Mutants

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Mutants or Creepies are enemies in Sons of the Forest, with the exception of Virginia. These are the most dangerous inhabitants of the Island that player can encounter.

MutantsAll.png

Gameplay[edit | edit source]

Initially, creepy mutants are only encountered in the caves and bunkers. As the days progress however (specific day is unknown), many of the variants start to appear on the surface, often spawning near cave entrances and certain points of interest. Sometimes, Blind Mutants and Fingers can also be seen tied up in certain cannibal camps. With Patch 03, some of the creepy mutants (such as the Puffies, Fingers, and Twins) may spawn near the player’s base and target structures. Mutants have a high surface spawn rate near cave entrances, especially during winter.

Most are rather agile with high stamina, and their attacks deal high damage. They are rarely found solitarily and can quickly overwhelm an opponent that is underprepared or overexerts them. All of them are highly susceptible to explosives.

Origin[edit | edit source]

Most mutants once used to be regular human beings who were turned into abominations by the Mysterious Cube phenomena. Proximity to the cube seems to play a part in the mutations but it is uncertain to what degree.

Behavior & Physiology[edit | edit source]

All mutants are aggressively hostile towards humans, be they cannibals or the players. They are not hostile towards other mutants even if they are of a different variety, with the except of Virginia and the Caterpillar. They are attracted to player built structures similarly to the cannibals. They are able to detect when a cannibal or the player is wearing Creepy Armor, likely due to a heightened sense of smell.

Most of them have lost their sight and have developed heightened hearing and sense of smell to compensate. Some may have even developed electroreception[1] but not echolocation[2] or baroreception[3], as they are unable to detect a stealthily moving player if they are not too close.

Variants[edit | edit source]

Name Loot Description Combat Tips
Virginia N/A Player companion, killing not advised. N/A
Mutant Baby N/A A mutated baby that crawls toward you and then shrieks as it does a leap attack.
  • Block or sidestep to avoid its leap attack then hit it once or twice with a melee weapon.
  • Position yourself so you can see all or most of them so they can't flank you.
  • Explosives are highly effective
Puffies
Blue Puffy
Spotted Puffy
Creepy Armor Thin, pale, bipedal male and female mutants that move slowly when undisturbed. When they detect you, they will run on two legs, or move even faster on all fours, using hit-and-run tactics. In groups, they are especially deadly and can overwhelm you.
  • Ranged headshots will kill them.
  • Shoot their legs with ranged weapons to stun them, then hit them with heavy melee attacks or ranged attacks.
  • Leaf Armor, Sneaking, and Silent Weapons, such as the Crossbow or Silenced Pistol, will help you remain undetected.
  • Explosives are highly effective
Fingers Creepy Armor A dangerous bipedal mutant with fingers around a gaping hole in its torso and head. This mutant will move slowly one moment, then quickly the next, and can deal heavy damage with up to three swings of its head.
  • Hit their legs with ranged attacks or with a Crafted Spear to stun them, then hit them with heavy melee attacks or ranged attacks.
  • Buckshot is extremely effective at close range.
  • Explosives are highly effective
Twins Creepy Armor A male and female mutant joined at the hip. It will crawl toward you slowly with its long arms when trying to sneak up on you. This mutant is also capable of climbing walls and ceilings and when it attacks, it can move fairly quickly and strike from a wide range around itself.
  • Keep your distance when possible and use ranged attacks against one-half of the Twins to stagger it.
  • Headshots are effective.
  • Buckshot is extremely effective at close range.
  • Explosives are highly effective.
Caterpillar Creepy Armor A long double-ended mutant that slinks its way toward you and attacks nonstop with powerful swings of its body. They are dangerous, but you can sidestep their attacks.
  • Keep some distance between you and the Caterpillar, sidestepping whenever it flips toward you.
  • Use your most powerful ranged weapon to shoot it between flips and attacks.
  • Headshots are effective.
  • Buckshot is extremely effective at close range.
Sluggy N/A A sizeable slug-like mutant with many limbs reaching out from its folds. They are usually found blocking passageways and exits within the cave systems.
  • Use explosives to kill Sluggy and unblock the cave passageway or exit.
Legsy Creepy Armor A new mutant introduced in the full 1.0 release. It has two thick legs at the top and two large hands that help it move around with the addition of several fingers. It slithers around, flicking its strong legs over to perform attacks.
  • Stay back to avoid its long sweeping attacks with its legs.
  • Using any kind of weapon is effective. Melee is fine if you can get up close and personal and dodge the attacks.
Holey Creepy Armor A new mutant introduced in the full 1.0 release. This mutant is a large mound of flesh with three legs. It has holes that cover its entire body. Given its size, it's surprisingly agile and will leap and jump at you.
  • Stick to ranged attacks rather than melee.
  • Be careful to dodge its charged attacks where it will run straight toward you.
Armsy N/A First of two mutants that made their comeback from first game. Still very powerful and mad. Starts spawning ater staying on the Island after finial scene.
  • Use explosives for high damage.
Creepy Virginia N/A Second of two mutants that made their comeback from first game. Very agile and it is capable of great leaps allowing them to clear obstacles such as walls.
  • Stick to ranged attacks rather than melee.
Demon Creepy Armor A thin creature with long limbs that can move quickly toward you to do its hind legs attack. You can often hear them skittering in the distance in some caves or bunkers.
  • Wear Golden Armor to reduce demon damage by 70%.
  • Buckshot is highly effective.
  • Keep your distance and use ranged attacks when possible.
  • The Cross can scare the Demon and set it on fire which will kill it over some time.

Update history[edit | edit source]

Version Changes
Early Access release
  • Added to the game.
Patch 01
  • Increased health on creepies depending on amount of multiplayer players active
Patch 03
  • (Unlisted in patch notes) All creepies can now spawn in groups during the day, including as part of an attack on the player's base. Previously, this was uncommon, and only occurred at night, with the exception of babies and the caterpillar.

Notes[edit | edit source]

  1. Electroreception is the ability of creatures to detect the ambient electrical field of other living beings within a certain in proximity.
  2. Echolocation is the ability of creatures to detect all objects and living beings in their surroundings by emitting high frequency sound waves and detecting the reflections.
  3. Baroreception the is ability of creatures to detect changes in air pressure as objects or living beings move in their surroundings.