Mutants
Mutants or Creepies are enemies in Sons of the Forest, with the exception of Virginia. These are the most dangerous inhabitants of the Island that player can encounter.
Gameplay[edit | edit source]
Initially, creepy mutants are only encountered in the caves and bunkers. As the days progress however (specific day is unknown), many of the variants start to appear on the surface, often spawning near cave entrances and certain points of interest. Sometimes, Blind Mutants and Fingers can also be seen tied up in certain cannibal camps. With Patch 03, some of the creepy mutants (such as the Puffies, Fingers, and Twins) may spawn near the player’s base and target structures. Mutants have a high surface spawn rate near cave entrances, especially during winter.
Most are rather agile with high stamina, and their attacks deal high damage. They are rarely found solitarily and can quickly overwhelm an opponent that is underprepared or overexerts them. All of them are highly susceptible to explosives.
Origin[edit | edit source]
Most mutants once used to be regular human beings who were turned into abominations by the Mysterious Cube phenomena. Proximity to the cube seems to play a part in the mutations but it is uncertain to what degree.
Behavior & Physiology[edit | edit source]
All mutants are aggressively hostile towards humans, be they cannibals or the players. They are not hostile towards other mutants even if they are of a different variety, with the except of Virginia and the Caterpillar. They are attracted to player built structures similarly to the cannibals. They are able to detect when a cannibal or the player is wearing Creepy Armor, likely due to a heightened sense of smell.
Most of them have lost their sight and have developed heightened hearing and sense of smell to compensate. Some may have even developed electroreception[1] but not echolocation[2] or baroreception[3], as they are unable to detect a stealthily moving player if they are not too close.
Variants[edit | edit source]
Name | Loot | Description | Combat Tips |
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Mutant Baby | N/A | A mutated baby that crawls toward you and then shrieks as it does a leap attack. |
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Puffies Blue Puffy Spotted Puffy |
Creepy Armor | Thin, pale, bipedal male and female mutants that move slowly when undisturbed. When they detect you, they will run on two legs, or move even faster on all fours, using hit-and-run tactics. In groups, they are especially deadly and can overwhelm you. |
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Fingers | Creepy Armor | A dangerous bipedal mutant with fingers around a gaping hole in its torso and head. This mutant will move slowly one moment, then quickly the next, and can deal heavy damage with up to three swings of its head. |
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Twins | Creepy Armor | A male and female mutant joined at the hip. It will crawl toward you slowly with its long arms when trying to sneak up on you. This mutant is also capable of climbing walls and ceilings and when it attacks, it can move fairly quickly and strike from a wide range around itself. |
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Caterpillar | Creepy Armor | A long double-ended mutant that slinks its way toward you and attacks nonstop with powerful swings of its body. They are dangerous, but you can sidestep their attacks. |
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Sluggy | N/A | A sizeable slug-like mutant with many limbs reaching out from its folds. They are usually found blocking passageways and exits within the cave systems. |
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Legsy | Creepy Armor | A new mutant introduced in the full 1.0 release. It has two thick legs at the top and two large hands that help it move around with the addition of several fingers. It slithers around, flicking its strong legs over to perform attacks. |
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Holey | Creepy Armor | A new mutant introduced in the full 1.0 release. This mutant is a large mound of flesh with three legs. It has holes that cover its entire body. Given its size, it's surprisingly agile and will leap and jump at you. |
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Armsy | N/A | First of two mutants that made their comeback from first game. Still very powerful and mad. Starts spawning ater staying on the Island after finial scene. |
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Creepy Virginia | N/A | Second of two mutants that made their comeback from first game. Very agile and it is capable of great leaps allowing them to clear obstacles such as walls. |
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Demon | Creepy Armor | A thin creature with long limbs that can move quickly toward you to do its hind legs attack. You can often hear them skittering in the distance in some caves or bunkers. |
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Update history[edit | edit source]
Version | Changes |
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Early Access release |
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Patch 01 |
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Patch 03 |
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Notes[edit | edit source]
- ↑ Electroreception is the ability of creatures to detect the ambient electrical field of other living beings within a certain in proximity.
- ↑ Echolocation is the ability of creatures to detect all objects and living beings in their surroundings by emitting high frequency sound waves and detecting the reflections.
- ↑ Baroreception the is ability of creatures to detect changes in air pressure as objects or living beings move in their surroundings.