Compound Bow

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Overview[edit | edit source]

The Compound Bow in Sons of the Forest is a powerful ranged weapon that delivers high damage and precise shots. It is located in Maintenance B, which requires the Shovel to access. The Compound Bow is more accurate and deals more damage than the Crafted Bow, making it a superior choice for ranged combat.

Usage[edit | edit source]

The Compound Bow excels in stealth combat, allowing for silent takedowns. It supports all types of arrows, each with varying damage outputs. Charging the bow fully before releasing ensures maximum power and accuracy, ideal for headshots or crippling enemies.

Tips & Tricks[edit | edit source]

Worth it?[edit | edit source]

Absolutely! The Compound Bow is an essential weapon for players focusing on stealth and precision, providing superior damage and accuracy compared to the other bow.



Gallery[edit | edit source]

Compound Bow Display.png

Updates[edit | edit source]

No. Version Changes
1. Patch 12 •  Added Ranged aiming sensitivity option
2. Patch 13 •  Added ranged weapon aiming sensitivity support to the spear, bow and slingshot
3. Patch 14 •  Fixed player knocked down when holding a bow causing jerkiness of camera and animation
4. Patch 14 •  Removed pistol reload animation from the bows animation graph and stopped it from trying to perform the reloading animation if the lighter was also equipped
5. Patch 14 •  Improved the look of cycling arrows on the bow by not having the arrow flicker while switching to to the next arrow
6. Patch 14 •  When holding a bow and equipping the lighter, the lighter will no longer float through the air towards the players hand
7. Patch 14 •  Tactical bow resting idle can now be aimed down slightly further, bringing it in line with the crafted bow idle animation
8. Patch 15 •  Added story pages mouseover event and made crossbow mouseover and tactical bow mouseover come from same position
9. Patch 15 •  Fixed issue with melee weapons first looks not playing if the melee weapon was picked up for the first time while having a ranged weapon equipped
10. Patch 16 •  Crossbow, compound bow, crafted bow, shotgun and slingshot aiming improved
11. Patch 16 •  Shooting tree vines with bows and guns will now break the vines
12. Patch 16 •  Improved ranged weapon calculations to make sure impacts are detected when starting inside a collider
13. Patch 16 •  Improved arrow path to match trajectory when shooting bows
14. Patch 16 •  Crossbow, compound bow, crafted bow, shotgun and slingshot aiming improved
15. Patch 16 •  Fixed shooting ranged weapons while moving causing trajectory issues
16. Patch 16 •  Fixed fps affected accuracy on tactical bow
17. Full Game release •  If the bow does not have an arrow loaded but the player does have an available arrow type available in inventory, it will be automatically loaded into the bow
18. Small Patch 3 - Hotfix 3 •  Fixed held ranged weapon firing when propping tarps if ‘skip animations’ option is enabled