Katana

From Sons of the Forest Wiki
Jump to navigation Jump to search


Overview[edit | edit source]

The Katana in Sons of the Forest is a fast, powerful melee weapon that stands out for its speed and precision. It's highly sought after due to its ability significant damage with rapid strikes, making it ideal for taking on enemies quickly. The Katana can be found in Residential Bunker on the eastern side of the island, and obtaining it requires the Maintenance Keycard.

Usage[edit | edit source]

The Katana excels in close-quarters combat, with its fast attack speed allowing you to chain strikes and take down enemies before they have a chance to react. While it doesn't have the best blocking capabilities, its high attack speed more than compensates, especially when you use it to dismember enemies. The best strategy with Katana is to stay mobile, dodging and striking in quick succession to overwhelm foes.

Tips & Tricks[edit | edit source]

  • Use the Katana’s speed to attack quickly before enemies can react. Its precision is excellent for dismembering opponents, even before they’re fully down.
  • Since it doesn’t block well, pair it with defensive tactics like dodging or use it in combination with stronger blocking weapons.
  • You can add the Solafite Plating to enhance both the visuals and damage output.

Worth it?[edit | edit source]

Absolutely! The Katana is one of the best melee weapons in the game due to its speed and versatility. It's a must-have if you prefer aggressive playstyles, but even more defensive players, its offensive capabilities make it a great tool for a dispatching enemies swiftly. However, it's not ideal for blocking, so make sure to pair it with a good defensive strategy.



Updates[edit | edit source]

No. Version Changes
1. Patch 01 •  Added more small prop setup for melee impacts and collision
•  Adjusted some player melee events and ranges for better A.I. responsiveness
2. Patch 03 •  Dismembering dead characters with melee is now easier
3. Patch 05 •  Set some various small objects in bunkers/morgue to have surfaces tagged for impact sounds and get melee impact physics
•  Fixed Defensive Walls and DW Gates unable to be damaged by player melee hits
4. Patch 09 •  Fixed issue that was causing some structures to take more damage than intended when hit with melee weapons
5. Patch 13 •  Improved look of bloody katana
6. Patch 15 •  Fixed issue with melee weapons first looks not playing if the melee weapon was picked up for the first time while having a ranged weapon equipped
7. Full Game release •  Cannibal head damage multiplier from sharp melee reduced from 2x to 1.5x
•  Each level in strength now increases melee and tree chop damage by 1%