes to lower memory use |
Patch 15
|
Optimized dead tactical poser rigs in caves and world |
Patch 15
|
Collision for cannibal camp fire optimized and improved |
Patch 15
|
Rocks removed from cliff greebles |
Patch 15
|
Some sections of beach layouts improved |
Patch 15
|
Grass remover added to Dead Cultist prefabs |
Patch 15
|
Added flapping cloth pickup to some grave crosses |
Patch 15
|
Small pond LOD ranges improved |
Patch 15
|
Ocean material and wave adjustments to reduce appearance of repeating patterns |
Patch 15
|
Flapping cloth placement cleaned up in villages |
Patch 15
|
Held spear no longer flips around onscreen when being unequipped |
Patch 15
|
As optimization added actor pooling support for cannibal types |
Patch 15
|
Bridge rope can now be placed by aiming at either side of beams |
Patch 15
|
Bridge rope is now always on the side that was shown by the preview UI |
Patch 15
|
Bridge rope second rope placement preview now shows more accurately where the rope will be |
Patch 15
|
Second point of rope bridges can now be placed slightly further away to help with reaching high up structures |
Patch 15
|
Enabled partial collapse for bridge floors |
Patch 15
|
Enabled pickup spawn for destroyed bridge floor elements |
Patch 15
|
Bridge floor planks will now place at the closest position possible to where player is aiming at |
Patch 15
|
Dismantling bridge floor planks now removes the ones being looked at |
Patch 15
|
Improved table placement logic |
Patch 15
|
Improved lag spike duration when loading huge saves with lots of overlapping super structure grids |
Patch 15
|
Improved placement calculations for spotlight and other furniture against logs pillar when aiming on its sides |
Patch 15
|
Structure ghosts will now always start oriented to the player rather than being oriented to default world space axis |
Patch 15
|
Player will now put away lighter to light flare |
Patch 15
|
Added a frame delay check to playing audio on the layout group so that adding multiple items to a group can no longer spam audio events. (This speeds up items appearing in inventory) |
Patch 15
|
Tabs will now stay open while the page flip happens so that the player does not have to pull them back out again for subsequent presses |
Patch 15
|
Shock arrow particle effects are now parented to their target |
Patch 15
|
Added custom stippling to stone spawns |
Patch 15
|
Suppressed the players idle animation when the grab bag is open so that interacting with items on the gab is easier |
Patch 15
|
Improved material and mesh instance cleanup logic |
Patch 15
|
Billboard calculations optimized |
Patch 15
|
Setup custom default settings when Steam Deck or Low end pc detected |
Patch 15
|
Added pooling to some objects to improve performance and memory usage |
Patch 15
|
Converted some Tactical bodies to posers to save memory |
Patch 15
|
Improved tree feature activation logic to improve performance |
Patch 15
|
Improved Beach Wave memory and performance |
Patch 15
|
Set new reference size to match screen resolution when it changes |
Patch 15
|
Optimized seasons manager to improve performance |
Patch 15
|
Modified some pickups to use primitive colliders |
Patch 15
|
World Locators data optimized to improve memory usage |
Patch 15
|
Various texture memory optimizations |
Patch 15
|
Added 1.5 second delay to player trigger to all traps after re-arm, except for spring traps |
Patch 15
|
Tons more ammo added to end of hell cave to help prepare for end boss |
Patch 15
|
Added a basic noodle soup recipe and added buffs to some recipes that were lackluster |
Patch 15
|
Cave D added more set dressing to make path out clearer |
Patch 15
|
Increased Kelvin energy recover while resting |
Patch 15
|
Fixed some cannibal types (Frank, Henry, Igor) sometimes walking and attacking while missing a limb |
Patch 15
|
Fixed regular cannibal search parties sometimes going to where muddies saw the player |
Patch 15
|
Fixed dead body ragdolls having collision still on dismembered parts |
Patch 15
|
Fixed heavy cannibal popping back to standing when shot in head with an electrocute status projectile |
Patch 15
|
Fixed some carried dead bodies not matching visually when picked up and improved stability of ragdolls when thrown by player |
Patch 15
|
Fixed missing material on Virginia track outfit shoes |
Patch 15
|
Fixed some duck behaviors not working properly |
Patch 15
|
Skinned birds now won't spawn feathers when hit |
Patch 15
|
Improved stability of female cannibal ragdoll and fixed sometimes being distorted |
Patch 15
|
Fixed female cannibal attack 180 not playing |
Patch 15
|
Fixes various cases of trees and bushes visibility popping in big saves |
Patch 15
|
Fixed missing fonts in book and server browser for some languages |
Patch 15
|
Translated arrow upgrade type in ammo cycle popup message |
Patch 15
|
Renamed texture resolution to Ultra/High/Medium/Low |
Patch 15
|
Fixed some issues with save games in multiplayer |
Patch 15
|
Fixed wrong/stretched blood map on some dead workers |
Patch 15
|
Fix for one sided tarp on stump |
Patch 15
|
Missing collision added to some barrels |
Patch 15
|
Collision added to wrecked boat asset |
Patch 15
|
Fix for some rocks with exposed edges and open edges on cliffs |
Patch 15
|
Fix for dark density volume in Ice Cave C |
Patch 15
|
Fix for duplicated renderers on raft |
Patch 15
|
Clearing stone pickups from points of interest |
Patch 15
|
Propane burner set to prop layer to not fall through basic colliders |
Patch 15
|
Fix for some broken weapon crates |
Patch 15
|
Fixed a small pop during the player’s grab bag idle animation |
Patch 15
|
Fixed Kelvin popping into a standing react if he was hit while sitting down |
Patch 15
|
Fixed spotlight wire connector not allowing to start a wire on it |
Patch 15
|
Fixed placing wire between spotlight and solar panel |
Patch 15
|
Fixed plant pillar animation looking forward for nothing then going back down |
Patch 15
|
Fixed placing bridge rope on grounded beams sometimes being hard to target |
Patch 15
|
Fixed climb rope snap point taking away space from bridge rope snap point |
Patch 15
|
Fixed multiplayer clients able to trigger spear trap while empty |
Patch 15
|
Fixed multiplayer clients seeing the last spear show up for a frame after throwing one |
Patch 15
|
Fixed left side of "lean to" structure having a snap point to overlap a leaning beam over the existing one |
Patch 15
|
Fixed placing door planks really fast as multiplayer client resulting in multiple instances of the door from client POV |
Patch 15
|
Fixed placing radios on round tables not working |
Patch 15
|
Fixed projectiles going through round tables |
Patch 15
|
Fixed placing bridge floor planks by looking in void between ropes not working |
Patch 15
|
Fixed having a prompt to add bridge floor planks to a rope bridge with only one rope |
Patch 15
|
Fixed dismantling bridge rope then cancelling before it goes through moving the rope visual far away |
Patch 15
|
Fixed wall supported furniture placing with a visible offset from the support when aiming to the side |
Patch 15
|
Fixed issue that caused ziplines linked with trees to be sometimes linked with wrong trees in old saves |
Patch 15
|
Fix for cycling the ammo in the shotgun. Now when the ammo is cycled, the player gets the remaining ammo back currently in the weapon and then is forced to reload the weapon with the new ammo |
Patch 15
|
Fixed removing 6th log in a defensive wall not working |
Patch 15
|
Fixed numerous collision errors that were occurring on various items |
Patch 15
|
Fixed null refs when building the basic log sled. This will fix the logs in basic sleds not disappearing when moving far away from the sled |
Patch 15
|
Fixed the LOD group distances on the wristwatch |
Patch 15
|
Shotgun will now properly load a single round if the reloading action was cancelled by the player |
Patch 15
|
Fixed issues with the crafting cog not showing the correct UI based on what is on the mat and if the players inventory is full |
Patch 15
|
Fixed issues with the log sled allowing the player to place both item types in the side racks once the LODs have been toggled or the game has been loaded from a save |
Patch 15
|
The player grab bag will now properly show the different arrow upgrade types |
Patch 15
|
Fixed issue with arrows causing a null ref in multiplayer when shooting an item storage container |
Patch 15
|
Fixed null reference host sometimes gets when a client completes a structure while mashing the build button |
Patch 15
|
Fix for clients sometimes getting the wrong upgraded arrow types if they are spam picking them up out of storage |
Patch 15
|
Fixed null reference on destroy for Collision Proxy |
Patch 15
|
Fix to stop errors when attaching to ziplines |
Patch 15
|
Fix for null reference error when syncing structures state from server before all the data is received |
Patch 15
|
Fix for player being able to do actions while opening hatches |
Patch 15
|
Fix for reload UI coming up if the shotgun reload is cancelled after a single shell has been added |
Patch 15
|
When an item is rejected from being added to a structure node, only the the player adding the item will now spawn a fake drop item |
Patch 15
|
Fixed sometimes getting into a bad state if the player tries to eat via hotkey at the exact time they begin drinking water while having a slow unequipped item equipped |
Patch 15
|
Fixed issue where the player would re-equip their weapon in the water if they slid into the water while refilling their flask or drinking water |
Patch 15
|
Reduced the animation state blending on the eating of the oyster so that it does not pop into the players hand so quickly |
Patch 15
|
Fixed issue with melee weapons first looks not playing if the melee weapon was picked up for the first time while having a ranged weapon equipped |
Patch 15
|
Fixed book cover sometimes appearing low resolution |
Patch 15
|
Fix for items in inventory not always sheening when new |
Patch 15
|
Removed 'Fight Demons' tattoo from cultists arms |
Patch 15
|
Fixed Raft area calculation getting stuck on |
Patch 15
|
Fixes for some plants popping off too soon |
Patch 15
|
Added missing dig indicator to Shotgun Grave |
Patch 15
|
Fixed layout ordering of cereal in the grab bag so we don’t have floating cereal boxes |
Patch 15
|
Audio added for flying small birds and humming birds |
Patch 15
|
Ambient cracking ice sound added to ice caves |
Patch 15
|
Made silenced pistol shots louder |
Patch 15
|
Widened squirrel footsteps pan |
Patch 15
|
Added new audio event for Hummingbird |
Patch 15
|
Added story pages mouseover event and made crossbow mouseover and tactical bow mouseover come from same position |
Patch 15
|
Added sounds for multi trap snapping shut and better explosion audio |
Patch 15
|
Tuned deer audio, bird noises, and mutant tree jump sounds |
Patch 15
|
Added metal jump landing player footstep event |
Patch 15
|
Fixed spatial audio issues with fire arrows |
Patch 15
|
Added gore audio to Grind Trap |
Patch 14 - Hotfix 2 | |
Patch 14 - Hotfix 2
|
Fixed issue with spear storage where you could add more spears than were visible |
Patch 14 - Hotfix 2
|
Fixed textures on held story item when held by another player in multiplayer |
Patch 14 - Hotfix 2
|
Increased range and brightness of spotlight |
Patch 14 - Hotfix 2
|
Improved texture streaming on story notes |
Patch 14 - Hotfix 2
|
Fixed story notes not being readable on lowest texture quality settings |
Patch 14 - Hotfix 2
|
Fixed issue where recipe for crafting fire arrows would prioritize molotov’s if not enough arrows were on mat |
Patch 14 - Hotfix 2
|
Fixed issue with the available recipe UI not properly showing the first time the player opens their inventory |
Patch 14 - Hotfix 2
|
Fixed missing fish in streams |
Patch 14 - Hotfix 2
|
Fixed an issue where yachts wouldn’t unload correctly when player was not near them |
Patch 14 - Hotfix 1 | |
Patch 14 - Hotfix 1
|
Fixed story pages object in inventory not showing up in old saves |
Patch 14 - Hotfix 1
|
Fixed game switching to fullscreen for a moment when starting game if set to windowed |
Patch 14 | |
Patch 14
|
Added craftable arrow types, fire, shock, poison and explosive |
Patch 14
|
New small cave added to map |
Patch 14
|
Added another ??? findable item |
Patch 14
|
You can now view all the notes you find around the world via the group of pages item in inventory |
Patch 14
|
Added 3 new findable blueprint traps and 2 other findable blueprints |
Patch 14
|
Added buildable spear holder |
Patch 14
|
Added buildable double bed |
Patch 14
|
Added new cannibal type ‘Igor’ |
Patch 14
|
Added some new note pickups |
Patch 14
|
Added new decorative magazine and book |
Patch 14
|
Added new crafting animation for crafting GPS trackers |
Patch 14
|
Added a bunch of new details, pickups and environment details to world |
Patch 14
|
Added various details to many of the cannibal villages |
Patch 14
|
Extended and detailed the 3 ice caves |
Patch 14
|
Added new facial deformities to some cannibal faces |
Patch 14
|
Added new draped tarp pickups on some stumps and skeletons in world |
Patch 14
|
Muddies will now gather to pray to their own effigies that were added to various places around the world and will now prioritize food over everything else |
Patch 14
|
Cannibals with skin masks or bags on their heads now have more agitated idle animations |
Patch 14
|
Tactical bow resting idle can now be aimed down slightly further, bringing it in line with the crafted bow idle animation |
Patch 14
|
When holding a bow and equipping the lighter, the lighter will no longer float through the air towards the players hand |
Patch 14
|
Overweight Male Cannibals now have an alternate burning animation which fixes a bug where they would pop from prone to standing |
Patch 14
|
Heavy Cannibals’ drink water animation has been cleaned up so that their club is in the correct position in their hand |
Patch 14
|
Added more deer and land turtles to the far side of map |
Patch 14
|
Twins now has an electrocute reaction |
Patch 14
|
When the player skins dead animals, other players will now see the knife and pickup in their hands |
Patch 14
|
Improved the look of creepy Virginia and demon wetness masks |
Patch 14
|
Improved albedo on fishing huts |
Patch 14
|
Converted various pickups to use more performant primitives colliders |
Patch 14
|
Improved look and detail of many of the story note pages |
Patch 14
|
Added extra fog to mountains and added more fog details on far side of map |
Patch 14
|
Added poisoned status support to characters, they will lose health and energy and sometimes get injured and stop attacking when poisoned, and multiple poison effects will stack |
Patch 14
|
Arrows that break a piece of armor will attach to the enemy instead of falling off |
Patch 14
|
Items dropped on killing a character should now retain item instance data if there is any stored |
Patch 14
|
Cannibals carrying a torch will now drop their torch on death |
Patch 14
|
Improved issues with hitting or electrocuting cannibals on trees not knocking them off |
Patch 14
|
When a client dismembers a dead body, the limbs now spawn in the position they see them |
Patch 14
|
Adjusted killer whales away from some too shallow areas, and fixed visual issue with their jump |
Patch 14
|
Filled the large lake on the far side of the mountain with fish |
Patch 14
|
Improved the look of cycling arrows on the bow by not having the arrow flicker while switching to to the next arrow |
Patch 14
|
Improved how lighting held items work |
Patch 14
|
Added some randomization to tarp bounces |
Patch 14
|
When dismounting the Knight V you will now re-equip your previous weapon |
Patch 14
|
Improved look of Common Juniper billboard |
Patch 14
|
Added far distance stippling when billboards are disabled/enabled |
Patch 14
|
Added wind effect to placed tarps |
Patch 14
|
Some vegetation added to cliff and mountain meshes |
Patch 14
|
Pipes and drips added in bunker food corridor |
Patch 14
|
Some small environment changes and updates for new points of interes |
Patch 14
|
Lake details layout improved |
Patch 14
|
Entertainment bunker entrance adjusted to not get momentarily stuck in rock when entering |
Patch 14
|
Oak tree albedo map adjustment to blend better with environment |
Patch 14
|
Reduced baby attack damage from 15 to 10 |
Patch 14
|
The animation for the player retrieving their backpack after a death has been sped up and shortened |
Patch 14
|
On sleep interruption, players will now sometimes find multiple enemies close by |
Patch 14
|
Masked cannibals will sometimes get out of breath |
Patch 14
|
A fire status impact on a dead body will now burn it to bones (eg. fire arrows or torch) |
Patch 14
|
When muddies eat, it will reduce their anger and make them more likely to ignore the player, and they are now more likely to be distracted by food during combat |
Patch 14
|
Set Dead Stump A break amount to 10 (so one hit breaks) |
Patch 14
|
Fixed dismembered limbs on dead bodies coming back after loading game |
Patch 14
|
Fixed issue where placing severed head on a stick could break other player actions |
Patch 14
|
Fixed index array exception in multiplayer when a player equips their third modded weapon |
Patch 14
|
Fixed locking and unlocking doors in player bases not updating the navigation graph, and fixed some missing door setup |
Patch 14
|
Fixed some cases of navigation links from bases to terrain not refreshing and improved accuracy of check for the navigation links |
Patch 14
|
Fixed rock beam not updating nav cut when it's finished or partially dismantled |
Patch 14
|
Fixed leaning beams navigation cuts not applying scale correctly |
Patch 14
|
Fixed some issues with ramp navigation not linking segments correctly |
Patch 14
|
Fixed trees not falling properly in multiplayer when destroyed with an explosive |
Patch 14
|
Fixed falling trees not dealing damage to multiplayer clients |
Patch 14
|
Fixed twins climb out of ground not immediately completing when alerted, and disabled climbing out of bunker floors |
Patch 14
|
Fixed heavy cannibal death on back looping glitch |
Patch 14
|
Fixed some regular cannibal types always glowing in the dark |
Patch 14
|
Fix for some note pickups being obscured by thumb when held |
Patch 14
|
Fixed look of alpha on newspaper clippings |
Patch 14
|
Fix for email pickup normals looking blocky |
Patch 14
|
Fixed spear being hard to pickup when looking at extremities |
Patch 14
|
Fixed placing a pillar next to an apex breaking the nearby apex supported beam |
Patch 14
|
Fixed incorrect deck rail placement option when targeting a full wall without a beam above while holding a log plank |
Patch 14
|
Fixed carrying gold mask enemy not showing mask |
Patch 14
|
Removed pistol reload animation from the bows animation graph and stopped it from trying to perform the reloading animation if the lighter was also equipped |
Patch 14
|
Fixed issue where message notifications on the left side of the screen would not show up properly is there was an already active notification on the screen |
Patch 14
|
Fix some visual jerkiness when large animals or enemies turn on terrain slopes |
Patch 14
|
Fix some driftwood at beach reappearing after breaking |
Patch 14
|
Fixed player knocked down when holding a bow causing jerkiness of camera and animation |
Patch 14
|
Fixed case where damaged beams could prevent placing floor planks |
Patch 14
|
Fixed structures attached to beams floating if the pillars supporting it are cut |
Patch 14
|
Fixed case where placing a grounded beam near a hill would result with a beam into a broken state |
Patch 14
|
Fixed bridge rope UI not turning red after reaching max distance without touching a structure |
Patch 14
|
Fixed dismantling standing fire not working |
Patch 14
|
Fixed fishing huts lod1 not using the right material with support for occlusion |
Patch 14
|
Fixed snow occlusion popping in Fishing huts/Snow cabin sometimes when looking up |
Patch 14
|
Fixed bad player state when opening inventory while unequipping book or using shovel |
Patch 14
|
Fixed radios in multiplayer not playing in sync or not playing at all in some case |
Patch 14
|
Fixed propane burners explosion not synced properly in multiplayer |
Patch 14
|
Fixed traps not triggering on first frame in multiplayer |
Patch 14
|
Fixed animation visual issues when eating consumables from world |
Patch 14
|
Fixed menu buttons hologram background and final death screen text showing as squares in some languages |
Patch 14
|
Fixed final death screen not scaling properly with resolution |
Patch 14
|
Fixed final death screen localization |
Patch 14
|
Fix for Inventory item info UI sometimes not turning off when hovering over buttons that also had UI elements |
Patch 14
|
Fixed material memory leaks in Book / Inventory |
Patch 14
|
Fix visual popping for aloe, arrow leaf and spreading phlox in some cases |
Patch 14
|
Fixed displacement on water/streams not working correctly |
Patch 14
|
Fix for some density volumes getting culled |
Patch 14
|
Fix for broken Spreading Phlox Burn error |
Patch 14
|
Fix for visible gap in streams section LODs |
Patch 14
|
Added audio for stepping on large piles of gore |
Patch 14
|
Added new Solafite ore pickup event |
Patch 14
|
Added event for bumping swinging lantern |
Patch 14
|
Moved pickaxe sting to music category |
Patch 14
|
Added event for weapons impacting hanging gore |
Patch 14
|
Added gore footstep jump event |
Patch 14
|
Added force SFX mute while 3d audio blocker active |
Patch 13 - Hotfix 2 | |
Patch 13 - Hotfix 2
|
Fixed some unique items reappearing when already owned |
Patch 13 - Hotfix 2
|
Fixed some issues with planks in cave B not being disabled correctly |
Patch 13 - Hotfix 2
|
Fixed breaking some stumps spawning tarp pickups |
Patch 13 - Hotfix 2
|
Increased damage on multi-trap |
Patch 13 - Hotfix 2
|
Fixed Greg cannibal having a white face mask |
Patch 13 - Hotfix 2
|
Lowered speed of new cannibal Henry slightly |
Patch 13 - Hotfix 2
|
Fixed issue with Henry being overly aggressive when player tries to retrieve backpack |
Patch 13 - Hotfix 2
|
Re-added cave light debug command but with new visual settings that don’t break cave visuals |
Patch 13 - Hotfix 1 | |
Patch 13 - Hotfix 1
|
Fixed some issues with Z-fighting in book |
Patch 13 - Hotfix 1
|
Fixed placing convex corner tarp on beams directly on the ground not working |
Patch 13 - Hotfix 1
|
Improved visibility of light leading the way to cave b extension |
Patch 13 - Hotfix 1
|
Removed aipause, aighost and cavelight from release builds |
Patch 13 | |
Patch 13
|
You can now use tarps to build walls |
Patch 13
|
Added 3 new findable blueprints including a new trap |
Patch 13
|
Added two new ??? Items |
Patch 13
|
Complete re-work of cave D (and added some surprises) |
Patch 13
|
Added extension to cave B |
Patch 13
|
New skinned face mask enemy type ‘Henry’ |
Patch 13
|
Added new round table buildable |
Patch 13
|
2 new magazine props added |
Patch 13
|
Bunch of new gore and hanging gore props |
Patch 13
|
Added some new note pickups |
Patch 13
|
Twins can now breakthrough and emerge from the ground in both caves and overworld |
Patch 13
|
Items in inventory will now wobble for a moment when the inventory is opened |
Patch 13
|
Reworked the item plating structure so that you do not need to use the grab bag to add the Solafite |
Patch 13
|
Updated the notes tab in the blueprint book to be grey |
Patch 13
|
The blueprint book will now show the current category page numbers at the top right of the page as well as on the previous and next buttons |
Patch 13
|
Added Tab Collections to the blueprint book so that any page can be directly accessed |
Patch 13
|
Updated the blueprint and tutorial books with the new tab images |
Patch 13
|
Item plating structure can now be destroyed if it is attacked |
Patch 13
|
Added an FPS limiter to the pause menu to fix GPUs being overworked |
Patch 13
|
Switched a lot of item colliders to primitives to improve performance and reduce risk of falling through terrain |
Patch 13
|
Player is now more easily knocked down when hit by a golf cart |
Patch 13
|
Added left handed item support while using the log sled |
Patch 13
|
Added ranged weapon aiming sensitivity support to the spear, bow and slingshot |
Patch 13
|
Smoothed out transition between default and aimed sensitivity |
Patch 13
|
Added localization for item perishable states |
Patch 13
|
New backings and shadows added to all blueprint images |
Patch 13
|
Some details and tweaks to cave b |
Patch 13
|
Improved bunker entertainment lighting |
Patch 13
|
Improved details in fishing huts and added breakable planks |
Patch 13
|
Improved Solafite texture detail |
Patch 13
|
Moved PJ’s to sailboat |
Patch 13
|
Improved look of bloody katana |
Patch 13
|
Improved fade range for portable light |
Patch 13
|
Small wood bridge added over jump area in hell cave |
Patch 13
|
Added missing rocks to hell cave merged collision to stop enemies occasionally falling through floor |
Patch 13
|
Some improvements to cave A detailing |
Patch 13
|
Merged collision meshes for cave and bunker transition groups and ice caves |
Patch 13
|
Dynamic hanging skull lights added to some caves |
Patch 13
|
Added weather occlusion to old fishing huts |
Patch 13
|
Wall torch now has a fixed orientation, fixes edge cases where the slight tilt causes it to be visually not touching the supporting structure and not be linked for destruction |
Patch 13
|
Lights are now positioned inside the light bulb for the freeform lightbulb and the powered cross instead of floating in front of it, so that bringing objects near it looks more realistic |
Patch 13
|
Being inside now prevents snow clumps from spawning at player feet |
Patch 13
|
Added new unfold animation when placing tarp ramps |
Patch 13
|
Feather bursts tinted to match different colored birds |
Patch 13
|
Kelvin can now retrieve nearby spears |
Patch 13
|
Added additional smoothing of head look rotation on characters |
Patch 13
|
Regular Puffies can no longer be skinned for creepy armor, and John2 increased to give 2 creepy armor |
Patch 13
|
Can no longer parry helicopter attacks or body slams by end boss |
Patch 13
|
Reduced dismemberment on Heavy cannibal kick and club attacks, increased on boat engine |
Patch 13
|
Fixed John2 phasing through walls |
Patch 13
|
Fix John2 not triggering Mace trap and radio trap |
Patch 13
|
Fixed incorrect year listed on some magazine props |
Patch 13
|
Fixed issue where structure lights and FX wouldn't start deactivated after loading save |
Patch 13
|
Fixed some breakable cave boards being misaligned on clients |
Patch 13
|
Fixed Demon not colliding with player, not pushing bushes, and getting stuck on hanging crosses |
Patch 13
|
Fixed the most common causes of eagles or ducks flying on the ground |
Patch 13
|
Fixed clients in multiplayer games not seeing muzzle flashes from Virginia |
Patch 13
|
Fixed Kelvin not being able to cut Arbutus trees, which could stop his progress in getting logs |
Patch 13
|
Fixed Kelvin notepad icon left active when other player starts interacting with him |
Patch 13
|
Disable notepad on Kelvin while mid-air, which previously froze player in mid-air |
Patch 13
|
Disabled torch block since it didn't block any damageF |
Patch 13
|
Fixed flashlight not matching the aim of revolver or pistol when aiming down sights, and not matching rope gun aim |
Patch 13
|
Fixed issue causing ragdolls to sometimes have distorted poses (especially neck joint) |
Patch 13
|
Fixed some issues with enemy weapons not detaching and dropping when the holding character ragdolls |
Patch 13
|
Cannibals will no longer place effigies overnight in peaceful mode |
Patch 13
|
Fixed Puffies standing up after jumping even if they continued to run later |
Patch 13
|
Fixed Puffies sometimes not waking up when hit |
Patch 13
|
Fix rare case of some village cannibals spawning in ocean |
Patch 13
|
Changed character name on sundowner magazine |
Patch 13
|
Fixed radio trap triggering randomly on dead bodies |
Patch 13
|
Player is no longer blasted into space if they open their inventory while standing on an armed spring trap |
Patch 13
|
Fixed issue where pickups with a ranged amount (ammo boxes) would never include their max value in their random value calculation. Example: A chance of 1 to 2 would always result in 1 |
Patch 13
|
Fixed issue that if the player is already wearing the gold armor, and it is then forced on from the gold room or hell door cutscenes, it would be permanently visually stuck on |
Patch 13
|
Simplified the colliders for the flashlight mod and fixed issues with its emissive material application |
Patch 13
|
Fixed issue with player never losing their warmth status after stashing their lit held torch |
Patch 13
|
Spears can now be picked up even if the player is already holding maximum spears |
Patch 13
|
Fix for Night vision goggles being visible on other players when in gold room cutscene |
Patch 13
|
Large log storage structure can now be destroyed and will also wobble on dismantle |
Patch 13
|
Left hand items can no longer be re-equipped while the left item was stashed to reload the right hand item |
Patch 13
|
Fixed issue with the healing effects of items being lost if they were used when low health and the low health instant regain triggers |
Patch 13
|
Fixed issue with fade to black not showing up if the player triggered sleeping when crouched |
Patch 13
|
Fixed issue with Duct Tape and C4 Bricks moving/floating when spawned in a container and the container is pushed around |
Patch 13
|
Fixing offset colliders on the crossbow when it is on the crafting mat |
Patch 13
|
Player can now jump while riding the Knight V and holding a structure |
Patch 13
|
Fix for GPS icons on the edges of the tracker screen not staying upright |
Patch 13
|
Updated many of the structures with better collision. This fixes projectiles going through them |
Patch 13
|
Fix for errors in multiplayer games when armor pieces are removed from other players because they equipped the gold armor |
Patch 13
|
Fixed errors when clients would take the weapon out of the item plating machine |
Patch 13
|
Notes pages should no longer be visible on other players when they have the book equipped |
Patch 13
|
Fixed chance of players being kicked from multiplayer games when some items were fake dropped |
Patch 13
|
Fix for pause not blocked when entering mutant boss cutscene |
Patch 13
|
Added delay to activate stump damage (1s) to prevent stumps being instantly destroyed |
Patch 13
|
Fixed Dead Cultist arm visual issues |
Patch 13
|
Removed tree Skeletons from addressable load to reduce risk of pop |
Patch 13
|
Item Plater fix for structure erroring out if the item is removed after plating has started |
Patch 13
|
Fixed some issues where lightning would not appear |
Patch 13
|
Fixed ambient music not playing in bunker entertainment for clients in multiplayer (bar, spa, gym) |
Patch 13
|
Fixes ranged weapon aiming sensitivity broken state during reload for guns |
Patch 13
|
Trying to ride zipline with a mounted Knight V is not possible anymore |
Patch 13
|
Fixed inventory left click icon not refreshing properly on the item info view when switching from keyboard to gamepad and the reverse |
Patch 13
|
Fixed zipline early disconnects |
Patch 13
|
Fixed player being nudged to the left when equipping a right handed weapon |
Patch 13
|
Inventory can no longer be opened while using the log sled |
Patch 13
|
Fixed non uniformly scaled ammo swap icon |
Patch 13
|
Fixed menu can be opened during inventory animation causing a bad game state if quitting the game to title screen |
Patch 13
|
Fixed various bad game state cleanup when kicked or banned from a multiplayer game |
Patch 13
|
Fixed the counter top radio pickup in bunker entertainment spa area not being interactable |
Patch 13
|
Fixed remaining case where placing free wire would snap floating far from the target structure |
Patch 13
|
Fixed ramps switching to combined LOD elements after being repaired |
Patch 13
|
Fixed repairing preset tarp not repositioning the element |
Patch 13
|
Fixed breaking a pillar supporting a beam with a strut not collapsing the beam and the strut |
Patch 13
|
Fixed tree houses staying floating when the tree they're in is chopped down |
Patch 13
|
Fixed player sliding when standing on corner ramps |
Patch 13
|
Fixed being able to dismantle pillars supporting deck rails |
Patch 13
|
Fixed second point of free wires not always lining up accurately with the second support |
Patch 13
|
Preview UI for second point snapping when placing free wires now conforms with the second support |
Patch 13
|
Fixed placing climbing rope from above hard to target at some angles |
Patch 13
|
Fixed corner ramp log quarter switching LODs very close to the player |
Patch 13
|
Fixed rope bridges disappearing if player flips the beam supporting it by adding a strut |
Patch 13
|
Fixed getting knocked down in multiplayer while placing construction elements not properly cancelling the placement for remote players |
Patch 13
|
Fixed lifting beam in multiplayer resulting in the beam getting repositioned from its original position for remote players |
Patch 13
|
Added audio to hanging objects when pushed |
Patch 13
|
Edited the lighter on off to have no ultra high frequency peak |
Patch 13
|
Added ice impacts to water impact events |
Patch 13
|
Guitar track set to not loop |
Patch 13
|
Added crafting sting to crafting zipline rope |
Patch 13
|
Tuned Puffy idle audio and mutant rock footsteps |
Patch 13
|
Added female puffy idles and sleeping events to meta list events. Tuned distances and reverb levels of idles and sleep audio |
Patch 13
|
Reduced reverb on some events and made metal objects hopefully not spam so much |
Patch 13
|
Added burning sound to lit torch and molotov |
Patch 13
|
Added audio for wet molotov/torch light event |
Patch 13
|
Hooked up additional audio for Puffies while sleeping, idling or running around |
Patch 12 - Hotfix 2 | |
Patch 12 - Hotfix 2
|
Virtual keyboard will now be accessible via controller when setting server name or naming a save game (Steam Big Picture mode |
Patch 12 - Hotfix 2
|
Fixed steam overlay not blocking game inputs when open (Steam Big Picture mode) |
Patch 12 - Hotfix 1 | |
Patch 12 - Hotfix 1
|
Fixed issues with some storage holders not working for clients in multiplayer games |
Patch 12 | |
Patch 12
|
Added pick axe |
Patch 12
|
You can now mine the Solafite mineral found in caves |
Patch 12
|
Added new cave |
Patch 12
|
Added second ??? item |
Patch 12
|
Added 2 new findable book items allowing you to build two new structures |
Patch 12
|
New upgrade system for weapons |
Patch 12
|
New hanging cross, gore props and cave roots added to cave A and cave F |
Patch 12
|
Added hanging skeletons to some trees in world |
Patch 12
|
Added Ranged aiming sensitivity option |
Patch 12
|
Cannibal leaders or village guards once alerted to player can now call for quick backup from others in area |
Patch 12
|
Implemented more Kelvin emotes : Nod, Thumbs up, Confused, Shake Head, Hit Head, No, Happy, Sad (If player quickly nods at Kelvin he will nod back) |
Patch 12
|
Implemented more Virginia emote actions : Laugh, Nod, Shake Head, Happy, Confused, No, Sad |
Patch 12
|
Animal heads now can be hit with golf putter |
Patch 12
|
Virginia will now laugh if she sees an animal hit a spring trap or a full health Kelvin get hit with a small rock |
Patch 12
|
Kelvin will now react to animal heads |
Patch 12
|
Improved look of volumetric light from sun and work lights |
Patch 12
|
You can now carry up to 3 Turtle Shells |
Patch 12
|
Spawn location for skinned animal heads will now be at head of the body |
Patch 12
|
Burning player, torch, molotov and spreading fire now react to sprinklers |
Patch 12
|
Improved sprinkler performance in bunkers |
Patch 12
|
Sprinklers will clean blood off player and held weapons |
Patch 12
|
Improved positioning of free wires extremities when placing on beams and pillars |
Patch 12
|
Electric wires can now be placed on three quarter high pillars |
Patch 12
|
Moved ramps placement arrow up slightly so that it is easier to see when targeting from the bottom of the ramp |
Patch 12
|
Player no longer slides when standing on ramps |
Patch 12
|
Placing planks on ramps is now easier to target when standing close to it |
Patch 12
|
Physics collider cleanup and optimization on a few Items |
Patch 12
|
Various environment fixes |
Patch 12
|
Food Bunker tree base collisions synced in multiplayer so AI interact with them |
Patch 12
|
Lighting transition improved in food bunker water |
Patch 12
|
Improvements to driftwood physics |
Patch 12
|
Some optimizations to characters and AI update |
Patch 12
|
Kelvin Finish Structure order will no longer stop after one structure, will now finish everything he can before completing order |
Patch 12
|
Creepies are more resistant to bullets and have slightly increased general health |
Patch 12
|
Puffies when high health won't get dismembered |
Patch 12
|
Add a 2 second hit react cooldown to lower stun lock on Puffies |
Patch 12
|
Fingers and Twins now have more aggressive behavior |
Patch 12
|
Reduced max late-game outside creepy count by 20% |
Patch 12
|
Reduce the likelihood of creepies taking over populated villages |
Patch 12
|
Spear melee stab damage reduced 15->10 |
Patch 12
|
Fixed Frank sometimes trying to do revenge attack on himself after lighting himself on fire |
Patch 12
|
Player can no longer be killed during any cutscenes |
Patch 12
|
Fixed missing spittle in bunker entertainment |
Patch 12
|
Fixed small rock not spawning when digging |
Patch 12
|
Fixed some issues with Sluggy sound in cave C |
Patch 12
|
Fixed light bulb getting visually culled too early |
Patch 12
|
Fixed supported screw structure getting destroyed when adding a strut to a beam |
Patch 12
|
Fixed sharpening a defensive wall log playing audio of player swinging his weapon |
Patch 12
|
Fixed corner ramp beam on ground placement able to place against off grid structures which would typically create degenerate corner ramps |
Patch 12
|
Fixed placing strut underneath leveled beam unlinking the forward support in some case |
Patch 12
|
Fixed placing strut underneath leveled beam inverting the beam visually sometimes |
Patch 12
|
Fixed pressing shift while placing stick or rock path leaving player in a broken state |
Patch 12
|
Fixed lifting beams causing the renderer rotation to pop after lifting it |
Patch 12
|
Fixed case where beams supporting a concave corner ramp beam would block placement of floors on the wrong side of the beam |
Patch 12
|
Fixed case where placing a strut under a leaning beam wasn't possible |
Patch 12
|
Fixed issue when placing walls over floors that would break floor linking with its support beam |
Patch 12
|
Fixed own shadow leaking slightly on wall and pillar logs |
Patch 12
|
Fixed issues with grass and leaves from the fake ground covering up some items in the inventory |
Patch 12
|
??? pieces will no longer respawn if the player already collected them |
Patch 12
|
Added missing equip UI to wire in inventory |
Patch 12
|
Fixed bug where other players would stash items when networked player triggered Puffton cutscene |
Patch 12
|
Fixed missing knife in tree crash cutscene |
Patch 12
|
Fix for molotov smoke alpha clipping |
Patch 12
|
Fixed Armsy sometimes not setting off traps |
Patch 12
|
Fixed Greg's carried effigy type not matching on clients |
Patch 12
|
Fixed floating spittle sometimes appearing on destroyed huts |
Patch 12
|
Fixed bullets fired from ultra close range sometimes going through the enemy |
Patch 12
|
Fixed issue with player block and parry where hits got through during animation transitions |
Patch 12
|
Fixed player held severed head scare not working properly when done by clients |
Patch 12
|
Updated fire events for built fires and standing fires |
Patch 12
|
Retimed skinning animals sounds |
Patch 12
|
Tuned audio on burning stick and molotov events |
Patch 12
|
Added new physics interaction sfx object for small batteries |
Patch 12
|
Changed a sluggy event to be 3d |
Patch 12
|
Changed distance settings on sluggy emerges event |
Patch 12
|
Turned down vista sting a little |
Patch 12
|
Added some sounds for skeletons and falling rocks |
Patch 11 - Hotfix 1 | |
Patch 11 - Hotfix 1
|
Fixed missing music in the gold room cutscene if you have high sentiment with Virginia |
Patch 11 - Hotfix 1
|
Fixed some issues with distant cliff meshes |
Patch 11 - Hotfix 1
|
Fixed new cannibal types not working with all trap types |
Patch 11 - Hotfix 1
|
Fixed positioning of the overloaded indicator on the flat solar panels |
Patch 11 - Hotfix 1
|
Fixed bad guys not being removed from cutscene at end |
Patch 11 - Hotfix 1
|
Cannibals will no longer purposefully attack or climb over the effigies they build |
Patch 11 - Hotfix 1
|
Fixed issue where get down cutscene could be played multiple times after save/load |
Patch 11 - Hotfix 1
|
Fixed stone floors getting into a bad state in some cases |
Patch 11 | |
Patch 11
|
Added new large battery item and revised the electricity system, which now requires them to power lights and electric fences at night. We also added limits to how many objects individual batteries and panels can power before they overload the grid |
Patch 11
|
Solar panels can now be placed freely without relying on a support structure and can be connected to power grids with wires |
Patch 11
|
Added new spear throwing cannibal type Eddy |
Patch 11
|
Added new effigy placing cannibal type Greg |
Patch 11
|
Added new cave A extension area |
Patch 11
|
Added new ? item to new cave A extension |
Patch 11
|
New cutscene added to the food bunker |
Patch 11
|
Added some new hanging gore props |
Patch 11
|
Fires will now be put out by sprinklers |
Patch 11
|
Added new concave corner ramp placement option |
Patch 11
|
Babies can now be exploded into gibs |
Patch 11
|
There are now some cannibal nomad families lead by Frank the fire cannibal starting after 8-12 days |
Patch 11
|
Hanging skeletons and new hanging gore added to fisherman huts |
Patch 11
|
Corner beams now contribute to beams structural resistance, making it less likely to break easily if only corner ramps are there |
Patch 11
|
Beams can now be placed leaning on another leaning beam, allows stacking one level of leaning beam |
Patch 11
|
Corner ramps no longer use a full plank for each placement, placing full planks will split it to a smaller size when appropriate and drop a pickup matching the rest of the quarter log planks |
Patch 11
|
Placing free wires on a solar panel now forces the position of the wire to the connector position on the model |
Patch 11
|
Free wires connected to beams & pillars now use a wire model instead of a zip-tie for the supporting ring visual |
Patch 11
|
Burning living cannibals will now update the burn amount on their material |
Patch 11
|
Made volumetric fog more visible in bunkers |
Patch 11
|
Improved bunker food and bunker residential lighting |
Patch 11
|
Puffy increase walk speed by 20% and attack speed by 10% |
Patch 11
|
Cave C entrance groups reworked to have less active objects above ground |
Patch 11
|
Adjusted near plane on Flashlight Mod to prevent cutout shape when reloading shotgun with flashlight attachment |
Patch 11
|
Updated Holosprings logo |
Patch 11
|
Added new tutorials for using electricity |
Patch 11
|
Fixed a bug where the slingshot would not animate when cancelling a shot |
Patch 11
|
Fixed visual glitch in the loading screen when loading in a saved game |
Patch 11
|
Fixed Holosprings video keeps playing in single player while game is paused |
Patch 11
|
Changed Holosprings video looping behavior so that it doesn’t restart every time |
Patch 11
|
Fixed holes in quarter log planks |
Patch 11
|
Player cannot be knocked down when holding hang glider while in air anymore |
Patch 11
|
Player being knocked down while on ground and holding the hang glider will now drop the hang glider |
Patch 11
|
Fixed various multiplayer synchronization issues with the Cave B and Cave C Sluggies |
Patch 11
|
In multiplayer, if any player in the game has high sentiment with Virginia, the Virginia gold room variant cutscene will be playing for all, in order to enforce proper multiplayer sync when entering the final boss fight |
Patch 11
|
Fixed cave shark not spawning on low animal setting |
Patch 11
|
In rare case of actors found in invalid position on load, they will be removed or restored to a fixed position (for Kelvin and Virginia) |
Patch 11
|
End boss is now forced to stay above terrain to avoid possible bug falling under terrain |
Patch 11
|
Fixed issue where cannibals hitting some village structures wouldn't play audio |
Patch 11
|
Clients will now hear dropped ragdoll impact audio |
Patch 11
|
Fixed heavy cannibal always transitioning to walk after various auto-jumps. Fixed sometimes double taunting when entering combat. |
Patch 11
|
Fixed case where beam collapse could propagate through pillars instead of stopping at it |
Patch 11
|
Fixed missing sound when placing struts |
Patch 11
|
Fixed case that could break corner ramps |
Patch 11
|
Fixed corner ramp placement arrow not positioned correctly |
Patch 11
|
Fixed corner ramp not placeable if on of the beam was supported by a leaning beam on the forward end |
Patch 11
|
Fixed pillars not placeable above beams that are supporting a corner ramp |
Patch 11
|
Fixed damaged corner ramps not visually distorting |
Patch 11
|
Fixed pillars added to the top of a wall in a specific order could prevent placing ramps above |
Patch 11
|
Added Electrical Grid Sounds |
Patch 11
|
Frank on Fire sound improvement |
Patch 11
|
Added new place light sound |
Patch 11
|
End boss battle music will now stop while player is dead |
Patch 10 - Hotfix 2 | |
Patch 10 - Hotfix 2
|
Fixed stone audio and gold room music not being affected by volume sliders |
Patch 10 - Hotfix 2
|
Fixed dlss setting not working in Turkish Language |
Patch 10 - Hotfix 2
|
Fixed some localization mistakes in subtitles |
Patch 10 - Hotfix 1 | |
Patch 10 - Hotfix 1
|
Fixed bush and tree billboards not properly disabling after they are cut down. |
Patch 10 | |
Patch 10
|
Added Holosprings introduction video to screening room of bunker entertainment |
Patch 10
|
Reworked gold room cutscene adding new animations, effects, audio and music |
Patch 10
|
New helicopter flyover moment added (leaving bunker residential) |
Patch 10
|
You can now build corner ramps, enabling ramps (or roofs) to be joined when placed at a 90° angle |
Patch 10
|
You can now build stone floors |
Patch 10
|
You can now build wooden railings |
Patch 10
|
Added large log holder |
Patch 10
|
Added placeable decorative deer hide rug |
Patch 10
|
Added subtitles which can be toggled from the gameplay menu |
Patch 10
|
Changed the timed explosive item into a sticky bomb and modified its visuals |
Patch 10
|
New multiplayer cheat allow option - will block clients from using Console when off - hosts won't be blocked from using Console. The option will be saved along with the other game setup settings. Accessible via multiplayer player menu |
Patch 10
|
Added electric particle and lighting effect when electric fence is triggered |
Patch 10
|
Added some new emotes for Kelvin |
Patch 10
|
Added a new aggressive cannibal enemy type ‘Frank’ who pours vodka on himself and sets himself on fire when near the player |
Patch 10
|
Cannibals will now sometimes carry fire torches |
Patch 10
|
Increased variety of enemy raids |
Patch 10
|
Some villages will now have cannibals chosen as gold mask leaders, and other cannibals will now sometimes follow them |
Patch 10
|
Destroying structures is now far less punishing, if supported structures have other valid supports still standing it will no longer get destroyed and fallback to the other supports instead |
Patch 10
|
Placing stairs or ramps between a wall and a beam no longer requires the beam to cover the full height of the wall, which allows for a variety of slopes |
Patch 10
|
Significantly improved construction processing cost when joining a multiplayer game with a large amount of structures to help clients getting disconnected sometimes |
Patch 10
|
Creepies on fire will now more often rush and attack players |
Patch 10
|
Increased likelihood and range of cannibal distant yell, mainly at night |
Patch 10
|
Raised the player camera higher off the ground when falling from a stake, so the camera is less likely to clip through sno |
Patch 10
|
Adjusted player’s final death animation so hands don't clip through the ground |
Patch 10
|
Polish and improvements on Large Female locomotion animations |
Patch 10
|
Prevented creepies instantly appearing after loading game at night |
Patch 10
|
Prevented creepies from taking over village on load when player is in village |
Patch 10
|
Player can now dismember the larger blue Puffies after they die |
Patch 10
|
AI pooling improvements and optimizations |
Patch 10
|
Converted some colliders to primitive colliders to improve performance |
Patch 10
|
Automatically disable and hide fog options when not supported by GPU |
Patch 10
|
Optimized spawn pool logic to remove unnecessary CPU cost |
Patch 10
|
Name card pickups in the food bunker no longer sound like coins when dropped |
Patch 10
|
Added a north direction to the GPS tracker screen |
Patch 10
|
Player no longer falls all the way to the bottom of the water when knocked back. The knockback is now ended once the player enters the water |
Patch 10
|
Various improvements to story item pickup visuals |
Patch 10
|
Various localization improvements |
Patch 10
|
Entertainment bunkers curved stairs collisions updated to be smoother to walk on |
Patch 10
|
Mountain cliff material adjusted to use moss and have more gradual transition to rock texture, and mesh modified to resolve some harsh geometry |
Patch 10
|
FX optimization for standing fire and skull lamps |
Patch 10
|
Cleaned up some harsh terrain |
Patch 10
|
Some layout cleanup on standing fire sticks and wrap |
Patch 10
|
Removed particle controller component from wall torch particles (improved performance in saves with hundreds of wall torches) |
Patch 10
|
Fixed water shader causing crashing on some AMD GPUs |
Patch 10
|
Fixed issue with structures sometimes not linking together after saving and loading |
Patch 10
|
Fixed an issue where enemies could fall from the sky |
Patch 10
|
Fixed bug that allowed placing pot on standing fire and sanitized saves with fires that have pots |
Patch 10
|
Fixed issue where player would get into a bad state after interacting with a standing fire while holding a pot |
Patch 10
|
Setup loader 3d audio blocker system to prevent audio playing from world during loading screens |
Patch 10
|
Fix for cooking pot being destroyed in MP games when the fire burns out or is destroyed |
Patch 10
|
Fixed issues with the 3d printer and the client not getting correctly updated when loading into a save game |
Patch 10
|
Fixed issue where player could get stuck if they opened their chat window right after bringing up quick select |
Patch 10
|
Fix for player getting into a bad state if they block with a weapon at the same time as pressing a hotkey to equip another item that does not support blocking |
Patch 10
|
Fixed issue when adding strut under a leaning beam supported by a pillar on the forward end |
Patch 10
|
Fixed some cases where ramp placement didn't work properly |
Patch 10
|
Fixed taking pot on fire after all sticks are burnt out not working properly |
Patch 10
|
Fixed defensive wall spike orientation on the spawned pickup when collapsed |
Patch 10
|
Fixed case with an error when destroying combined LOD walls |
Patch 10
|
Fixed combined LOD floor not working as expected in old saves with elements in wrong order |
Patch 10
|
Fixed skewed floor getting turned into combined LOD version which looks wrong |
Patch 10
|
Fixed wall spinning issue in specific context |
Patch 10
|
Fixed leaning beam supporting a forward pillar allowing to lift it with a strut |
Patch 10
|
Fixed place strut animation perfect finish system no longer working with LOD version |
Patch 10
|
Fixed gaps in floor of "Lean to" screw structure |
Patch 10
|
Fixed dismantling stone wall that was switched to combined LOD |
Patch 10
|
Fixed opening grab bag on a fire that's about to completely burn out allowing player to relight the stick |
Patch 10
|
Fixed own shadow visible on some logs placed in constructions |
Patch 10
|
Fixed merging super structures not registering it for all linked structures when merged, solves some issues with interior space warmth and path finding not calculated correctly after combining separate super structures |
Patch 10
|
Fixed side ramps not preventing the dismantling of walls |
Patch 10
|
Fixed some issues with repairing structures in multiplayer |
Patch 10
|
Fixed top section of wall being remove-able while it is supporting leaned beams |
Patch 10
|
Fixed super structure integration calculation tolerance being overly strict |
Patch 10
|
Fixed merging super structures which have a quarter log height offset instead of full height |
Patch 10
|
Fixed issue causing some construction placements to fail if starting a game as multiplayer host after going back in game from title screen |
Patch 10
|
Fixed case where placing structure on ground could cause it to become invalid |
Patch 10
|
Fixed repairing grounded stone pillars or non full height stone pillars not replacing its elements at the correct positions |
Patch 10
|
Fixed rope stretch script not filtering out non water triggers + fixed rope not stretching down all the way if placed too high above, it will now stretch up to its max length |
Patch 10
|
Fixed stick path dismantling |
Patch 10
|
Fixed Creepy Virginia idling after some electrocutions and idling too long while exploring |
Patch 10
|
Fixed Armsy sometimes getting stuck in loop with taunt hitting electric fence, and long idle while exploring |
Patch 10
|
Fixed issue with deer sometimes not doing their alert and move away, and increased run speed slightly |
Patch 10
|
Fixed Kelvin able to pass outside of enclosed walls to get fish |
Patch 10
|
Fixed issue where throwing dead bodies against collision while moving forward could launch player super far |
Patch 10
|
Fixed an issue where player getting hit and dropping a body could send the body flying |
Patch 10
|
Fixed gibbed creepies coming back intact after load |
Patch 10
|
Fixed an issue where killing a female cannibal holding a log didn't remove the attachment right away |
Patch 10
|
Prevented eagles from stealing fish from cooking fires, which caused issues with cooking system |
Patch 10
|
Fixed a bug where the flashlight would remain in an incorrect pose when hotkey switching between shotgun and rifle |
Patch 10
|
Fix for the player getting into a completely broken state when trying to place a structure from the book when they have not yet retrieved their inventory after dying |
Patch 10
|
Moved cave rocks, in entertainment bunker epic view room, out of work scheduler and setup prefabs with LODS, fixes them vanishing on low view distance settings |
Patch 10
|
Enabled alpha clipping on newspaper cutout to resolve visible edges |
Patch 10
|
Fix for ‘Stream I’ underwater rendering flickering off near large lake |
Patch 10
|
Light probe proxy volume adjustments to resolve bright ceiling in entrance of luxury bunker |
Patch 10
|
Fixes for some open edges on cliffs |
Patch 10
|
Fixed issue with held items being able to be equipped via hotkeys when a table card is picked up |
Patch 10
|
Fixed smooth snow and wetness fade in effect only applying to LOD0 construction elements, resulting in visible pop when moving back & forth and lod switches levels |
Patch 10
|
Added new rock/stone drop audio events |
Patch 10
|
Added season parameter to rain on metal objects for winter |
Patch 10
|
Improvements to pre crash opening sequence audio |
Patch 10
|
Tuned distance setting on mutant feeding events |
Patch 09 | |
Patch 09
|
Radio alarm trap added |
Patch 09
|
Creepy enemies can now be exploded into chunks |
Patch 09
|
Held radios can now be placed |
Patch 09
|
Returning creepy added to endgame |
Patch 09
|
New large female cannibal type added |
Patch 09
|
Added an option to the controls options page that allows the player to adjust the speed at which the inventory camera pans, tilts and pivots |
Patch 09
|
Added new "batch place" input, pressing left shift (or left stick with gamepad) while placing ghosts now leaves the blueprint active so that it may be placed again without going through the book each time |
Patch 09
|
Ducks can now land on the ground and walk around in some areas, such as the golf course |
Patch 09
|
Loot pouches can now be opened even if they player is full on some of the items in the bag. Items that the player is full on are dropped when cleared from the mat |
Patch 09
|
Night Vision goggles and the rebreather can now be toggled if mapped to a hotkey |
Patch 09
|
You can now hold ‘Take’ to equip skulls directly from the pickup |
Patch 09
|
Added jumping capability to Armsy |
Patch 09
|
Kelvin should now be able to find stones when player is not around |
Patch 09
|
Enemies killed by player traps now count as killed by player |
Patch 09
|
Traps will now cause damage to larger enemies and sometimes knock them down |
Patch 09
|
Plants growing in plots can now be harvested when they are at 70% of their full grow size. The grow time of plants has not changed, only the scaling of the plant will be different with this change |
Patch 09
|
Added a change so that Items can not be stored in inventory when the player does not have their backpack. They are instead immediately dropped |
Patch 09
|
Added Localization on Multiplayer death respawn timer |
Patch 09
|
Added Tutorial Visibility setting to options page |
Patch 09
|
Added Vitals Hud Visibility setting to options page |
Patch 09
|
Added Global GUI Visibility setting to options page |
Patch 09
|
Improved visual transition when getting onto zipline |
Patch 09
|
Set up LODS for the golf bag and putter, Grenade, Time Bomb, Molotov, Vodka Bottle, Pills, Wristwatch and Money |
Patch 09
|
Adjusted the positioning of the pendulum on Hokey Pokey trap so that the end of the rope would not look disconnected at the anchor point |
Patch 09
|
John2 will now properly set off traps |
Patch 09
|
Radio music events are now updated with both position and rotation |
Patch 09
|
Improved the positioning of the UI interaction for ropes |
Patch 09
|
Climbing Ropes now stop at the surface of the water rather than go to the bottom |
Patch 09
|
Scaled down the 3d printed sled a bit while it's in the printer |
Patch 09
|
Added an option to allow players to set if traps will trigger on players. This is off by default but on in hard survival. (Spring traps always trigger) |
Patch 09
|
The Fly Swatter and Bone Maker traps will now do some damage to the player if they set them off |
Patch 09
|
All traps have been adjusted to be able to be placed on steeper slopes to make placement less restrictive |
Patch 09
|
Added dedicated server direct connection via <ip>:<game port> in the multiplayer menus. You can now connect directly to a specific server without waiting for the entire list of servers to refresh |
Patch 09
|
Cooking pot lid will now properly update its cooking animation for clients |
Patch 09
|
Added the ability to override the pickup audio event so that we can have the berries plucked from bushes use the correct sound |
Patch 09
|
Updated LODS on the traps |
Patch 09
|
Hard to select items in quick select such as herbs are now easier to select |
Patch 09
|
Added the Q button to the printer UI to show people they can also cycle backwards |
Patch 09
|
Added LODs to animals |
Patch 09
|
Shooting dead bodies with rifle will now impart more force |
Patch 09
|
Freeform placed structures such as fire or fence post placed on floors are now linked with the supporting floor. It will properly prevent dismantling of the floor as well as propagate the collapse in the event the floor gets destroyed |
Patch 09
|
Reinforced fire rocks now stay in place when fire runs out of fuel, and a stick can be added to refuel it |
Patch 09
|
When damaging effigies, now only the first stick gets distorted and repairing it brings it back in position |
Patch 09
|
Small structure links are now synced with multiplayer clients so that restrictions can be calculated locally instead of getting their invalid actions rejected by the server when attempted (i.e. dismantling a floor supporting a chair) |
Patch 09
|
Tree stump LODs added |
Patch 09
|
Floating driftwood range increased and LODs added |
Patch 09
|
A few more light blockers for Food Bunker (fixed light leaking in) and added Distance Activated Groups |
Patch 09
|
Various environment cleanup and fixes |
Patch 09
|
Bunker Entertainment spittle moved to work scheduler, missing LODs added |
Patch 09
|
Bunker Entertainment sections now enabling and disabling by area |
Patch 09
|
Food Bunker dining room tables and couches with collisions are now active for bosses when host is not in bunker |
Patch 09
|
Cave rocks in Bunker Entertainment moved to work scheduler |
Patch 09
|
Setup LODs for door planks, stick path, defensive wall spikes, stone fake pillars, stone struts, defensive walls, log and stone beam, electric wire elements, wires, wire zip ties and lightbulbs |
Patch 09
|
Optimized setup for shadows in freeform elements LOD hierarchies |
Patch 09
|
Added combined LOD system for walls and floors, cuts down rendering cost significantly for full walls without windows or floors without holes |
Patch 09
|
Wall torch particle optimized |
Patch 09
|
Cliff Rocks LOD2s optimized |
Patch 09
|
Rock LOD2s optimized |
Patch 09
|
Rock A LOD2 improved visually |
Patch 09
|
Bunker Entertainment light blockers adjusted and added Distance Activated Groups |
Patch 09
|
Changes to convert directories to zips for save games means much less files to sync to steam cloud |
Patch 09
|
Set Male Puffy, Female Puffy and Heavy Heads to use primitive colliders |
Patch 09
|
Defensive wall three quarter LOD improvements |
Patch 09
|
Added displacement toggle to water quality setting |
Patch 09
|
Improved look and usability of debug console (cheats menu) |
Patch 09
|
Creepies will no longer be focused around cave entrances in late game after loading a save. They should now be distributed around a larger area |
Patch 09
|
Reduced the number of creepies wandering outside in lategame |
Patch 09
|
Fixed some issues that could occur after network disconnects |
Patch 09
|
Fix centering on some UI elements |
Patch 09
|
Fixed bug where left hand items would disappear while using repair tool |
Patch 09
|
Player no longer gets stuck when holding crossbow and picking up new items in quick succession |
Patch 09
|
Hokey Pokey trap should no longer get in to a broken physics state where the pendulum would freak out and start spinning |
Patch 09
|
Fixed issue that caused items to not be removed from a layout group if the item was defined as a unique item, but displayed in the layout group as a non onetoone representation |
Patch 09
|
Fixed animation issues and stuck states when grabbing a rope while swimming |
Patch 09
|
Fixed incorrect scaling on one of the mushrooms in quick select |
Patch 09
|
The laser sight mod pickup no longer shows the laser beam |
Patch 09
|
Fix for broken sticks while crafting arrows causing mesh collider error spam |
Patch 09
|
Item Hotkey UI no longer displays on items that are on the crafting mat |
Patch 09
|
Fixed issue with resin volume and percent complete readouts being incorrect when loading into a game |
Patch 09
|
Fixed audio issues with the 3D printer after loading into a game that had a print in progress or a completed one still on the plate |
Patch 09
|
A 3D print will now resume from the visually correct height once loading in from a save game |
Patch 09
|
Fixed issue with "Collected" UI notifications comping up every time a held item was stashed |
Patch 09
|
Fixed batteries item clipping through the inventory mat and reanimated their shuffle |
Patch 09
|
Set multiplayer lobby as non joinable if connection count is maxed out, in case someone tries to join a game while a client is timing out |
Patch 09
|
While cooking, the prompts are better placed and will no longer go off the screen |
Patch 09
|
Fix for the 3d printer not showing the correct readouts for clients when loading into the game |
Patch 09
|
Fix for players being able to lose their equipped combat knife when they do not have their inventory and hold to equip multiple items and then stash them |
Patch 09
|
Fixed a rare case where items being equipped would loose its Item Instance data if its equip sequence was canceled for some reason |
Patch 09
|
Fix for client audio not working in multiplayer games when cooking directly on the fire |
Patch 09
|
Clients will no longer get an extra drink after a cooking pot has been emptied |
Patch 09
|
Fix for clients always seeing arrows being printed when loading into a save game that has an active print on the printer |
Patch 09
|
Fix to prevent the Hokey Pokey trap from resetting but still thinking it was disarmed |
Patch 09
|
Fix for not being able to drink from a pot that has clean water after it has been placed back onto a fire |
Patch 09
|
The Flashlight will no longer emit light when held by other players that have run out of battery |
Patch 09
|
Fix for 3d printer beeping for out of resin after the item is removed after loading a save game |
Patch 09
|
Added a delay to trigger when stashing quick select to hide all the renderables rather than hiding it on destroy which shows the gimbal issue on the last frame |
Patch 09
|
Fixed issue with some actions using different inputs when interacting with a structure ghost compared to when not interacting with one |
Patch 09
|
Fixed serialization issue when loading into a game where a 3d printer was not actively printing anything |
Patch 09
|
Fix for growing plants being able to be interacted with when they should not be |
Patch 09
|
Fixed white tracker antenna in inventory |
Patch 09
|
Scaled down the horsetail and aloe vera layout items on the grab bag |
Patch 09
|
Fixed issue with rain not showing up in the opening crash cutscenes |
Patch 09
|
Fixed issue with the player rain audio sfx playing in the opening helicopter scene |
Patch 09
|
Fixed issue with non clients not getting the correct printer bed height set when loading in from a save game |
Patch 09
|
Placed paper targets now save |
Patch 09
|
Fix for the cooking pot lid animation and cooking audio not working when loading into a game that has a pot actively cooking on a fire |
Patch 09
|
Fix for radio not syncing correctly on other players when the local player is in their inventory |
Patch 09
|
Fixed issue that was causing some structures to take more damage than intended when hit with melee weapons |
Patch 09
|
Fix for some cases where explosives in network game caused extra damage or didn't cause damage |
Patch 09
|
Fix for AI trying to path through wall of LeanTo. |
Patch 09
|
Fix UI jumping around when attached to player (eg. speared fish) |
Patch 09
|
Fix skinning prompt being delayed before showing on creepies, and fix some cases where skinning prompt didn't show up on animals |
Patch 09
|
Fixed case where dead bodies could regrow limbs when player returned to them |
Patch 09
|
Fixed case where small birds would land on objects under water |
Patch 09
|
Fix loading with final boss dead but before ending not showing him in dead state |
Patch 09
|
Fix a case where seagulls could get into an odd animation state when landing interrupted |
Patch 09
|
Fix an issue where John2 wouldn't play a death or hit animation |
Patch 09
|
Fixed placing fence on cliffs not working |
Patch 09
|
Fixed fence detached placement allowing to snap towards an existing fence |
Patch 09
|
Fixed placing on cliff UI not visible |
Patch 09
|
Fixed quitting to title screen while looking at a ghost structure causing some issues after returning to the game |
Patch 09
|
Fixed dismantling free wire preventing from dismantling supporting structure |
Patch 09
|
Fixed dismantle attempts on fence wire moving the renderer |
Patch 09
|
Collisions on light blockers for cave entrances removed (could block actions) |
Patch 09
|
Fixed repairing floors when supporting beams are inverted |
Patch 09
|
Fixed placing fire in fireplace not working as a client while in fence placement mode |
Patch 09
|
Added some failsafe checks to electric wire and power grid so that it will be less likely to break in the event of a bad linking state |
Patch 09
|
Fixed destroyed floors and doors not leaving behind log planks |
Patch 09
|
Fixed being able to cut a pillar that is supporting a wire (both regular or a free) |
Patch 09
|
Fixed being able to cut floor hole while supporting free form structure such as fire |
Patch 09
|
Fixed case where window shutter wouldn’t toggle properly |
Patch 09
|
Defensive wall gates no longer allow partial collapse |
Patch 09
|
Placement of defensive wall gates now checks if logs are contiguous, prevents cases where weird placement of defensive walls could make broken looking gates |
Patch 09
|
Fixed delay between placing first stone of a beam and the following ones |
Patch 09
|
Fixed sharpened stick defense not spawning a stick when destroyed |
Patch 09
|
Fixed breaking doors not spawning the correct amount of planks |
Patch 09
|
Fixed case where stone pillars would use non LOD versions |
Patch 09
|
Fixed case where lifting a beam with a pillar too short to level the beam wouldn't link those structures together properly |
Patch 09
|
Fixed case where damaged UI would not show up |
Patch 09
|
Fixed context where dismantling logs placed on uneven terrain leaves a fake pillar |
Patch 09
|
Fixed fence detached placement prompt able to overlap existing fence posts |
Patch 09
|
Fixed fence detached placement blocked when trying to place on slopes in contexts where player can move to the place position |
Patch 09
|
Fixed repairing beams not syncing element transform |
Patch 09
|
Fixed cutting window out of wall failing at the end of the animation if wall is supporting a shutter, it now properly doesn't show the prompt at all when there is a supported shutter |
Patch 09
|
Fixed destroying stone pillars, beam or walls spawning 1 stone for complete lines instead of the amount that was required to create it |
Patch 09
|
Fixed some sounds not getting synced to clients in multiplayer such as damaging structures |
Patch 09
|
Fixed destroying quarter log variation pillar not yielding the corresponding item pickup |
Patch 09
|
Fixed transforming single log wall into an apex by adding a shorter log not working |
Patch 09
|
Fixed placement preview 3D arrow not centered when placing log on an apex |
Patch 09
|
Fixed zipline controller not cleaning itself up if it gets destroyed while it has player focus, resulting in errors when pressing E afterwards |
Patch 09
|
Wall log rotation is no longer affected by the seeding of the Random system and consistently uses random value for the Z rotation of the log |
Patch 09
|
Fix for light leaking in maintenance bunkers on Ultra Low Shadow setting |
Patch 09
|
Fix for light blockers visible in inventory view when inside maintenance bunkers hallways |
Patch 09
|
Fix for default error when initializing tree wind audio |
Patch 09
|
Fix for collider initialization delay |
Patch 09
|
Limited max characters in multiplayer chat box and fixed auto formatting to prevent overrun |
Patch 09
|
Fix for glider / knight V duplicating bugs |
Patch 09
|
Fixed linked collider issue causing error spam on suitcases |
Patch 09
|
Fix for logic toggling wall torch particles |
Patch 09
|
Fix for underwater controller thinking it's still in a water volume when trigger is disabled fixes underwater rendering that could happen in lava cave under certain conditions |
Patch 09
|
Fix for multiplayer client stomping bunker hatch / door open state when loading in |
Patch 09
|
Fix initializing time of day from server fixes seasons not switching when first connecting |
Patch 09
|
Fixes for radio playback bugs in bunker entertainment |
Patch 09
|
Fix for light popping when entering Luxury Bunker with flashlight held and SSR disabled in quality settings |
Patch 09
|
Fixed error in thread runner causing game to lock up in credits in some cases |
Patch 09
|
Cave B dead wakeup inventory bag locations fixed |
Patch 09
|
Fix for Lava Streams not damaging players |
Patch 09
|
Converted Math.Eplison to Mathf.Eplison fixes error on some hardware |
Patch 09
|
Hitting structures with weapons will now make an impact sound |
Patch 09
|
Added missing impact combinations with an event so that there is at least some sound playing for all possible material types |
Patch 09
|
Updated impact sound effects for the glider as they were missing. Also added a sound for when the glider is detached from the player because they hit something |
Patch 09
|
Added audio to demons burning from cross |
Patch 09
|
Setup new damaged sounds for defensive walls and stone structures |
Patch 09
|
Added golf cart Impact audio events |
Patch 09
|
Tweaked speeds of golf cart 'traction' audio smoothing |
Patch 09
|
Fixed some network audio bugs with golf cart |
Patch 09
|
Radio panning improvement |
Patch 09
|
Tuned distances on Armsy VO and Footsteps |
Patch 09
|
Added 3d printed GPS case to mouse over and pickup events |
Patch 09
|
Added audio event for wood structures being destroyed |
Patch 09
|
General ambient audio mix improvements |
Patch 09
|
Added Defensive Wall Gate open and close events |
Patch 09
|
In Game mixing of current audio squirrel footsteps, player footsteps on leaves, berry pluck |
Patch 09
|
Fixed missing audio when placing reinforcement rocks |
Patch 08 - Hotfix 5 | |
Patch 08 - Hotfix 5
|
Fixed some cases of Virginia stuck in swimming animation (when not in water) |
Patch 08 - Hotfix 5
|
Fixed first stick placed in stick holder by multiplayer client not visible |
Patch 08 - Hotfix 4 | |
Patch 08 - Hotfix 4
|
Fixed issue where trees would sometimes not fall when cut |
Patch 08 - Hotfix 4
|
Fixed memory leak when looking at shelves with grab bag open (could cause crashing) |
Patch 08 - Hotfix 4
|
Fixed stick visuals in stick holder not updating when last stick was taken |
Patch 08 - Hotfix 4
|
Fixed Kelvin sometimes not collecting sticks |
Patch 08 - Hotfix 4
|
Fixed window shutters not always toggling correctly |
Patch 08 - Hotfix 3 | |
Patch 08 - Hotfix 3
|
Fixed game freezing on end boss monster if playing in peaceful mode |
Patch 08 - Hotfix 3
|
Fixed an issue where player could end up in a stuck state when dropping small rocks |
Patch 08 - Hotfix 3
|
Fixed log sled full of rocks being difficult to move/causing player to be flung upward on grabbing it |
Patch 08 - Hotfix 2 | |
Patch 08 - Hotfix 2
|
Fixed case where floors couldn’t be repaired |
Patch 08 - Hotfix 2
|
Fixed water in cave d not rendering correctly |
Patch 08 - Hotfix 2
|
Fixed issue with auto-updater not working on some dedicated servers |
Patch 08 - Hotfix 1 | |
Patch 08 - Hotfix 1
|
Fixed previously used golf carts in save games no longer usable |
Patch 08 - Hotfix 1
|
Fixed corpses sometimes visible in inventory |
Patch 08 - Hotfix 1
|
Fixed bug that could prevent wires powering lights and fences in some cases |
Patch 08 | |
Patch 08
|
New found footage video added |
Patch 08
|
Hokey Pokey trap added |
Patch 08
|
Electric fences |
Patch 08
|
Freeform electric wire placement added |
Patch 08
|
You can now carry and play radios |
Patch 08
|
GPS Locators can now be 3d printed and crafted in the inventory |
Patch 08
|
Golf cart lights added |
Patch 08
|
Golf cart can now seat up to 4 players in multiplayer |
Patch 08
|
Added reduced ammo difficulty level option |
Patch 08
|
Added returning creepy enemy, will appear after endgame |
Patch 08
|
Added new vocal announcements to some bunkers |
Patch 08
|
Virginia and Kelvin can now swim if they end up in deep enough water |
Patch 08
|
There will now be less frequent enemy raids depending on how many regulars or creepies you have killed, this amount will increase over the days unless you kill more enemies |
Patch 08
|
Defensive walls can now take 4 times as much damage |
Patch 08
|
Reduced health on the special glowing puffies |
Patch 08
|
Animal heads can now be shaken when held |
Patch 08
|
Angry moose now sometimes kick a nearby player |
Patch 08
|
Fixed some bugs that could cause too many or too few enemy search parties on loading or restarting a game |
Patch 08
|
Fixed various save/load and syncing issues for endgame boss cutscenes and battles |
Patch 08
|
Fixed issue where Ai actors couldn't see a player sitting in a golf cart |
Patch 08
|
Improved getting in and out of golf cart animations |
Patch 08
|
Kelvin will visually refuse an order that requires trees if none are nearby |
Patch 08
|
Turtles can now be electrocuted |
Patch 08
|
Fixed turtle eggs not spawning for multiplayer clients |
Patch 08
|
Rabbit footsteps sound different in snow now |
Patch 08
|
Improved putter hitting golf ball |
Patch 08
|
Various asset memory optimizations |
Patch 08
|
Various UI, pickup and audio optimizations |
Patch 08
|
Blueberry bush berries now deform with bush |
Patch 08
|
Ocean patch optimization |
Patch 08
|
Various environment layout fixes |
Patch 08
|
Basalt rocks added to caves merged collision meshes |
Patch 08
|
Moss LOD ranges optimized |
Patch 08
|
Optimized LOD2 for cliffs |
Patch 08
|
LOD groups optimized |
Patch 08
|
Starfish LODs added and group assignment changed |
Patch 08
|
Stream LOD ranges optimized |
Patch 08
|
Bunker and Cave entrances optimized |
Patch 08
|
Small rock pickup optimized |
Patch 08
|
Added missing LODs to some legacy rocks |
Patch 08
|
LODs setup for KnightV, hang glider, and golf cart |
Patch 08
|
LODs setup for Lakes |
Patch 08
|
Lake audio emitters optimized |
Patch 08
|
Spruce tree meshes optimized |
Patch 08
|
Seaweed Dry Cluster LOD2 optimized |
Patch 08
|
Optimized Berry meshes |
Patch 08
|
Fix for some waterfall particles that were always on |
Patch 08
|
World collisions optimized, reduced number of active colliders |
Patch 08
|
Rocks and stones now have collision in the log sled |
Patch 08
|
Added play visual for action camera |
Patch 08
|
Fixed faked GI slipping over surfaces when rotating the camera |
Patch 08
|
Improved mask maps for snow and wetness |
Patch 08
|
Optimized fallen log LODs |
Patch 08
|
Optimized lily pads |
Patch 08
|
Moved dead tacti with action camera in bunker entertainment to easier to see position |
Patch 08
|
Dead stumps and rock billboards now draw further |
Patch 08
|
Added LODs to stick and log storage, log windows, fences |
Patch 08
|
Energy drink item now uses a low level of detail when on shelves or a pickup |
Patch 08
|
Optimized the in world stick pickup |
Patch 08
|
Increased delay before boss cutscene |
Patch 08
|
Added countdown timer to back of gold room |
Patch 08
|
Setup streaming versions of the beached yachts to optimize memory usage |
Patch 08
|
Removed texture streaming on golf cart logo |
Patch 08
|
Window shutters are now animated when closing or opening |
Patch 08
|
It is now possible to place a beam on the forward end between 2 beams supported by struts |
Patch 08
|
Added Idle motion to Golf Cart driver and passenger so they aren’t static |
Patch 08
|
Rifle and other weapons no longer behave strangely during player hit react animation |
Patch 08
|
New idles for holding trophy heads |
Patch 08
|
Knight V now leans with player correctly when viewed in third person multiplayer |
Patch 08
|
Improved server browser filtering user experience |
Patch 08
|
Added server browser support for search by IP address in the server name search bar |
Patch 08
|
Added server browser filters: “not empty”, “public” |
Patch 08
|
Added ping to the server browser entries |
Patch 08
|
Added filters reset button to server browser |
Patch 08
|
Dedicated servers played recently will be refreshed first to improve responsiveness |
Patch 08
|
Dedicated servers on which you have a save will now be sorted first in list |
Patch 08
|
Improved server browser performance |
Patch 08
|
Improved server browser refreshing in bad networking conditions |
Patch 08
|
Server browser gamepad navigation fixes |
Patch 08
|
Dedicated servers won’t be detected as “game running” anymore by steam launcher, and game can now be started from steam launcher on the same machine as the dedicated server |
Patch 08
|
Added non verbose logging mode, which is now the default mode. Verbose logging mode can be forced by using the -verboseLogging command line argument (see dedicated server guide) |
Patch 08
|
Dedicated servers will now immediately save before shutdown to avoid data loss |
Patch 08
|
Updated dedicated server guide |
Patch 08
|
Fix for player drinking from a pot when they are holding a valid container to fill up |
Patch 08
|
Fixed issue where some items in the grab bag were hard to select due to the raycast blocker overlapping some items |
Patch 08
|
Set deer head in the grab bag to not be convex so that it does not overlap the duck head collision |
Patch 08
|
Fixed being able to add items to the cooking pot while its cooking clean water |
Patch 08
|
Fix for cooking pot lid popping off for clients every time someone drinks or refills from the pot |
Patch 08
|
Fixed issue with storage LODs not activating until the player is near them and then moves away= |
Patch 08
|
If a GPS locator is trying to be added but does not have icon data, initialize default data |
Patch 08
|
Turtle shells are now properly dropped when skinned if the players inventory already has a shell |
Patch 08
|
Fixed pause menu being accessible during boss cutscene |
Patch 08
|
Prevented escape prompt from showing up early during get to the chopper cutscene |
Patch 08
|
Fix for Screen Space reflection not turning back on after turning it off/on |
Patch 08
|
Fixed sled hit react animation |
Patch 08
|
Fixed bug with Crossbow reload and idle animation |
Patch 08
|
Fixed some cases of cannibals prematurely dying while burning, and they now won't catch fire from blocked torch hit |
Patch 08
|
Fixed player climbing cannibal lookout tower rope not being aligned with rope on some towers |
Patch 08
|
Fixed hanging skeletons on large destroyed huts reappearing in air |
Patch 08
|
Fixed multiple players being able to pickup the same dead body at same time, which could lead to several issues |
Patch 08
|
Fixed some visual issues on Puffies carried by other players |
Patch 08
|
Fixed wall not accounted for as a valid support when counting unsupported beams, it now provides the same benefit as having pillars supporting each end of the beam |
Patch 08
|
Fixed case where destroying struts was not properly propagating the collapse to its supported beam |
Patch 08
|
Fixed cutting pillar into a defensive wall spike not checking if it is supporting a SCREW structure, which would destroy it when applied |
Patch 08
|
Fixed selecting terrain conforming outlines breaking placement alignment for non conforming outlines selected afterwards |
Patch 08
|
Fixed missing snap point to place full log or stone pillars underneath second story beams |
Patch 08
|
Fixed dirt of planter furniture not affected by snow and wetness occlusion |
Patch 08
|
Fixed several issues with dismantling beams that could cause issues |
Patch 08
|
Moved up last line of Barb note to not overlap thumb |
Patch 08
|
Fixed an issue where dedicated server couldn’t be joined after the computer returned from sleep mode |
Patch 08
|
Fixed alpha on crosses burn demons note |
Patch 08
|
Fixed spreading phlox rendering 2 times |
Patch 08
|
Added SFX when placing electric wires and solar panels |
Patch 08
|
Added frog hop audio event |
Patch 08
|
Rifle audio distance tuned |
Patch 08
|
Flare audio distance tuned |
Patch 08
|
Reduced shrub hit sound level when driving a golf cart |
Patch 08
|
Fixed noticeable clifftop surf audio turning on and off abruptly |
Patch 08
|
Made cave entrance audio have random start times so they're unlikely to phase |
Patch 07 - Hotfix 2 | |
Patch 07 - Hotfix 2
|
Fixed skulls not being collectable from burnt bodies and fixed colliders on burnt bones |
Patch 07 - Hotfix 2
|
Stone Storage can now be dismantled |
Patch 07 - Hotfix 2
|
Fix for side rack items disappearing in the log sled when pushed away from where it was spawned |
Patch 07 - Hotfix 2
|
Fix for cooking pot on a fire teleporting to the player's hands if they pick up an item and another player has placed a pot on the fire |
Patch 07 - Hotfix 2
|
Fixed some cases of Kelvin not correctly interacting with storage holders |
Patch 07 - Hotfix 2
|
Fixed bug when on fire and driving the golf cart that would break physics |
Patch 07 - Hotfix 2
|
Fixed a bug that would lose item mods when dying while driving the golf cart |
Patch 07 - Hotfix 2
|
Fix for input breaking mapping menu when in the golf cart |
Patch 07 - Hotfix 2
|
Improved logging in dedicated servers |
Patch 07 - Hotfix 2
|
Added new dedicated server setting to opt-out of the network accessibility self-test procedure "SkipNetworkAccessibilityTest"; check the Guide for more details |
Patch 07 - Hotfix 1 | |
Patch 07 - Hotfix 1
|
Fixed time of day pop after boss fight |
Patch 07 - Hotfix 1
|
Fixed carrying rain collector or spring trap causing player to slide |
Patch 07 - Hotfix 1
|
Added tutorial for how to exit golf cart |
Patch 07 - Hotfix 1
|
Fixed case where cutscene queue could break in multiplayer |
Patch 07 | |
Patch 07
|
New end boss battle and cutscene |
Patch 07
|
Dedicated servers |
Patch 07
|
Drivable golf carts |
Patch 07
|
Rifle |
Patch 07
|
Decorative frogs |
Patch 07
|
Animal head trophies |
Patch 07
|
Stone doorways, struts, windows and pillar detached placement |
Patch 07
|
New stone holder structure |
Patch 07
|
Window shutters |
Patch 07
|
Updated environment on East side of the map with more streams, waterfalls, lakes, ponds, cannibal villages, rope bridges and more |
Patch 07
|
Some new story note pickups added |
Patch 07
|
Dirty/clean water system added |
Patch 07
|
Stones now apply damage to things when thrown |
Patch 07
|
You can now attach stones or any length of log to ziplines rather than just full logs |
Patch 07
|
A held relocated structure is now thrown if the player opens their inventory |
Patch 07
|
Added new cat food visual |
Patch 07
|
Wall shelves can now store cooking pots |
Patch 07
|
Kelvin can now finish building stone fireplaces |
Patch 07
|
Improved look of burning sticks material |
Patch 07
|
Improved look of boiling water |
Patch 07
|
Improved performance of trees in winter |
Patch 07
|
Improved stone/rock text localization |
Patch 07
|
Cannibal winter clothes now burn when the bodies are burned |
Patch 07
|
"Collected" and "added to backpack" text when picking up items is now localized |
Patch 07
|
Added LOD support so that items in storage holders will disable when far away |
Patch 07
|
Fixed issue with armor pieces on shelves having expensive scaled mesh colliders |
Patch 07
|
Adjusted some duck landing spots on water that were over land |
Patch 07
|
Repairing floors no longer re-orders its planks |
Patch 07
|
Disassembling a Custom Effigy now takes the limb you are targeting instead of the last limb added |
Patch 07
|
It should now be easier to place furniture in crowded areas |
Patch 07
|
Improved player on fire visuals |
Patch 07
|
Added an idle variation to ducks and increased their drinking and eating rate when on lakes |
Patch 07
|
Added new stone building tutorials to book |
Patch 07
|
Added some small cannibal camps to cave D |
Patch 07
|
Light bulbs can now be used from the grab bag and can be added to shelves |
Patch 07
|
Player can no longer perform interactions when aiming their weapon |
Patch 07
|
Player can no longer open their inventory right at the same time that they trigger a hatch or security door interaction |
Patch 07
|
Fish on spears will now fall off when the spear is put away or thrown |
Patch 07
|
Set armor racks to only allow a single user to interact with them at a time |
Patch 07
|
Added some hot springs to some mountain areas |
Patch 07
|
Dismemberment blood splat optimized |
Patch 07
|
Visual fixes for cave entrances: shimmering density, seeing through entrance from distance |
Patch 07
|
Improved lava impact visual |
Patch 07
|
Setup stone beam & pillar electric wire elements |
Patch 07
|
Pillar detached placement now works with any combination of log quarters or stones |
Patch 07
|
Drinking dirty water will now cause a small amount of health damage, boil water or collect in rain collector for clean water |
Patch 07
|
Added custom game setting to allow players to toggle the pausing of the world sim when in inventory |
Patch 07
|
Pausing in inventory now defaults to false in hard survival |
Patch 07
|
Demon boss reduced health and damage it delivers. Some attacks have longer cooldown and increased it’s damage against structures |
Patch 07
|
Added additional ammo and health pickups to corridor before gold room |
Patch 07
|
Added rifle ammo chance to ammo cases |
Patch 07
|
Doubled strength of stone structures |
Patch 07
|
Gold Armor now reduces incoming non-demonic damage by 30% |
Patch 07
|
Fixed Knight V’s and gliders vanishing in some save games |
Patch 07
|
Improved and fixed most cases of artifacts caused by having too many built lights |
Patch 07
|
Improved weather occlusion and added a quality option that can be turned up if needed to fix issues of occlusion visually breaking |
Patch 07
|
Fix demon boss in overworld rescaling during some attack animations |
Patch 07
|
Fix for idle heavy male cannibal audio being audible from far away |
Patch 07
|
Removed deprecated option to place wire on standing stick |
Patch 07
|
Fixed pillars placed at the corner of two connected stone beams shifting if a stone is removed from one of those beams |
Patch 07
|
Fixed incomplete stone beams allowing removal of sibling beams supporting a pillar |
Patch 07
|
Fixed dismantling first stone from a complete stone beam not cleaning up links to supported structures until the last stone was removed |
Patch 07
|
Fixed stone fake pillars remaining on when disassembling a grounded stone Beam in a specific order |
Patch 07
|
Fixed stones allowed to be added to quarter log pillars |
Patch 07
|
Fixed using a repair tool on a second story leaning beam causing it to clip into the pillar its leaning against in a specific context |
Patch 07
|
Tweaked stone beam visual so lightbulb fits under it |
Patch 07
|
Fixed placing a strut underneath a tarp causing the tarp to collapse |
Patch 07
|
Fixed dismantling and replacing ramps resulting in broken weather occlusion for those tiles until game was reloaded |
Patch 07
|
Improved weather occlusion inside of the beached yachts |
Patch 07
|
Fixed being able to remove a pillar supporting a strutted beam if there was a linked beam with a strut on the other end |
Patch 07
|
Fixed cut pillar calculations sometimes preventing cutting a half log high pillar into a quarter log high pillar |
Patch 07
|
Fixed invalid linking issue when adding a pillar bellow a beam that connects a pillar to a wall |
Patch 07
|
Fixed various small building issues with struts and beams |
Patch 07
|
Fixed being allowed to cut pillars that are supporting furniture |
Patch 07
|
Skinned animals now have head removed |
Patch 07
|
Fix player sometimes stuck sliding on ground while in knocked down state |
Patch 07
|
Fix "Take Item" Kelvin order causing player to try to equip previous item before opening grab bag |
Patch 07
|
Fixed placing a beam between two pillars with a full wall underneath not linking that beam with those pillars properly, which resulted in a beam impossible to dismantle while it has sibling beams linked to it |
Patch 07
|
Fixed half log spawned when cutting window sometimes staying stuck in the wall |
Patch 07
|
Fixed second stick placement failing when building a fire in a stone fireplace |
Patch 07
|
Fixed error spam when placing a leaning beam on beams supported by a wall in some context which would prevent the beam placement |
Patch 07
|
Fixed stone fireplaces getting destroyed too easily |
Patch 07
|
Fixed struts broken off of a structure not spawning a pickup |
Patch 07
|
Fixed picking up a held item while holding multiple stones causing player to only drop one stone pick up |
Patch 07
|
Fixed error spam on multiplayer client side any time a trigger touched a log pickup |
Patch 07
|
Fixed placing door not orienting it as the inside towards the player consistently |
Patch 07
|
Fixed stone structures not affected visually by snow and wetness occlusion volumes |
Patch 07
|
Fixed Defensive Wall Gate handles changing orientation when repaired |
Patch 07
|
Fixed cooking pots not always having the correct stew after save load |
Patch 07
|
Fixed adding the the first item to a storage holder being difficult in some cases |
Patch 07
|
Fixed issues with the cooking pot loosing its recipe in certain situations |
Patch 07
|
Fixed issue in multiplayer where the cooking pots current volume on the fire was not being updated when another player takes liquid from it |
Patch 07
|
Fixed pots with stew turning into water when moved from one fire to another |
Patch 07
|
Fix for erroring when trying to pickup any item that is a volume container but does not have a recipe |
Patch 07
|
Fix for empty cooking pots getting destroyed when a campfire burns out completely |
Patch 07
|
Fixed issue where dumping out the flask or cooking pot would also dump out the other if the other had been equipped before going into the inventory |
Patch 07
|
Fixed issue with shelves where some spots on shelves would not save properly |
Patch 07
|
Fixed standing fire UI interaction positioned too high |
Patch 07
|
Fix for getting into a broken state if the player tries to open the guide book when in inventory |
Patch 07
|
Fixed issue with multiplayer clients not being able to send objects on ziplines in both directions |
Patch 07
|
Fixed Kelvin sometimes able to get pickups far out of reach |
Patch 07
|
Fixed ducks sometimes getting interrupted while going to lake |
Patch 07
|
Fixed some activation and render distance inconsistencies on enemies and animals |
Patch 07
|
Fixed bug where it was possible to skin animals or creepies through collision |
Patch 07
|
In peaceful mode, villages will no longer have a chance to get covered in creepy spittle |
Patch 07
|
Chair inside bunker food will no longer show up in the inventory view |
Patch 07
|
Fix for having to look away from the zipline for its interaction UI to update |
Patch 07
|
Filling a held pot with stew that’s on the fire will now look like the correct stew |
Patch 07
|
Fix for opening inventory when the waiting for sleep interaction is active getting player into a bad state |
Patch 07
|
Fix for being able to eat from pot and light fire at the same time when loading into a game that had a cooked pot on an unlit fire |
Patch 07
|
Amount of stew remaining in a pot on a fire is now synced across multiplayer clients |
Patch 07
|
Fix for sometimes getting into a bad state with held items when equipping previously held item at the same time as performing another action like eating |
Patch 07
|
Fix for ziplines not getting destroyed when attached to trees that are not LOD 0 or other destructible world objects that are not trees |
Patch 07
|
Fixed missing visuals for one of the mushroom pickups |
Patch 07
|
Fix for boiling audio continuing to play if the fire that an active cooking pot is sitting on is destroyed |
Patch 07
|
Fixed cooking not always taking the satisfied recipe that has the most ingredients |
Patch 07
|
Fixed sporadic collision on laptops after they have been broken |
Patch 07
|
Added all the missing mouseover and pickup events (Action Camera, seeds, lightbulb heads) |
Patch 07
|
Updated distances on flare audio attenuation and tuned levels |
Patch 07
|
Impact sound effects are now also triggered when they hit other pickups so that a pile of pickups would make sound |
Patch 06 - Hotfix 2 | |
Patch 06 - Hotfix 2
|
Fixed standing fire interaction breaking player |
Patch 06 - Hotfix 1 | |
Patch 06 - Hotfix 1
|
Fixed an issue with it being difficult to add first item to storage holders |
Patch 06 - Hotfix 1
|
Possible Fix for crashing issues on some machines |
Patch 06 - Hotfix 1
|
Fixed some issues with player movement on some machines |
Patch 06 | |
Patch 06
|
Hard survival difficulty mode added |
Patch 06
|
Stone pickups added to world |
Patch 06
|
Buildable stone fireplace, stone walls, stone beams, and stone columns |
Patch 06
|
Custom effigies |
Patch 06
|
Advanced log sled can now hold logs, rocks, stones, sticks and bones |
Patch 06
|
Countdown clocks added to dining area of food and dining |
Patch 06
|
Blown apart limbs added to exploded bathroom in bunker luxury |
Patch 06
|
The cooking pot and flask can now be dumped out with right mouse button |
Patch 06
|
Cooking pot will now be placed on the fire immediately if the player is holding the pot while interacting with the fire |
Patch 06
|
If a fire is broken while the pot is cooking, the pots contents is reset back to water. The recipe is retained if the pot was done cooking when the fire is destroyed |
Patch 06
|
Added some water movement to the pot when not boiling |
Patch 06
|
Visual and audio improvements to steady water drip FX in caves |
Patch 06
|
Improvements and fixes to Lava sound and visuals |
Patch 06
|
Adding thunder sounds to lightning strikes in space city view of gold room cutscene |
Patch 06
|
Rain catcher will no longer show the refill icon until there is at least enough water for one drink |
Patch 06
|
The pot can now be re-added to the fire even if it has a completed recipe in it |
Patch 06
|
The hotkey UI will no longer show up in quick select and grab bag menus and only be visible when in the inventory |
Patch 06
|
Added loading hints for Comfort rating and Sleeping indoors vs outdoors |
Patch 06
|
Added a loading hint for cooking bonuses |
Patch 06
|
Fish traps now run in game time instead of real time to work better with pausing and sleeping |
Patch 06
|
Fish caught in traps will no longer go rotten |
Patch 06
|
Added UI for current cooking bonuses |
Patch 06
|
Improved UI for cooking recipes |
Patch 06
|
Added a new equip/unequip animation for shotgun that is simpler and matches the idle held pose, so blending feels smoother and less awkward |
Patch 06
|
Cannibals will sometimes drag their dying friends away from the player |
Patch 06
|
General optimizations to reduce AI update cost |
Patch 06
|
Kelvin can now pickup stones |
Patch 06
|
Kelvin can now fill the log sled with sticks, rocks, and stones |
Patch 06
|
Reduced some oversaturated animal spawn areas and spread them out more |
Patch 06
|
Fixed dead bodies in beach cave floating in multiplayer games when host player is not in the cave |
Patch 06
|
Player effigies cause fear to cannibals based on number of body parts |
Patch 06
|
Spearing multiple fish will visually stack on spear instead of all overlapping |
Patch 06
|
AI are no longer blocked by defensive stick spikes, but still take damage |
Patch 06
|
Sleeping outdoors will now give less rest than sleeping indoors |
Patch 06
|
The amount of rest gained by the player is now modified by their current comfort rating (certain soups and clothing can affect comfort rating) |
Patch 06
|
Lowered chance of meds in crates |
Patch 06
|
Large Demons can now sometimes appear above ground after end game |
Patch 06
|
Lumberjack juice recipe has been reworked so that it's easier to make in peaceful games |
Patch 06
|
Added hard survival to start difficulty settings |
Patch 06
|
Cooking buff durations changed from 8 hours to 4 hours in game time |
Patch 06
|
Hard survival; Reduced food spawns in crates. No Item storage crate respawn on load in this game mode. Lowered fish and animal spawns. Decreased target health and stamina regen speeds while cold. Increased penalty for raw/rotten meats |
Patch 06
|
Added some missing translations for cooking |
Patch 06
|
Fix for player not getting any effects from drinking the last bit of liquid from their pot or flask |
Patch 06
|
GPS locators placed on standing sticks now show the selected icon and retain it after saving and loading and improved positioning of 3d model on stick |
Patch 06
|
Fix for being able to interact with the cooking pot when refilling a container from the pot |
Patch 06
|
Fix for the grab bag opening rather than the player eating from the pot if the player was looking at the pot the entire time it was cooking |
Patch 06
|
Fixed utility page button color |
Patch 06
|
Changed the stick amounts needed in book from 48 to 60 for advanced log sled |
Patch 06
|
Fixed skinning on gold armor pickup |
Patch 06
|
Fix for some lake volumes poking out through terrain |
Patch 06
|
Fixed spelling of Protein Shake recipe |
Patch 06
|
Fixed lens flare occlusion not working if blood or cold post processing was active |
Patch 06
|
Fixed player getting stuck when quickly closing the grab bag after opening it on things such as storage, fires, and Virginia |
Patch 06
|
Fix for perishables getting desynced on shelves when a multiplayer client removes and fake drops them |
Patch 06
|
Fix for player getting into an unrecoverable state if they eat something in the inventory immediately after loading a save game |
Patch 06
|
Fixed issue with screen space reflection not always disabling correctly |
Patch 06
|
Various memory improvements |
Patch 06
|
Fixed issues with doors and hatches getting into a desynced state for multiplayer clients in some cases |
Patch 06
|
Fixed stumps not appearing outside after loading a save game inside a bunker or cave |
Patch 06
|
Fixed female cannibal broken neck and head gimbal flipping in hit with Molotov cocktail reaction animation |
Patch 06
|
Fixed a bug where equipping the lighter with the rope gun held looked odd |
Patch 06
|
Fixed some popping on crossbow animations |
Patch 06
|
Fixed Kelvin unable to pickup and drop arrows |
Patch 06
|
Fix for Muddy Cannibals stay near trees action only staying near the trees by player, and sometimes triggering too often |
Patch 06
|
Fixed case where audio on knight V could get stuck on |
Patch 06
|
Fixed audio when cutting tree with chainsaw |
Patch 06
|
Fixed navigation cutting when placing walls in ground that slopes up |
Patch 06
|
The players grab bag is now closed when interacting with a fire that has gone out |
Patch 06
|
After loading a save game, when drinking from a pot on a fire, the player will now receive the correct recipe stats instead of water |
Patch 06
|
Added audio for the pot lid bumping around when boiling |
Patch 06
|
Tuned some high max instances on ambient events and mutant footsteps |
Patch 06
|
Made water splatters max distance a lot shorter and edited volume curve |
Patch 06
|
New audio for Demon Boss sequence; more synced impacts and grappling sounds, and Demon Boss jump and vocals |
Patch 06
|
Better pot fill with water audio |
Patch 06
|
Added sound for hug in chopper leave sequence |
Patch 06
|
Made Knight V on mud and water not play water splash when stopped |
Patch 06
|
Added sounds of emptying cooking pot and flask |
Patch 06
|
Altered gold room vista lightning audio |
Patch 06
|
Fixed guitar playing audio stuck on when interrupted by crash or knockdown |
Patch 05 - Hotfix 3 | |
Patch 05 - Hotfix 3
|
Fixed lock up/delay on sleeping if regrow trees was turned on and lots of trees and bushes had been cut down |
Patch 05 - Hotfix 3
|
Fixed some armor values being set incorrectly |
Patch 05 - Hotfix 2 | |
Patch 05 - Hotfix 2
|
Fixes crash on some machine configurations |
Patch 05 - Hotfix 1 | |
Patch 05 - Hotfix 1
|
Fixed enemies spawning in peaceful mode in save games |
Patch 05 - Hotfix 1
|
Fixed fires not extinguishing when fuel is depleted |
Patch 05 - Hotfix 1
|
Fixed issue where opening grab bag on standing fires could leave UI visible on screen |
Patch 05 | |
Patch 05
|
Buildable basic and advanced log sled |
Patch 05
|
Tree regrowth (setting is on by default) with a 10% chance to randomly regrow when you sleep |
Patch 05
|
Findable cooking pots and new advanced cooking system |
Patch 05
|
Can now add tarps to log structures |
Patch 05
|
2 new found footage clips added |
Patch 05
|
Beached sail boats location added |
Patch 05
|
79 new ponds and 34 new lakes added to map |
Patch 05
|
You can now play the guitar |
Patch 05
|
Added Timmy mutated arm to demon battle scene |
Patch 05
|
New wearable clothing item added |
Patch 05
|
New Kelvin commands added to reset traps, fill log sleds and fill drying racks with fish |
Patch 05
|
Days Survived now shows the correct readout if the player died during the final interactive cutscene by jumping into the propeller blades |
Patch 05
|
Cannibals in villages will now sometimes engage in a test of strength fight with another cannibal |
Patch 05
|
Cannibal fear is now affected by group size, single cannibals will have more fear, large cannibal groups will have less |
Patch 05
|
Shotgun rail is now on side of gun instead of top to avoid blocking vision |
Patch 05
|
Turtles will now only lay eggs on sand |
Patch 05
|
Muddies will sometimes get bored with the player and run away if not angry |
Patch 05
|
Added Timmy mutant arm visuals to demon boss cutscene |
Patch 05
|
Lowered priority for female cannibals stealing logs |
Patch 05
|
Eagles may now steal dead fish |
Patch 05
|
Throwing dead bodies on spring traps now sends them flying into air |
Patch 05
|
Moldy food and dead flowers added to banquet hall |
Patch 05
|
Timmy will now block the exit to hell cave until after you have defeated the boss demon |
Patch 05
|
Timmy’s jacket will now be ripped after demon boss battle scene |
Patch 05
|
GPS Map updated with latest lakes and rivers |
Patch 05
|
Dead small birds now float in water |
Patch 05
|
Fix for duplicating logs in storage triggers |
Patch 05
|
Knight V improved sheen on pickup |
Patch 05
|
Enforced max server name length |
Patch 05
|
Lobby list performance improved in preparation for an upcoming feature |
Patch 05
|
Improved support for loading into large multiplayer saves and help with structures vanishing |
Patch 05
|
Rotated the shotgun in the weapon case in inventory so that the mods are visible now that they are on the side |
Patch 05
|
Added localized display names for Points of Interest notifications |
Patch 05
|
Player no longer makes a drinking sound when refilling a container with liquid |
Patch 05
|
3D Printer will once again update the resin volume readout when the printer is refilled |
Patch 05
|
If an item instance module fails to deserialize on load, it will no longer stop the rest the of the players inventory from loading |
Patch 05
|
Renamed bunker locations to be clearer when discovered |
Patch 05
|
Improved docks draw distance |
Patch 05
|
Added more tree moss/vines in areas of map |
Patch 05
|
Improved bunker food lighting |
Patch 05
|
Bunker luxury details added; More decorative items, vases, and more dead bodies |
Patch 05
|
Added cooking pot pickup to tech apartment in bunker residential |
Patch 05
|
Looking around now updates the target cut position when aiming at a log with an axe equipped (before it was only calculated when first targeted) |
Patch 05
|
It is no longer possible to cut off holes in floors supporting furniture or windows from a wall that is supporting wall structures |
Patch 05
|
Kelvin will now choose another tree to chop if a tree structure is placed on it |
Patch 05
|
Kelvin's order will complete with the thumbs up if there are no more Arrows/Bolts, Berries, or Radios to retrieve and drop |
Patch 05
|
Kelvin will now have berries in his hand when eating them. On fishing will have fish on initial grab |
Patch 05
|
Added fail safe protection against enemies falling through world and not deactivating |
Patch 05
|
Multiplayer clients will now see the proper GPS locator type on Virginia instead of default icon |
Patch 05
|
Current wetness on characters now replicates to multiplayer clients |
Patch 05
|
The chainsaw revved state will now be heard and seen by other players and rev will stop when knocked down |
Patch 05
|
Fixed small birds flying under the water surface when flying over deep lakes |
Patch 05
|
Fixed a fish bunching up issue |
Patch 05
|
Can no longer drink lava |
Patch 05
|
Fixed under lava visuals |
Patch 05
|
Fixed snow and wetness occlusion volumes used in specific world locations not initializing properly |
Patch 05
|
Fixed a visual arm pop on player that appeared sometimes when landing from a fall or jump |
Patch 05
|
Fixed Twins not always turning towards player before taunting |
Patch 05
|
Fixed fingers stuck in standing idle after burning death |
Patch 05
|
Fixed projectile impact FX for flesh and hard surfaces not replicating to other players in multiplayer |
Patch 05
|
Fixed player sometimes being able to interact with other triggers when notepad was open, which could get player into stuck state |
Patch 05
|
Fixed cannibals not staying snapped to tree edge while shimmying around the tree |
Patch 05
|
Fixed bug where cannibals could take dismember damage while blocking |
Patch 05
|
Fixed muddy cannibal getting angry at player if hit by a rock thrown by another muddy |
Patch 05
|
Fixed some cases of cannibals getting blocked by collision at or above head |
Patch 05
|
Fixed muddies having standing collision instead of hunched over |
Patch 05
|
Fixed eating dead squirrels not increasing character fullness stat |
Patch 05
|
Fixed some cases of far snaps for Sitting and Jumping on Rock |
Patch 05
|
Fixed the cave shark sometimes being killed by creepies |
Patch 05
|
Fixed multiplayer client thrown logs not breaking foliage when far away from server player |
Patch 05
|
Fixed multiplayer client-thrown logs not causing a hit reaction on enemies |
Patch 05
|
Fixed multiplayer clients not seeing burning effects when dead puffies are thrown onto a fire |
Patch 05
|
Fixed multiplayer clients unable to put cannibals into the injured limb state and fixed some animation blending and smoothness issues in the injured state |
Patch 05
|
Fixed Kelvin radios deactivating when moved far from original location, and fixed carry positioning visuals for multiplayer clients |
Patch 05
|
Kelvin will no longer pickup broken radios |
Patch 05
|
Fixed Kelvin when moved far away from tree target unable to find another tree to clear automatically |
Patch 05
|
Kelvin Finish Structure command; Fixed some issues with counting logs needed. If he's holding unused items they will now be dropped on ground |
Patch 05
|
Fixed a case where Kelvin stood carrying a single log instead of placing it then cutting a tree |
Patch 05
|
Fixed Kelvin getting stuck if the holder he was filling was removed or destroyed. Now he will drop the item and complete the order |
Patch 05
|
Fixed Kelvin trying and failing to fill item holders that are far above the ground |
Patch 05
|
Fixed case where a leaning beam could link a free pillar with a structure on an incompatible placement grid |
Patch 05
|
Fixed context allowing to place a beam with same support on both ends that isn't an Apex or a Wall |
Patch 05
|
Fixed detached pillar placement creating degenerate pillar if it fails to find supporting ground, now properly prevents placement if there is no ground bellow (could happen when placing off a cliff for example) |
Patch 05
|
Fixed one case where quickly sharpening stick posts causes the cut animation to fail for subsequent cuts |
Patch 05
|
Fixed player getting stuck in carry log animation by rapidly placing and taking a log from the log holder |
Patch 05
|
Fixed cutting quarters off dynamic logs sometimes hard to target |
Patch 05
|
Fixed Repair Tool hitbox active while it is equipped |
Patch 05
|
Fixed some wrong settings for quarter log LODs (rendering performance improvement) |
Patch 05
|
Fixed Defensive Walls and DW Gates unable to be damaged by player melee hits |
Patch 05
|
Fixed leaned beams sometimes accepting pillars on top of the bottom end before planks are added |
Patch 05
|
Fixed cutting Defensive Wall spikes moving player too close which made subsequence cuts harder to aim |
Patch 05
|
Fixed some localized entries in the configuration menus not showing properly on Windows machines set to Turkish display language |
Patch 05
|
Cut down trees with axe tutorial should now only trigger the first time |
Patch 05
|
Battery indicator on the NVGs should no longer disappear after performing certain actions |
Patch 05
|
Fixed flickering/distortion that could appear for some players in late game saves |
Patch 05
|
Increased reflection probe atlas to 4096x2048 (should fix issues where reflection probes could break/show wrong probes) |
Patch 05
|
Burning Puffies should now look correct/not distort |
Patch 05
|
Fix for 3D Printer not showing the correct initial amount of resin |
Patch 05
|
3D Printed Sled can no longer be placed on the crafting mat |
Patch 05
|
Improved player audio for other players in multiplayer |
Patch 05
|
Added some Timmy voice acting to Gold Room cutscene |
Patch 05
|
Made chainsaw transition to cutting sound faster |
Patch 05
|
Reduced fade time on intro helicopter crash music |
Patch 05
|
Made first look guitar sting 3d |
Patch 05
|
Added beeps to opening helicopter crash |
Patch 05
|
Improved demon boss audio |
Patch 05
|
Set some various small objects in bunkers/morgue to have surfaces tagged for impact sounds and get melee impact physics |
Patch 05
|
Added ragdoll impact sounds to deer and baby |
Patch 04 - Hotfix 1 | |
Patch 04 - Hotfix 1
|
Fixed Virginia GPS Tracker not clearing when returned to player |
Patch 04 - Hotfix 1
|
Fixed Kelvin having two GPS trackers |
Patch 04 | |
Patch 04
|
Added new ‘Action Cam’ item and first found footage tape |
Patch 04
|
Added new point of interest discovery laptops |
Patch 04
|
Added ability to name save games |
Patch 04
|
Added kick and ban popup messages when kicked or banned from a game |
Patch 04
|
Kelvin can now carry 2 logs at a time! |
Patch 04
|
Brighter night vision goggles |
Patch 04
|
Added snow impact effects to snow crash cutscene |
Patch 04
|
Longer Timmy fighting demon boss intro animation |
Patch 04
|
High sentiment Virginia should now visit player more often |
Patch 04
|
Added more spots in villages for cannibals to stand watch or sit around |
Patch 04
|
Muddies are now more likely to flee when scared |
Patch 04
|
Cannibals now sometimes look at each other when not fighting |
Patch 04
|
Cannibals have new animation variations for running and lunging attacks making them more evasive in combat |
Patch 04
|
Cannibal creepy and leaf armor will now be visually broken and knocked off when hit |
Patch 04
|
Female cannibals will sometimes drink blood from village troughs or from dead animals, cheer for other family members and occasionally dance to radio music |
Patch 04
|
Male cannibal will now sometimes bash dead bodies of enemies |
Patch 04
|
Skinned small animals now will have skinned visuals. Specifically the rabbit, squirrel, eagle, duck, seagull, land turtle |
Patch 04
|
Low health Deer and Moose will sometimes lay down and rest |
Patch 04
|
Add a wetness amount per character that increases when submerged in water or cleaning in water, and reduces over time when not |
Patch 04
|
Dead bodies now get washed (blood/dirt) in water |
Patch 04
|
Increased Deer bleeding and increased damage caused by hitting front body |
Patch 04
|
Bird flight speed increased by a small percentage |
Patch 04
|
Torn silver jacket added to end mutant |
Patch 04
|
Added some ducks on the golf course |
Patch 04
|
Added north arrow guide to mini map |
Patch 04
|
Ballistic impact effects from other players will now be visible in multiplayer |
Patch 04
|
Armor is now dropped if the player does not have available space for it if it's cycled off being worn |
Patch 04
|
Grenades and bombs will now play a water explosion effect when thrown in water |
Patch 04
|
Dead cultists clothing is now bloody |
Patch 04
|
Added more flower wreaths on some dead cultists |
Patch 04
|
Added new binder prop to security rooms |
Patch 04
|
Improved some of the lighting in bunker residential |
Patch 04
|
Improved armor rack LOD |
Patch 04
|
Added binoculars, night vision goggles, wire and lightbulbs to quick select slots |
Patch 04
|
3D Printer readouts should update more accurately now |
Patch 04
|
Fallen Log E scaled down to 65% size |
Patch 04
|
Some fixes for open edges on cliff above golf course |
Patch 04
|
New lake added to golf course |
Patch 04
|
Kelvin can now finish building shelves |
Patch 04
|
Setup LOD’s for logs in storage holders |
Patch 04
|
GPS map updated to include all current ponds and lakes |
Patch 04
|
Removed location pins from opening cutscene laptop screen |
Patch 04
|
‘I Dream of Sushi’ achievement is once again achievable |
Patch 04
|
Fix for players game hanging when switching from empty slingshot to another ranged weapon that has swappable ammo |
Patch 04
|
Player should no longer get into a bad state if they are spamming a weapon hotkey while opening a door with a keycard |
Patch 04
|
Animal Hide and tech mesh will now be greyed out on the grab bag when interacting with an armor rack |
Patch 04
|
Removed rebinding for back action |
Patch 04
|
Fixed lone life jacket floating in sky |
Patch 04
|
Fixed issue where option menu could be opened at the end of loading screen |
Patch 04
|
Fixed some missing player disconnected notifications |
Patch 04
|
Fix for not being able to drink from deep bodies of water |
Patch 04
|
Crafted spears no longer fall through cave floors |
Patch 04
|
When a storage structure is destroyed and stored pickups are spawned, it is now spread over multiple frames to ease the performance overhead and create less frame stutter |
Patch 04
|
Fixed issue where the left side UI notifications would stop showing up after the player has died |
Patch 04
|
Trying to equip your left hand item light is now blocked when the player is in another action |
Patch 04
|
Fix for collider not being enabled on dynamic pickups sometimes |
Patch 04
|
Fix for pause menu continuing to add force to players on ziplines |
Patch 04
|
Fixed some initialization issues causing DLSS to not be enabled by default / after reset settings |
Patch 04
|
Added harsh slope limitation to block riding knight V up steep slopes |
Patch 04
|
Added localization credit names and fixed font for fallback characters |
Patch 04
|
Fix for player crouching while riding Knight V |
Patch 04
|
Fixed being able to dismember dead cannibal without destroying armor on the limb first |
Patch 04
|
Fixed big hut destruction sometimes leaving a floating corpse and standing walls with no collision |
Patch 04
|
Fix for the quick select bag getting stuck in the players hands or getting stuck in a bad state if it is triggered at the exact same time as the player begins swimming |
Patch 04
|
Fixed Kelvin carry radio position |
Patch 04
|
Fix for clients in multiplayer sometimes seeing muddy cannibal hit reacts have standing glitch frames |
Patch 04
|
Fixed muddy cannibal leaf piles sometimes not showing for multiplayer clients |
Patch 04
|
Fixed multiplayer clients not seeing Kelvin carried arrows properly |
Patch 04
|
Fixed multiplayer clients sometimes doing first note long animation on first interact with Kelvin |
Patch 04
|
Fixed a case where clients could see and interact with a "ghost" Kelvin not at his real position |
Patch 04
|
Some fixes for Virginia washing in waterfall, and will now occur at more waterfalls around the map |
Patch 04
|
Virginias GPS will now retain the assigned icon when given to her |
Patch 04
|
Fix for Virginia or Kelvin sometimes getting stuck in sitting animation |
Patch 04
|
Fix thrown small rocks falling through ground when bouncing |
Patch 04
|
Fixed silenced pistol shot being heard as regular shot by other players |
Patch 04
|
Fixed case of player getting stuck in skinning action |
Patch 04
|
Shovel attack will now slow down when low stamina |
Patch 04
|
Fixed wrong ceiling panel in bunker entertainment |
Patch 04
|
Fixed destroying defensive wall log with spike not using the right model for the spawned pickup, also solved the scaling issue |
Patch 04
|
Fixed cutting defensive wall spike not working in some cases |
Patch 04
|
Fixed scaling of destroyed rock reinforcement pickups |
Patch 04
|
Fixed destroyed defensive wall spikes of quarter Logs not working properly |
Patch 04
|
Destroying ramps a solar panel is on now spawns a pickup |
Patch 04
|
Placed solar panels now have collision |
Patch 04
|
Fixed a specific case where connecting Electric Wires would not work |
Patch 04
|
Fixed bug causing incorrect count of light bulbs and solar panels received on pickup |
Patch 04
|
Fixed case that allowed placing a Beam connecting two structures from unaligned grids, resulting in a degenerate stretched or compressed Beam |
Patch 04
|
Fixed Lookout tower placement being blocked if there is a Defensive Wall underneath the overlook |
Patch 04
|
Fixed One sided apex blocking placing Pillars on top of Ramps |
Patch 04
|
Removed switch mode UI prompt that didn't do anything when placing a Defensive Wall Gate |
Patch 04
|
Fixed an issue that would result in multiplayer clients unable to build anything or receive construction updates from the host |
Patch 04
|
Fixed case where snow & wetness occlusion as well as solar panel initialization didn't work for tree structures |
Patch 04
|
Fixed case where removing an electric wire didn't work properly and could prevent the underlying power grid system from splitting in two and behaving as expected |
Patch 04
|
Fixed case where a leaning beam snap point would be invalid (arrow in red) when it should be allowed |
Patch 04
|
Fixed issue when loading a save that could prevent other features such as placing ramps from functioning properly |
Patch 04
|
Fixed a case where a free pillar in middle of a grounded beam grid would cause degenerate leaning beam placements |
Patch 04
|
Fixed destroying solar panel support not cascading to the solar panel |
Patch 04
|
Fixed issue where drinking while holding multiple log planks could result in broken animation state |
Patch 04
|
Fixed case where non log items spawned by construction system would fall through the ground |
Patch 04
|
Fixed destroyed log pickups ending up with oversized collision |
Patch 04
|
Fixed destroyed non log element pickups not matching physics with the visual in some cases |
Patch 04
|
Fixed structure collapse applying delay between elements even if it doesn't spawn a pickup, resulting in weird behavior when destroying the fire wood stack for example |
Patch 04
|
Fixed some issues with Beams leaned down slopes from Walls, which were incorrectly displaying the lift preview prompt and placing awkwardly |
Patch 04
|
Fixed issue causing some missing Beam snap points after removing a pillar supporting a beam that is also supported by a Wall |
Patch 04
|
Fixed multiplayer issue where players enter a broken state if killed while starting to climb a rope |
Patch 04
|
Fixed multiplayer issue where placing a stick or rock path would wrongly show up for remote players while placing it, which could lead to game breaking issues |
Patch 04
|
Fixed multiplayer issue with physics doors that could prevent clients from locking it if it was stuck open on host side |
Patch 04
|
Fixed players able to remove chairs and benches from under seated AI or remote players |
Patch 04
|
Fixed destroyed defensive walls built with non-full Logs reverting to unsharpened state |
Patch 04
|
Fixed element collapse order for apex & one-sided apex, ensuring top elements break before lower ones |
Patch 04
|
Fixed one-sided apex behaving oddly when hit with a repair tool |
Patch 04
|
Fixed issue preventing placing a Beam from a Pillar to the top of a Leaning Beam if there is another Beam linked |
Patch 04
|
Fixed case where Leaning Beams were not being repaired properly |
Patch 04
|
Fixed issue with Beams supported by a low Ramp that would prevent removal of the Beam and add a degenerate Pillar placement |
Patch 04
|
Fixed multiplayer issue where players could dismantle a Log from a Wall and add a Wall Beam simultaneously, resulting in a floating Beam |
Patch 04
|
Fixed some sounds in multiplayer having a very low precision location |
Patch 04
|
Fixed other players hearing double impact sounds from shovel and repair tool |
Patch 04
|
Cannibal armor now has impact audio when hit |
Patch 04
|
Pistol no longer doubles up on its reload audio |
Patch 04
|
Tuned terrain and motor levels of Knight V |
Patch 04
|
Fixed fade time on gunshots in opening crash sequence |
Patch 04
|
Added gunshots to the Demon Boss sequence |
Patch 04
|
Demon Boss attack audio and hurt audio for intro and added new music sting audio |
Patch 04
|
Tuned waterfalls large and small, and water spots |
Patch 03 | |
Patch 03
|
Rideable E.U.C. ‘Knight V’ |
Patch 03
|
Nightvision goggles |
Patch 03
|
Solar panels, light bulbs and wires added to construction system |
Patch 03
|
Ramps/Stairs can now be built between a beam and a wall |
Patch 03
|
Buildable spring trap |
Patch 03
|
Working armor rack (replaces mannequin) |
Patch 03
|
Added button / option to delete saves (also limited amount of save slots to 30 to fix issues with steam cloud sync) |
Patch 03
|
Dead babies now have buoyancy in water |
Patch 03
|
Mr. and Mrs. Puffton clothes now burn up when they are burned |
Patch 03
|
Added security camera model to bunker luxury entrance |
Patch 03
|
Cannibal lookout towers and large huts are now breakable |
Patch 03
|
Adjusted navigation areas by lakes to fix issue with stuck animals/characters around edges |
Patch 03
|
Can now pickup and throw puffy dead bodies |
Patch 03
|
Dismembering dead characters with melee is now easier |
Patch 03
|
Adjusted creepy spawning logic in caves, should no longer visibly spawn and should not lead to over the top amounts of enemies in caves over time |
Patch 03
|
Improved some enemy base attack logic |
Patch 03
|
Enemy damage game setting is now properly replicated to clients in multiplayer |
Patch 03
|
Kelvin "return to shelter" command will also return to hunting shelters and beds |
Patch 03
|
Kelvin can now pick up all types of arrows, visibly carry them, and drop the proper type of arrow |
Patch 03
|
Fly Swatter and Bone Maker traps will no longer trigger on small animals |
Patch 03
|
Improved morgue lighting in bunker residential and added some dead cultists there |
Patch 03
|
Added flower wreaths to some dead cultists |
Patch 03
|
Added world position fixer to block player going outside the bounds of the world on X and Z |
Patch 03
|
Added quarter resolution mipmap limit option and set book pages to use it, to prevent them becoming unreadable at low texture settings |
Patch 03
|
Set rock, stick and small rock to disable colliders when not dynamic |
Patch 03
|
Fixed player clothing blend shapes not always properly applying visually to other players in multiplayer |
Patch 03
|
Tarp and turtle shell will now show their item count in inventory |
Patch 03
|
Renamed mannequin to armor rack |
Patch 03
|
Changed amount of duct tape required to build armor rack to 1 |
Patch 03
|
Added shimmy area after boss fight in hell cave |
Patch 03
|
Made it possible to leave hell cave if reentering it after completing game |
Patch 03
|
Rope climb trigger for caves is now accessible from a wider angle |
Patch 03
|
Creepies will now be hidden if they manage to wander into any cutscenes |
Patch 03
|
Virginia will now stash guns when carrying a gift and drop gift when entering combat |
Patch 03
|
Cannibal ability to dodge heavy attacks increased |
Patch 03
|
Increased John2 damage to structures |
Patch 03
|
Enemies now flee further when scared |
Patch 03
|
Fixed issue with nomad cannibal families spawning more than maximum allowed amount |
Patch 03
|
Fixed more cases of enemies and large animals able to spawn in player bases |
Patch 03
|
Fixed missing translation on find the Puffton tutorial messages |
Patch 03
|
Fixed slight delay when hovering over the exit confirm button |
Patch 03
|
Fixed some more cases of being able to glitch out of the world using a stick |
Patch 03
|
Fixed animation pop in puffy male walk aggressive loop |
Patch 03
|
Fixed some areas players could get stuck in hell cave |
Patch 03
|
Dropped backpack should now properly spawn if the player saves and reloads before picking it up |
Patch 03
|
Grab bag should no longer get the player stuck in a bad state if it is opened and closed quickly |
Patch 03
|
Player should no longer get into a broken state if they begin swimming while performing the refill flask action |
Patch 03
|
Added a safety measure that if the player somehow gets into a state where they are missing a vital item such as their lighter, tracker, combat knife, guide book or grab bag, they will be readded when a save game is loaded |
Patch 03
|
When the player’s dropped backpack is picked up, it double checks to ensure that the player now has the backpack item |
Patch 03
|
Player should no longer be able to lose their backpack from using their Quick select in some rare use cases |
Patch 03
|
Fish on drying racks will no longer despawn when their max pickup count is reached |
Patch 03
|
Items on the camp fire will no longer auto despawn |
Patch 03
|
Fixed heavy actor sometimes popping to standing when hit again during hit head reaction |
Patch 03
|
Fixed Kelvin not stopping trying to fill holder that player put final item in |
Patch 03
|
Fixed player getting into stuck state if machete ground attack was interrupted |
Patch 03
|
Fixed stun baton FX sometimes stuck on when interrupted |
Patch 03
|
Fixed issue with there sometimes being more fish than maximum allowed amount |
Patch 03
|
Improved logic to better prevent cases of seeing enemies pop in |
Patch 03
|
Fixed falling trees not hitting cannibals |
Patch 03
|
Fixed clients sometimes seeing extra GPS locators for Virginia |
Patch 03
|
Fixed multiplayer client’s taking gun with multiple mods from Virginia losing a mod |
Patch 03
|
Fixed visual issues decapitating heavy faceless cannibal and female puffy |
Patch 03
|
Applied logarithmic scale to volume sliders |
Patch 03
|
Add an audio event for animations where cannibals hits club against ground |
Patch 02 - Hotfix 1 | |
Patch 02 - Hotfix 1
|
Fixed issue where you could die when going down cave slides |
Patch 02 - Hotfix 1
|
Linked volume of boss monster intro sting to audio slider settings |
Patch 02 - Hotfix 1
|
Reverted change to storage saving, they will now function as before. We will reimplement this fix once we have a better solution for replenishing items |
Patch 02 | |
Patch 02
|
Added new demon boss to end of hell caves |
Patch 02
|
Added dead cultists to map |
Patch 02
|
New double story cannibal hut type added |
Patch 02
|
Added turtle shell rain collector |
Patch 02
|
Added new tougher puffy variation |
Patch 02
|
New surveillance room added to bunker residential |
Patch 02
|
New cave system added |
Patch 02
|
Added admin panel for admin clients |
Patch 02
|
Additional story elements added |
Patch 02
|
Added auto backup system when overwriting saves |
Patch 02
|
Moved gold armor to new cave system |
Patch 02
|
Removed keypad entrance to bunker luxury, will now need to open it an alternate way |
Patch 02
|
Container items will now save their state in single player, so if they are opened or broken, they stay that way |
Patch 02
|
Improved lit fire torch brightness when viewed in first person |
Patch 02
|
Removed instant season switch logic from sleeping |
Patch 02
|
Adjusted the min/max turbulence of wind to prevent extreme mesh distortion at highest intensity |
Patch 02
|
Firewood now crumbles when it’s fuel is used up on fires, and can then be replaced with new firewood |
Patch 02
|
Furniture or ziplines can no longer be attached to doors and gates |
Patch 02
|
Repositioned dead sluggy in bunker residential making it possible to come back inside bunker |
Patch 02
|
Player is now able to use most left hand items while gliding |
Patch 02
|
Closing save menu will go back to game rather than pause menu |
Patch 02
|
Changed face on maintenance keycard to not be player character |
Patch 02
|
Improvements to Finnish and Traditional Chinese text |
Patch 02
|
Improved look of old paper pickups |
Patch 02
|
Added books to bookshelves in bunker luxury |
Patch 02
|
Removed shotgun pickup from bunker luxury |
Patch 02
|
Gold armor pickup visual is now the full armor and is positioned to fit on skeleton burnt model |
Patch 02
|
Improved held location of flashlight and lighter when sliding |
Patch 02
|
Added additional wakeup locations in hell cave |
Patch 02
|
Increased fullness from eating MRE’s and decreased fullness from eating cat food |
Patch 02
|
Rabbits and Squirrels will now try harder to evade player and run faster |
Patch 02
|
Added unique hit reacts to dining hall bosses and replaced their knockdowns from shotgun with smaller staggers |
Patch 02
|
Player no longer takes survival stat damage while strung up on effigies |
Patch 02
|
Gold Armor now absorbs 70% demonic damage instead of 90% |
Patch 02
|
Increased burn time on camp fires |
Patch 02
|
Increased fire fuel amount provided by leaves & cash by x10 |
Patch 02
|
Reduced chainsaw full charge duration |
Patch 02
|
The flashlight will now auto replace the battery sooner so that it happens before the light begins to fade |
Patch 02
|
Fixed Item Duping using storage holders |
Patch 02
|
Custom day length settings will now work correctly |
Patch 02
|
Fixed multiple cases of enemies able to spawn inside player built bases |
Patch 02
|
Fixed pops on machete block animations |
Patch 02
|
Fixed bloom on tech armor blowing out visually |
Patch 02
|
General navmesh improvements |
Patch 02
|
Fixed issue where leaving save menu would bring back HUD and leave menu state in pause menu |
Patch 02
|
Fixed locking player movement when starting to dig to fix alignment issues |
Patch 02
|
Floors no longer allow placing walls if there is a leaning beam above |
Patch 02
|
If a held item is set to require both hands, the equip will now also drop any logs the player was holding, fixes glider disappearing when player attempts to equip it while holding a log |
Patch 02
|
Can no longer drink water while swimming |
Patch 02
|
Fixed missing cleanup of the player out of breath audio |
Patch 02
|
Fix for players dying instantly if jumping in water and rebreather was out of air |
Patch 02
|
Camp Fires will no longer set off fire sprinklers until the fire has been lit |
Patch 02
|
Fixed issue with the player getting in to a bad state if they died while performing an interaction in their inventory, such as eating or crafting |
Patch 02
|
Fixed issue where the player could get stuck in a bad state when equipping, stashing and equipping items very quickly |
Patch 02
|
Fixing issue with the player sometimes being able to begin eating by using hotkeys while starting other actions |
Patch 02
|
Fix for binocular visuals getting stuck on screen if the player opens the pause menu while using the binoculars |
Patch 02
|
If the player is not grounded while the tutorial book is out, the tutorial book will be stashed |
Patch 02
|
Items can be equipped while not grounded again, excluding books |
Patch 02
|
Fix for campfires becoming interactable when the player is in another action if the player previously backed away from the fire while trying to light it |
Patch 02
|
Fix for having to look away from the fire after lighting it before it would be interactable |
Patch 02
|
Turtle Eggs will no longer hatch on shelves or on the players grab bag |
Patch 02
|
Fix for GPS locator not being cleared after being picked up and loaded from a save |
Patch 02
|
Fix for clicking anywhere in the grab bag taking an item back from Virginia if the player closed the grab bag while hovering over the missing item |
Patch 02
|
Fix for items not being able to be equipped from within inventory if they were not left or right hand items |
Patch 02
|
Tactical in coffin GPS locator will no longer show up after loading a save where the player has already picked it up |
Patch 02
|
Fix for clients not being in sync with the host for season duration if the starting season was spring |
Patch 02
|
Fixed issue with player out of breathe audio not following the player unless they are running |
Patch 02
|
Fixed hovering over crafted items on the mat not showing the total number of owned items including the ones on the mat |
Patch 02
|
Fix for player getting stuck in falling pose if quick select is opened at the same time as jumping |
Patch 02
|
Fix for the player always triggering the logic to dismount from a rope when dying; This was causing issues with incorrect items being equipped after death |
Patch 02
|
Fix for player being able to pull out their grab bag on fires when they do not have the grab bag |
Patch 02
|
Fix for survival damage not working in save games |
Patch 02
|
Multiplayer clients are now synced with the hosts stat damage and consumable effects settings |
Patch 02
|
Fix for breaking unfinished tree cabin giving infinite logs |
Patch 02
|
Fixed placement prompts staying behind when placement changes from valid to invalid in some cases |
Patch 02
|
Fixed beam supported by walls not propagating destruction properly to linked strutted beam |
Patch 02
|
Fixed some open edges on cliffs around world |
Patch 02
|
Fixed some cases of trees vanishing when walking over some parts of map above caves |
Patch 02
|
Fixed firewood giving different amounts of fuel for Host and client in multiplayer games |
Patch 02
|
Fixed snow appearing on some indoor plants in winter |
Patch 02
|
Blood reveal on Demon should now match the body part hit |
Patch 02
|
Fixed cut ferns flying up into air |
Patch 02
|
Fixed Kelvin being able to burn to death from fires |
Patch 02
|
Fixed some cases of A.I. actors getting into invalid states |
Patch 02
|
Improved A.I. navigation in structures |
Patch 02
|
Prevented some cases of animals and enemies able to spawn on player built structures |
Patch 02
|
Prevented some cases of enemies attempting to move to stimuli they can’t reach |
Patch 02
|
Fix For grab bag still being able to be equipped on garden plots even when the player does not have their inventory |
Patch 02
|
Fix for player clothing blend shapes not applying correctly in certain situations in multiplayer |
Patch 02
|
Fixed issue where other interactions would still be possible while the look animations were playing on equipping the book pickups |
Patch 02
|
Planting seeds in gardens will no longer consume two seeds at a time |
Patch 02
|
Item Crates and containers will no longer look closed if the player opens them, runs away and then comes back to them in single player |
Patch 02
|
Fix for players held items not being re-equipped if the player is wearing the rebreather and exits the water but the mouthpiece was not actively up |
Patch 02
|
Fix for players not getting their items back if the end game cutscene is triggered before they have picked up their dropped inventory |
Patch 02
|
Fix for all items always doing their first look action after the walkie talkie has been equipped |
Patch 02
|
Fixed player stuck with open grab bag if campfire is destroyed while they're adding something to it |
Patch 02
|
Fixed defensive wall placement UI rendering underneath cliffs |
Patch 02
|
Fixed pillar building decal drawing over hands |
Patch 02
|
Fixed Interacting with light fire prompt multiple times while lighting a fire getting player stuck in falling state |
Patch 02
|
Fixed fire axe and modern axe hitting metal sounding like hitting flesh |
Patch 02
|
Waves on shore audio no longer set to streaming |
Patch 02
|
Added some additional mouseover and pickup audio events for arrows |
Patch 02
|
Widened speaker spread on mutant voice events |
Patch 02
|
Made near distance levels of mutant audio events more consistent |
Patch 02
|
Fixed the occasional very loud mutant cry in mid distance |
Patch 02
|
Tuned audio on wind, streams, player footsteps, mutants and more |
Patch 02
|
Fixed hard cuts on some regular male mutant praying audio |
Patch 02
|
Added audio volume slider for Walkie Talkie |
Patch 01 - Hotfix 2 | |
Patch 01 - Hotfix 2
|
Fixing more cases of Kelvin being able to cut down tree houses |
Patch 01 - Hotfix 2
|
Fixed an issue where host’s held furniture pose could break in multiplayer |
Patch 01 - Hotfix 2
|
Fix for regular apex construction |
Patch 01 - Hotfix 1 | |
Patch 01 - Hotfix 1
|
Fixed an issue with dlss visuals during nighttime |
Patch 01 - Hotfix 1
|
Added extra guest keycard to the morgue of residential bunker |
Patch 01 | |
Patch 01
|
Added Binoculars |
Patch 01
|
Added Hang Glider |
Patch 01
|
Added Defensive Wall gate |
Patch 01
|
Added mid game boss fight into food bunker |
Patch 01
|
Added Settings Reset in the Options screen |
Patch 01
|
Added missing Virginia leather suit pickup to world |
Patch 01
|
You can now lock doors with a stick placed on the interior of the door |
Patch 01
|
Built small structures (furniture) can now be grabbed, while grabbed it can either be placed again somewhere or thrown to collapse it and get back its resources |
Patch 01
|
Some additional story elements added |
Patch 01
|
New headshot death animation variations added for cannibals |
Patch 01
|
Angry regular cannibals can attack now by jumping out of trees |
Patch 01
|
Small birds will now land and eat/gain fullness |
Patch 01
|
Added option to hide player name tags |
Patch 01
|
Added option to hide projectile reticle and trajectory |
Patch 01
|
Fish trap should now work and catch fish (every 5-10 minutes) as long as it's placed in water and the current season is not winter |
Patch 01
|
Added lookout towers to some cannibal villages |
Patch 01
|
Story Paper pickups will now show UI to "Zoom" in |
Patch 01
|
Added new structure type: One Sided Apex. Fills the space between a leaning beam and its supporting beam. Aligns automatically based on the leaning beam orientation. Fits quarter log variations to the right length automatically. |
Patch 01
|
Added sleep cooldown |
Patch 01
|
Set rest drain from hunger and dehydration to 0 |
Patch 01
|
Muddy Cannibals will now get less angry (from player proximity and in late game) |
Patch 01
|
Added possibility of Player Sleep Interruption events from nearby enemies that can reach player |
Patch 01
|
Tweaked fire drain rate to make using firewood more important |
Patch 01
|
Tweaked berries to give slightly more fullness |
Patch 01
|
Tweaked energy drink to give half as much hydration and less energy buff |
Patch 01
|
Tweaked amount of fullness and hydration all herbs and mushrooms give |
Patch 01
|
Hard enemy health setting reduced to 1.25x health |
Patch 01
|
Increased cannibal armor health by 1.5x on hard |
Patch 01
|
Kelvin catch fish order will end after a time |
Patch 01
|
Fixed opening a cave in late game having too many enemies |
Patch 01
|
Adjusted some player melee events and ranges for better A.I. responsiveness |
Patch 01
|
Halved shotgun damage |
Patch 01
|
Boosted seat rest amount from 0.3 to 0.7 |
Patch 01
|
Added regular Puffies to dining hall |
Patch 01
|
Increased health on creepies depending on amount of multiplayer players active |
Patch 01
|
Improved red cannibal animation and blends |
Patch 01
|
Fixed sleeping animation for female cannibal |
Patch 01
|
Set up player effigy struggle/idle for multiplayer |
Patch 01
|
Fixed ‘bouncy’ logs when deep in water |
Patch 01
|
Performance speed up for world locators |
Patch 01
|
Added Logic to allow hatches and doors to be forced open when player is spawned inside |
Patch 01
|
Fix for some LOD’s sometimes not switching correctly |
Patch 01
|
Fixed error caused when quitting while in death wakeup |
Patch 01
|
Unique/Story items are now force equipped when they are collected |
Patch 01
|
Door orientation is now determined by the position of the player when placing it, the face in front of player is the interior face |
Patch 01
|
Adjusted Deer and Moose locomotion for better pathing |
Patch 01
|
Prevented placing bench so close to objects that player could be stuck when standing up after sitting on it |
Patch 01
|
Added more small prop setup for melee impacts and collision |
Patch 01
|
Added LODs/optimization for the wall torch |
Patch 01
|
Destroying screw storage now spawns stored items as dynamic pickups |
Patch 01
|
Beach greebles regenerated with coral rock sizes reduced |
Patch 01
|
Bunker food fixed some small lighting issues |
Patch 01
|
Added radio to bunker food |
Patch 01
|
Turned the table cards for Mr. and Mrs. Puffton into story pickups |
Patch 01
|
Should no longer be able to get through locked doors with a stick (Sorry speed runners!) |
Patch 01
|
Fixed Kelvin cutting down trees with player structures attached |
Patch 01
|
Fixed keycard guest not opening the two doors in bunker entertainment and not being needed to get into bunker residential |
Patch 01
|
Fixed ghost blueprints not rendering underwater (for example fish trap) |
Patch 01
|
Fixed some stream underwater rendering glitches |
Patch 01
|
Fixed some potential issues on multiplayer disconnect |
Patch 01
|
Fixed multiple issues with input bindings |
Patch 01
|
Fixed player stuck after dying while climbing rope |
Patch 01
|
Fixed being able to place paper target on tarp collision |
Patch 01
|
Fixed place defensive wall option available on non grounded pillars, often resulting in invalid placement that gets rejected |
Patch 01
|
Fixed placing a defensive wall log against a pillar made of log quarter variation causing an invalid placement that gets rejected |
Patch 01
|
Fixed destroying the small animal deadfall trap getting its resources yielded back twice |
Patch 01
|
Fixed some issues occurring when a fire is destroyed while interacting with it |
Patch 01
|
Fixed lifting tarp with stick sometimes not detecting stick being equipped properly when auto equipped resulting in a unnecessary delay before performing the action |
Patch 01
|
Fixed adding log planks to ghost blueprint structures by splitting logs automatically not consuming the log properly |
Patch 01
|
Fixed case where some elements from some unbuilt outlines could be removed |
Patch 01
|
Volume fix for cave visuals disabling when navigating into some corners of caves |
Patch 01
|
Fixes for various open rock / cliff edges in terrain |
Patch 01
|
Fixed case where Virginia grab bag interaction could trigger at same time as pickup, leading to bad player state |
Patch 01
|
Fixed case of player stuck attacking with spear after revive |
Patch 01
|
Fixed enemy armor setting not working |
Patch 01
|
Fixed animal count setting not working correctly |
Patch 01
|
Fixed player able to trigger actions while doing ground attacks, fixes some possible temporary stuck states. |
Patch 01
|
Fixed some cases of small birds not being scared of player |
Patch 01
|
Fixed some incorrect keyboard icons for keypad inputs |
Patch 01
|
Fixed music not playing in title screen after leaving a multiplayer game |
Patch 01
|
Autumn ground leaves shouldn’t pop on visually as much now |
Patch 01
|
Player will no longer get into a broken state when trying to equip an item that they are already holding and have maxed out in inventory |
Patch 01
|
Fixed a transition to move with Tactical Axe which was preventing attack/block/parry from activating during it |
Patch 01
|
Fixed case where removing a beam supporting a pillar wouldn’t re-link the pillar properly with its new support, resulting in wrong pillar position calculated after the cascading repositioning process |
Patch 01
|
Fixed wood stack loading from saves as an apex (non retro-active) |
Patch 01
|
Added player saving system for cutscenes |
Patch 01
|
Fixed the cave shark eating severed limbs looking broken |
Patch 01
|
Fixed some cave entrance bat scare spawn locations |
Patch 01
|
Fixed some eagle perch landing / takeoff issues. Add a perch spot to tall dead stump |
Patch 01
|
Fixed issue where walking over entertainment bunker could cause trees and other world objects to disappear. |
Patch 01
|
Cannibals should no longer snap long distances to climb into windows |
Patch 01
|
Fix for clients no longer loading into the correct season when rejoining a saved game |
Patch 01
|
Players held items at time of knockout are now remembered upon being revived |
Patch 01
|
Tutorials will no longer be force closed when opening the pause menu and are instead just visually toggled. This should fix some tutorials such as the pick up construction element tutorial from completing before the player has actually done it |
Patch 01
|
Player will no longer slide down slopes when either utility book is held or when the player is in their inventory |
Patch 01
|
Can no longer attach both the laser sight and flashlight weapon mods to the crossbow at the same time |
Patch 01
|
Fixed some cases of multiplayer client able to duplicate logs |
Patch 01
|
Fixed repairing wood stacks not putting its elements back in correct position |
Patch 01
|
Fixed floating log when chopping down a tree with tree shelter attached to it |
Patch 01
|
Fixed Screw Structures being broken apart have no audio |
Patch 01
|
Tagged auto jumps off on portable light |
Patch 01
|
Fixed Kelvin dropping radios destroying the radio |
Patch 01
|
Fixed weapons given to Virginia not being returned with correct amount of ammo and weapon upgrades |
Patch 01
|
Modified fade distance on icons slightly to make them more visible |
Patch 01
|
Fixed for player able to be pushed through terrain if another players stand on their head |
Patch 01
|
Fixed opening hatches removing weapon upgrades from currently held weapon |
Patch 01
|
Made sure player correctly aligns to death marker when dying at high height |
Patch 01
|
Removed floating life vest |
Patch 01
|
Fixed displacement digging visuals breaking on some quality settings |
Patch 01
|
Improved audio CPU overhead |
Patch 01
|
Improved some cannibal audio/vocals |
Patch 01
|
Reduced audio stuttering issues |
Patch 01
|
Reduced intensity of high wind audio to reduce performance impact |
Patch 01
|
Reduced max instances of footstep audio to reduce CPU cost and improve performance |
Patch 01
|
Changed the audio ringing effect on explosions and grenades to lessen as you are further from the explosion to avoid it cutting out with distance |
Patch 01
|
Spittle audio added to first spittle nest in entertainment bunker |
Patch 01
|
Added fadeouts to physics sounds |
Patch 01
|
Tuned player rock footstep when running, waterfall and surf levels |
Patch 01
|
Added gun fight audio before door opening to “Get down son” cutscene |
Patch 01
|
Updated triggered and reset audio events on flyswatter, bone maker and small animal traps |
Patch 01
|
Prevented repair tool from spamming SFX causing performance and audio issues |
Patch 01
|
Fixed audio loop not ending when climbing down ropes |
Hotfix 3 | |
Hotfix 3
|
Fix for hotkeyed flask removing flask when used. |
Hotfix 3
|
Arms and Legs will now be equiped instead of eaten when hotkeyed |
Hotfix 3
|
Fix for hotkey button label not fitting in inventory view for some buttons |
Hotfix 3
|
Fixed hotkey icon showing first hotkey for all unassigned items |
Hotfix 3
|
Fixed Helldoor collider not blocking certain interactions |
Hotfix 2 | |
Hotfix 2
|
Added hotkey system for keyboard/mouse. Assign hotkeys in inventory by pressing numerical keys 0 through 9 on hovered items in inventory |
Hotfix 2
|
Added hint for hotkeys to loading screen |
Hotfix 2
|
Improved cutscene skip prompt; will now appear briefly at start or show when common skip keys are pressed (esc, space, etc) |
Hotfix 2
|
Added heavy attack tutorial to loading hints |
Hotfix 2
|
‘Back’ (default Esc) will close Tutorial book, Construction book and Grab bag interactions |
Hotfix 1 | |
Hotfix 1
|
Fix for removing the book from backpack locking up the game |
Hotfix 1
|
Fixed an issue with input mapping |