Caves
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For similar pages, see Bunkers and Grottos. |
Caves are a primary point of interest in Sons of the Forest, making their return from The Forest. Exploration yields loot, outfits, weapons, and utility items, lore snippets, and progresses the story. There are a total of nine marked caves that appear on the GPS.
Gameplay[edit | edit source]
Once caves are opened (destroying planks covering the entrance), mutants can begin spawning on the surface. Building near cave entrances eventually becomes very dangerous, as mutants begin to spawn in highest quantity near the caves as the days progress. After killing enemies, at least 2 mutants naturally respawn in the area each day.
Creepy takeovers of cannibal villages will begin occurring after at least one cave has been opened.
Rope Gun Cave[edit | edit source]
Entrance is immediately uphill from forest crash site.
Shovel Cave[edit | edit source]
The entrance is at the confluence of two rivers down from the mountain crash site. Once inside the player is greeted with untraversable wall of stalagmites with a zipline that leads over them. Accessing the rest of cave requires the Rope Gun. Following this, large sections of the cave is fully flooded and requires the Rebreather.
Ancient Armor Cave[edit | edit source]
The entrance to the cave is cut into the rock face next to the second largest lake by surface area. Right by the entrance a couple of cultists lay dead next to a book. Inside lies a flooded section that requires the Rebreather for further access.
Pickaxe Cave[edit | edit source]
Artifact Cave[edit | edit source]
Hell Cave[edit | edit source]
Access is through the Luxury Bunker. The cave is unmarked on the map.Gallery[edit | edit source]
Update history[edit | edit source]
Version | Changes |
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Patch 01 |
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Patch 02 |
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Patch 03 |
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Patch 04 |
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Patch 05 |
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Patch 06 |
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Patch 07 |
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Patch 08 |
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Patch 08 - Hotfix 2 |
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Patch 09 |
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Patch 11 |
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Patch 12 |
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Patch 13 |
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Patch 13 - Hotfix 1 |
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Patch 13 - Hotfix 2 |
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Patch 14 |
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Patch 15 |
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Full Game release |
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Full Game - Hotfix 1 |
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Full Game - Small Patch 1 |
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Full Game - Small Patch 3 |
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References[edit | edit source]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 The range shows the minimum to maximum enemies encountered depending on the chosen game difficulty.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 The enemy count is only applicable for the first 7 in-game days. The number of enemies and types encountered will become increasingly harder as time progresses.
- ↑ The appearance of the Shark is independent of the difficulty chosen.
- ↑ 4.0 4.1 The appearance of the Sluggy is independent of the difficulty chosen.
- ↑ On middle staked up dead mercenary at the cave's entrance.
- ↑ Teleport only after going inside bunker. When teleporting from the surface you will fall thru the map.